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How NFTs and the Metaverse can keep fashion luxurious

Luxury in the metaverse isn’t just exclusive to owning the biggest land plot or the best NFT avatar — it’s more than that.

It’s no secret that the fashion industry has started to explore the cryptoverse, with brands like Dolce & Gabbana, Gucci, Philipp Plein and Tiffany & Co. taking their own path down the metaverse runway. 

Decentraland’s Metaverse Fashion Week hinted at a new wave of fashion, while Philipp Plein brought the metaverse and nonfungible tokens (NFTs) right into his London shop. The innovative technology mixed with the ever-changing fashion world was an inevitable pair, but there is always room for more.

Even during its inception, the promise of the metaverse has convinced people to pay millions for land in the virtual worlds — so, why not fashion? The fashion industry is always looking for new ways to innovate and create new traditions.

While the metaverse removes the tangible aspect that captivates many in the fashion industry, it is a new way to experience wearing and using beautiful pieces digitally on a personal avatar. Lokesh Rao, CEO of Trace Network Labs, previously told Cointelegraph that “a digital avatar can wear any garment without any constraints of type, design, fabric and use.”

As many know, however, the fashion industry remains one of the most exclusive industries in the world. With Chanel’s bag quota or purchase criteria and the long waiting list to get a Hermès Birkin or Kelly, a lot of the influence in the fashion industry comes from exclusivity, price, outfits and, in many cases, who one knows.

And as many fashion enthusiasts understand, there is nothing like opening the box of a long-coveted piece and holding, wearing and loving it for the first time. The idea of luxury is a melange of both exclusivity and passion. Why should fashion in the metaverse be any different?

Keep and grow traditions 

While prominent brands value their traditions, they should also evolve as time goes on. However, appealing to a new user base while keeping the existing ones entertained is not easy. 

In a fight to keep customers and enthusiasts loyal to the brand, Indrė Viltrakytė, a fashion entrepreneur and the founder of Web3 fashion venture The Rebels, suggested they “co-create digital wearables with members of their community and sharing commercial rights/profits or royalties with them.”

In this case, Viltrakytė told Cointelegraph that digital collectibles could help showcase fashion enthusiasts’ interest in a brand. These would not only be available to influencers, or the lucky ones who are given PR packages for their large following and interest in a brand, but could be for everyone.

For example, Maison Margiela could offer a set amount of digital wearables when buying a pair of the Bianchetto Tabi Boot. The boots can be worn in the Metaverse and in real life for those diehard fans who do not necessarily have a following behind them.

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Tiffany & Co. has already done something similar with their CryptoPunk NFT collection NFTiff, a collection of CryptoPunk-inspired NFTs that are “exclusive to CryptoPunk holders.”

For 30 Ether (ETH), CryptoPunk holders can secure a physical version of their favorite and probably most expensive NFT to be worn as a status symbol. This is something that would not be exclusive to those with influence and can carry online into the new era of Tiffany’s little blue box, an iconic emblem of the brand.

Digital fashion items are nonfungible

NFTs, according to the Ethereum Foundation, are “tokens that we can use to represent ownership of unique items.” They are not able to be modified or deleted once minted, and “digital assets never deteriorate,” said Viltrakytė. 

Unfortunately, many assets in the fashion industry, such as the aforementioned Birkin, which has “outperformed the S&P 500 over 35 years,” according to Finty, can be stolen, destroyed or worn down over time without proper care. This is where digital assets rise above because, “like some ultra-exclusive, non-tangible experiences currently available, not everything expensive needs to be ‘touched’ to have value,” Viltrakytė noted.

Plus, outside of collectors and caretakers, it is almost impossible for an enthusiast to get their hands on an archive piece, especially if preservation could be a problem. Sometimes, brands will showcase their archive in cities like Paris or Milan for a limited time, but in many cases, it is a private affair owned by private people. However, one way that brands can utilize this exclusivity of a non-deteriorating asset is through NFTs and blockchain-based NFT museums.

