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Apple’s Vision Pro headset reveal swaps metaverse for ‘spatial computing’

The tech giant finally dropped details of its new pricey mixed-reality headset during the Worldwide Developers Conference, though it made no mention of the word “metaverse.”

Apple’s newly revealed mixed-reality headset, the Apple Vision Pro, has both turned tech-enthusiast heads and raised eyebrows after its unveiling at the WWDC on June 5.

There was however, one glaring omission from the launch — a single mention of the word “metaverse.”

The tech company appears to have taken deliberate steps to call its technology the first “spatial computer.” It will be launched in the U.S. in early 2024, for a hefty retail price of $3,499, and will roll out to other countries shortly after.

The announcement is a firm step away from Microsoft’s Hololens launches and that of Meta’s headsets, which both notably used the term generously in comparison.

Using apps with Apple Vision Pro. Source: Apple

Instead, Apple’s marketing is focused on the words “spatial” and “spatial computing,” as opposed to words such as “metaverse,” “AR” and "VR.”

“Creating our first spatial computer required invention across nearly every facet of the system,” noted Apple’s vice president of the technology development group, Mike Rockwell.

“Through a tight integration of hardware and software, we designed a standalone spatial computer in a compact wearable form factor that is the most advanced personal electronics device ever,” he said.

Looking at photos with Apple Vision Pro. Source: Apple

Back in January 2022, Bloomberg’s Apple tech reporter, Mark Gurman, suggested via Twitter that the firm had no intention of approaching the sector in a similar vein to Mark Zuckerberg’s Meta, particularly relating to the notion of the metaverse.

“I’ve been told pretty directly that the idea of a completely virtual world where users can escape to — like the can in Meta Platforms/Facebook’s vision of the future — is off-limits from Apple,” Gurman said, adding that the firm will place its focus providing a mixed-reality headset intended for use in short bursts for work, gaming, communication, etc.

Apple’s Vision Pro has both augmented reality and virtual reality capabilities, as it can make it look like apps have been projected out into the nearby physical space around the user or provide a fully virtual experience via modes such as Immersive Environments.

“Featuring visionOS, the world’s first spatial operating system, Vision Pro lets users interact with digital content in a way that feels like it is physically present in their space,” the announcement reads.

Related: Tim Cook says Apple will weave AI into products as researchers work on solving bias

Anticipation over Apple’s new headset had some investors hoping metaverse-related tokens would see a meteoric rise; however, a new Securities and Exchange Commissionlawsuit on the same day appears to have spoiled optimism for metaverse-related tokens.

According to CoinGecko, the top-ranked metaverse token Internet Computer (ICP) is down 9.5% over the past 24 hours, while second and third-placed The Sandbox (SAND) and Decentraland (MANA) are also down 12.7% and 11.2% apiece.

Metaverse token prices. Source: CoinGecko

Going further down the list, there are no projects of note with positive price action over that time frame, with the total market cap for metaverse tokens decreasing by 10% to $7.7 billion over the past 24 hours.

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Apple’s new headset could put a rocket under metaverse tokens

Metaverse tokens surged earlier this year amid rumors about Apple's new virtual reality headset, will this time be different?

Apple is scheduled to release its highly-anticipated mixed-reality headset in the coming weeks, a development that some believe could breathe fresh life into the metaverse industry.

In January, the native tokens of blockchain-based metaverse projects Decentraland (MANA) and Sandbox (SAND) witnessed significant surges in price, due partly to swirling rumors about Apple’s venture into mixed reality.

This trend was pointed out in a May 15 tweet from independent developer Udi Wertheimer, who in a backhanded comment to the absurdity of influencer-driven memecoins, spoke of the upcoming release as a potential driver of metaverse token prices.

In conversation with Cointelegraph, eToro market analyst Josh Gilbert believes the new headset will set  the markets ablaze, owing in large part to Apple’s proven ability to deliver high-quality, market-shifting products, stating:

“When Apple does it, they usually do it right.”

That being said, the analyst cast some doubts that the launch of the new headset will be the “crucial moment” that would revive metaverse-related cryptocurrencies.

It’s also worth mentioning that while many crypto market participants immediately correlate the concept of virtual reality with “metaverse tokens,” Decentraland is still in the process of building out its VR capabilities and The Sandbox previously told Cointelegraph it has “no immediate or future plans” to build out VR.