Viltrakytė said, “If an NFT gives you direct access to Chanel archives or the creative director of Hermès, it signifies the special status you can have or even upgrade with time.” The NFT will never expire, and there will always be a way to create a luxurious and exclusive experience.

Another way, she suggested, is to create something like a fashion bond, where after some point, the NFT can be exchanged for a luxury item. “For example, if you are a Hermès client and would like to purchase a deed for your daughter to redeem it for a one-of-a-kind bag on her 18th birthday, you can do it seamlessly as an NFT,” she said, adding:

“Paper certificates burn; servers crash and lose data; but blockchain does not lie, and a nonfungible token like that would be 100x more liquid, verifiable and longer-lasting than any traditional document.”

Embrace e-commerce and the technology

As exciting as it is to go to the shop and try on, feel, walk around and experience the shop and its clothes, e-commerce is already on its way to becoming the main way to shop. The metaverse can help make it as luxurious and modern as traveling to Paris to buy a beloved Kelly. A new and creative approach is necessary because, as Viltrakytė said, “now, post-covid, 99.99% of brands are selling online, including Hermès.” Brands need to embrace what technology can do for their image and customers.

Viltrakytė believes that the industry is in the experimental phase of Web3 and virtual reality to see how they really affect the fashion industry, as “we don’t have solutions capable of making a digital garment ‘fit.’ When we have a ‘good enough’ depth sensors in our smartphones’ front camera and AR technology that can ‘fit’ any item perfectly on anyone, it will be the true start of the digital wearables era.”

According to Vogue Business, a Los Angeles modeling agency, Photogenics, has already experimented with this type of technology by creating “avatars via 3D scans of models’ faces, while their bodies were rendered from scratch.” The models and their avatars, personalized to the model’s preference of reality or creativity, are available for use in the metaverse as virtual models.

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Digital wearables can also shape who we are online. If one decides to move into the metaverse for various reasons, an identity there is as important as it is in real life. In fashion, people use details to express themselves, adding their own embroidery to pieces and customizing it to represent their personality. This concept will be just as important online as it is offline, as Viltrakytė suggested:

“The virtual presence can be an extension of one’s physical self and personality, or it can be something completely different from who a person is in real life. I think we’ll be seeing a mixture of those two concepts.” 

The simple fact is that the technology is not there yet. But as the fashion industry has proven time and time again, “our creativity shows how we can leverage all of this potential in the fashion industry.” 

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Metaverse graphics aim for community and accessibility — Not realism

Metaverse graphics have been questioned in terms of quality, but industry experts explain that images appear certain ways for a reason.

Some may argue that the Metaverse has been around for years, as demonstrated by early gaming platforms, yet virtual ecosystems are now being embraced by almost every industry. A recent report from consulting firm McKinsey & Company believes that the Metaverse has the potential to generate at least $5 billion in value by 2030. McKinsey also found that investments exceeding $120 billion have been put toward Metaverse platforms this year, indicating that major growth is underway.

While notable, there is still the perception that most metaverse platforms are lacking when it comes to graphic quality. For example, Mark Zuckerberg was recently criticized for posting a selfie in front of the Eiffel Tower within Meta. Although Meta has already invested over $10 billion into building its metaverse, some have pointed out that Meta’s current graphics are lower quality than images that appeared in Second Life in 2007.

Metaverse graphics are aesthetic choices 

Although the mainstream has been quick to criticize graphics associated with various metaverses, industry experts note that image quality is intentional. A spokesperson for Linden Lab — the firm behind Second Life — told Cointelegraph that the content design and aesthetic choices that other metaverses make are usually stylistic:

“For instance, the blocky appearance of some Metaverses builds upon the modeling techniques first seen in Minecraft. This was a deliberate choice to not appear realistic.”

Echoing this, Yat Siu, co-founder and chairman of Animoca Brands, told Cointelegraph that graphical representations depend on the brand and the imagery of the Metaverse in question. “If you look at the visuals of Phantom Galaxies or Life Beyond you can see that the quality is both high, and that fashion can be experienced in a manner that is visually closer to what one might expect in reality.”

With this in mind, Linden Lab’s spokesperson mentioned that one key difference between Second Life and other metaverse platforms is its community’s focus on realism. “While there are 20 years of archived Second Life images scattered across the internet, you will see incredible quality our creators are delivering today — way beyond that of even newer virtual worlds or metaverses.”

Image of Le Jardin Des Tuileries in Second Life, uploaded in Sept. 2022. Source: Linden Lab

But, while realistic images may appeal to certain metaverse communities, other platforms are taking different approaches. For example, The Sandbox — dubbed as one of the most popular blockchain-based Metaverses — intentionally has boxy graphics.

Sebastien Borget, co-founder and chief operating officer of The Sandbox, told Cointelegraph that the platform chose voxels as the building blocks for its metaverse due to ease of use:

“Voxels are like ‘digital legos’ that require no user manual. Hundreds of millions of people already know how to work with voxel graphics (thanks to Minecraft) and this opens The Sandbox to a massive community worldwide.” 

To Borget’s point, Siu noted that the boxy, voxelized images in The Sandbox are not a visual limitation, as it is a style that allows for communal design. “People don't consider Lego as ‘lo-fi.’ 8-bit style or retro pixel art is another example of something that is trendy and fashionable because of what it represents,” he remarked.

Borget added that the graphics enable accessibility for creators of all ages and backgrounds, which is critical since he believes the Metaverse will largely consist of user-generated content moving forward.

To put this in perspective, Loretta Chen, co-founder of Smobler Studios — a Singapore-based multimedia design agency — told Cointelegraph that she recently partnered with The Sandbox to create a wedding reception in its Metaverse.

According to Chen, Smobler Studios used VoxEdit and Game Maker to build the wedding venue, which are two free software applications that can be downloaded from The Sandbox website. In addition to being accessible, Chen noted that she was pleased with the imaginary aspects provided by The Sandbox’s graphics. “We took creative liberty in some aspects. We would be remiss if we aimed to recreate an identical replica of assets with no imagination or element of fun.”

Image from the wedding reception recently hosted in The Sandbox. Source: Smobler Studios

However, some industry experts believe that high-quality images are crucial for ensuring engaging metaverse experiences. Jacob Loewenstein, head of growth at Spatial — a metaverse platform focused on augmented and virtual reality — told Cointelegraph that Spatial prioritizes high-quality graphics for a number of reasons:

“First, they help the user feel more immersed. Secondly, they help the user express themselves more fully. Finally, users that participate in the Metaverse’s economy expect virtual goods with premium graphical fidelity.”

Given Spatial’s focus on quality, it shouldn’t come as a surprise that the firm is partnering with major fashion outlets, like Vogue Singapore, to bring metaverses to the mainstream. Graphic quality is also becoming crucial as the McKinsey report notes that 79% of consumers active on the Metaverse have already made purchases. 

At the same time, it’s important to recognize that user-generated content becomes more difficult to achieve on Metaverses focused on realism. For example, Ready Player Me is also working with Vogue Singapore to ensure that users can interact with realistic avatars.

Unlike voxelized images that may be easy to create with, Rainer Selvet, co-founder and chief technology officer at Ready Player Me, told Cointelegraph that Ready Player Me renders graphics in its avatar editor through the ThreeJS JavaScript 3D library.

Additionally, various cosmetics associated with the avatars are authored by 3D artists that include physically based rendering materials, which define how different assets should physically look in a game engine. Although this process is complex, Selvet shared that Ready Player Me will be open-sourcing its graphics library visage in the coming months to make creating easier for developers.

Avatars created by Ready Player Me. Source: Ready Player Me

Metaverse images will improve, but community remains key

Even though the quality of graphics is based on choices by metaverse platforms, improvements are being made as Web3 advances. For instance, Borget noted that The Sandbox is spending a majority of its resources on research and development to ensure the next phases of user experience. He said:

“Avatar expressions and emotions will make The Sandbox even more immersive and fun for users. And if you look at how The Sandbox looked two years ago, users will already be excited to see how it is different today, and how it may evolve in the next two years.”