Speaking to this point, Gilbert, like many others notes that a fully immersive metaverse experience is probably still a “long way off” especially when looking at the gap between the initial launch of the iPhone and the availability of apps that fully realized the hardware’s potential.

In his view, the performance of metaverse tokens like MANA and Sandbox’s SAND token will be more dependent on the widespread uptake of the metaverse amongst everyday users.

“The bottom line is that we are still very early in the metaverse world, and their performance will rely heavily on the popularity of the Metaverse in the future.

The metaverse and the cryptocurrencies associated with it, including MANA and SAND exploded in popularity during the 2021 crypto bull run as a myriad of projects — backed by seemingly bottomless war chests of venture capital — promised to create groundbreaking immersive virtual worlds for users.

Related: Epic CEO mocks ‘metaverse is dead’ notion — 600M coming to the ‘wake’

Unfortunately, many of those companies — including Mark Zuckerberg’s Meta, which has burned $13.7 billion on research and development in 2022 — have yet to see broad-scale adoption among everyday users.

All-time price chart of Sandbox (SAND) token. Source: CoinGecko

The prices of MANA and SAND are respectively down 92% and 94% from their all-time highs at the time of writing, both of which were reached on November 25, 2021, according to data from CoinGecko.

According to a report from Apple product soothsayer Mark Gurhman, the California-based tech giant’s new headset is set to launch on June 5, marking the first major product release since the Apple Watch in 2015.

Concept render of Apple's rumored mixed reality headset. Source: Antonio De Rosa

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Apple job listings and patents hint at foray into ‘3D mixed-reality world’

A “mixed-reality world” by Apple could be fast approaching as recent job openings show the tech giant is hiring a number of engineers with AR and VR experience.

Technology giant Apple appears to be working towards the development of a metaverse-sounding “3D mixed-reality world,” according to related patent filings and recent job postings.

Since Nov. 1, over 30 jobs have been listed on Apple’s careers page related to augmented and virtual reality (AR/VR) with the Big Tech player seeking a mix of software and hardware engineers to be mostly based in its Technology Development Group (TDG).

TDG is a secretive team within Apple that may reportedly stem as far back as 2017, which is understood to be working on developing AR and VR technology. Apple has never officially confirmed such a device was in the works, though it is widely considered a tech industry “open secret.”

While Apple is currently hiring for over 150 positions according to its careers page, one particular job opening from August makes particular mention to a type of “3D mixed-reality world”.

The job ad is for an AR/VR network engineer, with part of the description reading:

“In this role you will work closely with other developers and build tools and frameworks to enable connected experiences in a 3D mixed-reality world.”

A Nov. 9 Digitimes report citing unnamed sources said an Apple AR/VR headset will be assembled by Taiwanese electronics firm Pegatron — a company Apple currently uses for its iPhone 14 device — with mass production expected in Q1 2023.

A spokesperson for Pegatron told Cointelegraph it was “not able to comment on information related to a specific customer or product due to confidentiality.”

Cointelegraph contacted Apple for comment but did not receive a response.

Meanwhile, patent filings from the United States Patent and Trademark Office (USPTO) reveal in August that Apple trademarked “Reality One” and “Reality Pro”, both described as “photographic and optical apparatus and instruments” and “virtual and augmented reality headsets, goggles, and glasses.”

The filings were made under a Delaware shell company called “Immersive Health Solutions LLC”, a tactic often used by large companies such as Apple in an attempt to keep their future product plans private.

A search of Delaware’s business entities shows the company was created on Feb. 11 by “The Corporation Trust Company” the world’s largest registered agent service firm used by Apple and other well-known companies such as Google, Walmart, and Coca-Cola.

The same firm was used in a trademark application for a “RealityOS” in Dec. 2021 in what’s believed to be Apple’s operating system used for its reported upcoming headset.

Other trademark filings, such as one made in China under Apple Inc., show a haptic “VR glove” tracking the movement of individual fingers which further point to the company’s play at a possible Metaverse space.

Related: Trademarks filed for NFTs, metaverse and cryptocurrencies soar to new levels in 2022

Apple CEO Tim Cook has already stated his thoughts on the Metaverse, on a Q1 2022 earnings call in January when asked about the company’s Metaverse opportunities said “we see a lot of potential in this space and are investing accordingly.”

Multiple reports emerged in Jan. 2022 that Apple was slated to release the headset during its June Worldwide Developer Conference but didn’t come to fruition due to a series of development challenges.

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