Image of how The Sandbox appeared in 2018. Source: The Sandbox

While innovation is clear, technical limitations will likely slow development. For example, Selvet pointed out that software and hardware challenges remain, stating, “Many of today’s metaverse applications are predominantly browser-based, yet users want access to be frictionless.” 

As such, Selvet noted that the need for metaverse accessibility on devices other than gaming PCs is increasing. Loewenstein added that Spatial is particularly focused on bringing the Metaverse to both web and mobile, yet he noted that compute constraints have been problematic.

Fortunately, developments are underway. Loewenstein said, “Firstly, new processors are increasingly powerful, while being light and power efficient. Secondly, new APIs like WebGPU will, in the next 24 months, enable users to access the true power of their GPUs in web metaverse experiences. Thirdly, cloud rendering is becoming more available at a lower cost, while high bandwidth internet (such as 5G) similarly proliferates.”

Image of how The Sandbox currently appears. Source: The Sandbox

All things considered, metaverse development currently seems to be focused more on community building rather than imagery. “I believe we need to move past the expectation of a photorealistic meta-human Metaverse and look at what drives human interaction,” remarked Borget. In order to do so, Borget explained that metaverses should focus on ease of use:

“If we build a world that requires high end technology and skills to build and run, we’ll be leaving out most of the world’s population. However, if we instead focus on making creation and play highly accessible and engaging, we can make the metaverse a new, more level playing field.”

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Web3 is creating a new genre of NFT-driven music

Cointelegraph spoke with NFT musicians and Web3 music industry natives to understand what came first: the music or the desire to make an NFT.

Music-related use cases for Web3 technologies are piling up as the industry goes all in on adoption. From democratizing song rights royalties and blockchain licensing to legacy companies like Sony Entertainment filing patents for nonfungible token-authenticated music.

While electronic dance music and pop seem to be picking up the most attention in terms of NFT music, they’re even making a difference in more traditional areas like opera.

However, just like any new and novelty tool, there are creators who live off the hype. This is often seen with “shitcoins” and pump-and-dump NFT projects, both of which have little to no value or long-term utility.

As music NFTs become more popular, the hype follows. Hundreds of music NFT projects are popping up on Twitter, creating what can be seen as almost a subgenre of NFT music.

All the hype begs the question: What comes first the music or the desire to create a music NFT?

Cointelegraph spoke with creators in the music NFT industry to answer this chicken-and-egg type question and understand this new genre.

Related: Experts explain how music NFTs will enhance the connection between creators and fans

Adrien Stern, CEO and founder of Reveel, a web3 revenue sharing platform for musicians, said right now NFTs are actually breaking genres rather than creating them.

“Music NFTs are an anti-genre. We’re seeing a lot more diversity and creative freedom in NFTs - as if artists are finally free to create for the sake of creating and not to fit the algorithms."

Before NFTs, the next wave of internet musicians was creating music for virality in short video clips. “There is no doubt that artists have been freed creatively by NFTs. They no longer have to write music that will work on a 30-second TikTok video,” says Stern.

One example can be seen with NFT musician Sammy Arriaga, who leveraged his internet community on TikTok and Twitter to sell out ​​over 4,000 music NFTs.

Another NFT musician and blockchain music label creator, Thomas 'Pip' Pipolo, told Cointelegraph that his artistic passion for music making comes before anything else.

“The drive to create music and then using NFTs as an artistic tool to have an actual product to sell to fans and investors is what motivates me.”

However, when it comes to music being hyped up for NFT creation Pipolo says good music is good music, and bad music is bad music, whether it's in Web2 or Web3:

“What I think is important to take away from 'bad' or 'lesser quality' music selling is that artists are selling more than their music."

The importance lies in the technology allowing artists to use accessible tools like Twitter artists to sell their personalities and stories while giving fans more credibility as owners and participants rather than just followers. Pipolo says this “Levels the playing field for those with the ability but the lack of connections.”

Web3 record label founder Jeremy Fall backed this statement up and said it’s certainly not about hype. Even more so, the idea is:

“To utilize the technology to be able to create an ancillary experience around music that people couldn’t get before.”

Fall says musicians have always needed to incorporate many types of art into their creations - ie. visuals, performance, audio, video- and these new Web3 tools allow for this.

As far as hype, in many of the scenarios surrounding music, the consensus is that it is both earned and natural. Musicians and Web3 music creators like Pipolo, Fall and Stern all see NFT music as a result of the true power of decentralized technology.

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Spatial digital art exhibitions to level up metaverse experiences

Art curators are “unframing” contemporary art to create interactive experiences for metaverse goers that more closely emulate IRL experiences.

In Decentraland’s third annual Metaverse Art Week held on Aug. 24–28, curators turned to new ways to utilize digital space to bring more interactive and true-to-life experiences of art. 

The metaverse world modeled its latest virtual festival after the real-life Biennale art event, which utilizes public space to display art. Visitors to the in-real-life (IRL) festival can walk around spacious pavilions and working parts of the city to engage with artists and brands outside of traditional gallery walls.

Giovanna Graziosi Casimiro, the events and community producer for Decentraland, commented to Cointelegraph on this year’s design concept.

“The core value of this year's art week is to unframe the art in spatial experiences. For that, what we did is to repurpose public space in Decentraland.”

In the digital world, art galleries and exhibitions aren’t new. Digital nonfungible token (NFT) art galleries have been implemented by companies like Spatial, and traditional art houses like Sotheby’s are active in hosting NFT art events. 

Sculpture exhibition from visual artist Nick Knight in Art Plaza in Decentraland Metaverse Art Week Source: Decentraland 

In Decentraland alone, there are six major art galleries hosted by big-name NFT marketplaces such as Rarible, SuperRare and KnownOrigin.

What makes this event different is the way in which visitors interact with the art. Decentraland expects sizable engagement based on metrics from past events such as Metaverse Fashion Week, which saw 108,000 unique visitors, according to the foundation. 

The quality of metaverse events and avatars is a major discussion in the industry after feedback regarding quality in events like Metaverse Fashion Week. Mark Zuckerberg of Meta was recently met with criticism over the quality of avatars available in its new digital experiences. 

Casimiro said this is a top priority for the Decentraland team in developing these events:

“Our team really worked hard in bringing new mechanics to Decentraland so that a lot of those art installations have an unedited interaction.”

This can be seen in action through Opensea's infinite gallery, where users can stand in an interactive hall of endless moving art. According to the team, this is the first for such a mechanic to be employed in its metaverse and will be available for the community to use it in the repository.

As engaging as digital art design can be, for new users, accessibility is still an issue. Across the industry experts highlight education as a key factor to break down barriers to entry. 

Casimiro told Cointelegraph that creating accessibility and educational components to digital events is critical to keep users engaged. 

“In the long term we need to always come out of the metaverse with actual knowledge. I am a big believer that we need to use the metaverse as an instrument of communicating knowledge and making it accessible to people.”

Interactive art galleries, poetry readings and digital performances are the next frontier in metaverse engagement. In July, metaverse infrastructure company Condense released new technology to live stream IRL events into the digital world. 

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Blockchain and NFTs are changing the publishing industry

Traditional publishers are using NFTs to build communities and engage with audiences.

Web3 has become the most sought-after investment sector of 2022, as use cases for nonfungible tokens (NFTs), the Metaverse and other blockchain applications come to fruition. Therefore, it shouldn’t come as a surprise that different segments of the publishing industry have begun to use Web3 technologies to transform traditional models. 

For example, the textbook publishing giant Pearson recently announced plans to use NFTs to track digital textbook sales to capture revenue lost on the secondary market. Time magazine, which was founded 99 years ago, has also been using NFTs to create new revenue streams, along with a sense of community within the publishing industry. Keith Grossman, the president of Time, told Cointelegraph that the magazine is demonstrating the new possibilities of engagement that Web3 brings to the publishing industry. He said:

“Web3 can evolve one's brand in a world where individuals are moving from online renters to online owners, and privacy is beginning to move from platforms to the individual.”

Web3 enables a community of content owners

While it may seem non-traditional for one of the oldest, most renowned magazine publishers in the industry to host an NFT gallery, Grossman explained that Time has dropped nearly 30,000 NFTs to date. He added that these have been collected by over 15,000 wallet addresses, 7,000 of which are connected to Time.com to remove the paywall without having to provide personal information. “Along the way, the TIMEPiece community has grown to over 50,000 individuals,” Grossman pointed out.

To put this in perspective, Grossman explained that in September 2021, Time launched a Web3 community initiative known as TIMEPieces. This project is a digital gallery space hosted on the NFT marketplace OpenSea, which has brought together 89 artists, photographers and even musicians. “The number of TIMEPiece artists has grown from 38 to 89. It includes the likes of Drift, Cath Simard, Diana Sinclair, Micah Johnson, Justin Aversano, Fvckrender, Victor Mosquera and Baeige, to name a few,” Grossman said. 

Isaac "Drift" Wright's piece from the Slices of Time Collection. Source: Keith Grossman

While notable, the more important aspect of this growth lies within the distinction of “audiences” vs. “communities.” According to Grossman, very few people in the publishing sector distinguish between these two groups, yet he noted that Web3 provides a “tremendous opportunity for those willing to explore this oversight.” For instance, Grossman explained that an audience simply engages with content for a moment. However, he pointed out that a community aligns around shared values and is provided with the opportunity for constant engagement. He said:

“Healthy ‘communities’ have moats making them harder to disrupt or circumvent. However, they take a lot of work to develop and nurture. The long term benefit of a community is stability — and publishing is anything but stable.”

Indeed, NFTs may be key for providing the publishing world with the stability and audience interaction it requires to advance. As Cointelegraph previously reported, brands are using NFTs in a number of ways to better engage with customers over time.

Other sectors of the publishing industry are starting to employ NFTs for this very reason. For example, Royal Joh Enschede, a 300-year-old Dutch printing company, is entering the Web3 space by providing its clients with an NFT platform for “crypto stamps.” Gelmer Leibbrandt, CEO of Royal Joh Enschede, told Cointelegraph that the postage stamp and philately world is very traditional, noting that nonfungible tokens will allow for expansion. He said:

“The crypto stamp opens up a global market that will appeal not only to the classic stamp collectors but also to collectors in their teens, twenties and thirties who buy, save and trade NFTs. This is naturally very appealing for our main customers — over 60 national postal organizations worldwide.”
The crypto postage stamps are launched as NFT collectibles, but they can naturally also be used to mail documents. Source: Royal Joh Enschede

According to Leibbrandt, Royal Joh Enschede started thinking about ways to use blockchain technology over two years ago, yet the Dutch printing firm decided to start with crypto stamps due to the utility and market fit. Leibbrandt explained that not only will stamp collectors be able to own a unique NFT, but the nonfungible tokens will also serve as “digital twins” intended to provide an extra layer of security and authentication to its physical products.

Leibbrandt also pointed out that linking physical objects with their digital counterparts offers customers additional features. While he noted that crypto stamps are just the beginning of Royal Joh Enschede’s Web3 journey, he explained that the company has started developing “notables,” which are meant to rival secure printed banknotes. He explained:

“Through the use of special printing techniques, we can add, among other things, augmented reality, which in turn provides access to special online promotions and a communication platform. Notables are unique and the NFT element can be used as a collector’s item, along with a means of payment in the Metaverse.” 

Like Time, crypto stamps and notables are enabling Royal Joh Enschede to build a community of collectors capable of engaging with the platform and each other. “All kinds of new applications can be linked to these, such as access to real-life events like Formula 1 or Tomorrowland, where only a few notes give entitlement to VIP packages. We are building our business for the next 100 years,” Leibbrandt added. 

Furthermore, independent news organizations are starting to apply Web3 technologies to solve one of the biggest challenges facing the media industry today — “fake news.” For example, Bywire is a decentralized news platform that uses artificial intelligence (AI), machine learning and blockchain to identify false or misleading news content. Michael O’Sullivan, CEO of Bywire, told Cointelegraph that the platform has built and deployed a “trust or not” algorithm. “This can provide readers with an ‘at-a-glance’ reassurance that the content served on the Bywire platform is trustworthy, and those who produce it are indeed accountable,” he said.

O’Sullivan explained that Bywire’s AI technology is capable of “reading” an article in a matter of seconds before it goes live to determine the trustworthiness of the content. Once this has been established, the algorithm generates a recommendation, along with the reasoning behind its determination. “The why is vital because it helps consumers become conscious of the motives and intentions of content producers,” O’Sullivan remarked.

While innovative, O’Sullivan pointed out that any independent news organization can aggregate their news content to Bywire, exposing it to tens of thousands of readers per month. Like other publishers using Web3 technology, O’Sullivan noted that Bywire has a community of readers associated with the platform, noting that these individuals are incentivized to read the content. “Every reader gets a free EOS account and can start earning token rewards immediately, which can be later used in the democratic oversight of the network.”

Will Web3 advance the publishing industry?

Although Web3 has the potential to transform the publishing industry by allowing various sectors to reach and interact with new audiences, the impact remains questionable. For instance, it’s been noted that there is still a lack of clarity among publishers regarding how blockchain can and should be used.

Lars Seier Christensen, chairman of Concordium — the Swiss blockchain firm powering Royal Joh Enschede's NFT platform — told Cointelegraph that nonfungible tokens currently mean nothing to most organizations. However, he believes that NFTs and other Web3 technologies will soon become the norm:

“Let’s take one step back from the acronym NFT because it can be confusing. What has been proven is that a blockchain can store immutable data — i.e., the records are final and unbreakable, and this data is fully transparent to everyone by simple access to the chain search engine.”

Regarding consumers, Grossman also mentioned that individuals should not be using the word “NFT,” adding that they certainly do not need to know what blockchain platform is powering these applications. “They should be engaging with brands based on the experiences being provided,” he said. Grossman further remarked that the rise of computers sparked constant discussion around technology until Steve Jobs explained that the iPod could hold “1,000 songs in your pocket.” Grossman believes that a moment similar to this will happen for Web3 but has yet to come:

“Most people’s perceptions of NFTs and blockchains are defined by the extremes — extreme good and extreme bad. The reality is that an NFT is just a token that verifies ownership on a blockchain, and education is needed to provide companies and individuals with the many ways in which it can be used to provide value.”

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Cuban NFT artists say they face censorship within the crypto market

“Blockchain is decentralised and doesn’t obey any governments, so no embargo affects us there”, NFT artist Gabriel Bianchini explained.

Cuba’s art market shut down completely during the pandemic, leading the community to turn to digital markets for survival. However, artists say that they remain censored due to the United States sanctions against Cuba, with US based platforms like Open Sea going to the extremes of deleting content and accounts linked to the country itself.

The censorship began in January with the sudden closing of the account of Fabrica de Arte Cubano — an art gallery that provided exposure to emerging artists.

As Cuban visual artist and founder of the project CryptoCubans, Gabriel Bianchini, explains: “The embargo’s sanctions are so vague that platforms just prefer to not take the risk and close our accounts.”

This type of censorship is a common occurrence for Cuban artists exposing their work on the Internet. Ernesto Cisneros, a musician and NFT artist, recounted his own experience as a tragic one after losing all his earnings on Patreon due to the embargo during the pandemic. This experience brought him to web3, unaware that the same story would repeat again. He recounted:

“I helped to onboard many artists to web3. But then OpenSea started to block Cuban artists one after the other. I stopped using that marketplace altogether when I learned they were censoring because of the embargo.”

Adding to the consequences of censorship, they believe that Cuban artists have an increased susceptibility to being victims of hacks. Such is the case for Avinro, an NFT artist from Havana. “There are antivirus programs that don’t function correctly because I’m in Cuba”, he says, alleging that the lack of proper digital protection allowed an attacker — passing for an interested buyer — to send him a virus via Zoom link which should otherwise have been detected by the software. Avinro claimed that this oversight allowed the attacker to take over his Metamask wallet, resulting in the theft of his earnings and the loss of his user profiles on various NFT marketplaces.

However, there is apparent progress on the technological side being made through official channels. Cuba’s government recently announced that it is open to the use of cryptocurrencies, which has fostered hopes of adoption at a rapid pace. Even if this comes to pass however, it will still be highly regulated for citizens. Now, the arrival of blockchain smart contracts is a game changer for Cubans looking to send their messages back into the world. Bianchini said:

“There’s nothing more independent than a smart contract. Once you know how to program them, there’s no stopping you. What happened with Fábrica de Arte was an alarm to show the community towards a new direction. I believe we’ll build our independence, because now we have that chance.”

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UNFCCC weighs blockchain use cases to fight climate change with Cointelegraph

During the DigitalArt4Climate press conference, Cointelegraph editor-in-chief Kristina Cornèr took over the stage to understand the various blockchain initiatives that actively fight climate change.

The United Nations Framework Convention on Climate Change (UNFCCC) along with climate change entrepreneurs and Cointelegraph delved into discussing the role of emerging technologies such as blockchain in solving global issues including climate change.

During the DigitalArt4Climate press conference, Cointelegraph editor-in-chief Kristina Cornèr took over the stage to understand the various blockchain initiatives that actively fight climate change. Starting off the conversation was Anna Dart, a digital avatar by DigitalArt4Climate who shared the idea of bringing together artists to inspire climate change:

“We are blessed with having the opportunity to impact our world with the transformational power of art and eco-friendly blockchain technology together.”

As part of the initiative, the digital arts of the finalists will be exhibited as clean nonfungible tokens (NFT) across various UN initiatives related to climate change. Miroslav Polzer, the founder and CEO of IAAI and the strategic director of the Climate Chain Coalition, took over the conversation as he explained the next phase of the initiative — which involves mobilizing the resources or funds.

Panelists at the UN Climate Change conference. Source: UNFCCC

Polzer explained that the sale of the clean NFT aims to support United Nations’ youth-focused Sustainable Development Goals initiative — with 15% of the revenue going to the artists, 35% to the Youth Climate Action Fund. The remaining 50% will be dedicated to institutional and technological infrastructure for non-party stakeholders including DigitalArt4Climate management, the United Citizens Organization DAO set-up, education and GloCha GoodLifeApp. 

Diving into the technical aspects of NFTs for climate change, Irina Karagyaur, the head of ecosystem growth and BD at Unique Networks, spoke about bringing back the power to creators and people.

She supported Unique Networks’ decision to build proof-of-stake (PoS) NFTs over Polkadot citing the need for a lower carbon footprint, especially when fighting climate change:

“In general, the industry is transitioning to PoS to enable climate and ESG initiatives and to improve and reduce energy consumption by 99%.”

Dolphine Magero, the CEO of Global Youth Climate Action Fund Institution, too, highlighted the importance of including artists that wish to join in on the global fight against climate change.

According to Karagyaur, minting an NFT on Unique equates to emitting a carbon footprint of a single human breath, which can be used to power climate action. Eyeing widespread adoption of the technology, Unique Networks launched an open NFT marketplace wherein artists can mint eco-friendly NFTs to power various climate change initiatives:

“There is a blue ocean for doing good, please reach out to us, pitch us your idea and be part of the movement.”

Related: Iota Foundation joins Dell to develop real-time carbon footprint tracking

Dell’s edge solutions team announced the onboarding of Iota Foundation, climate change-focused technology company ClimateCHECK and BioE to develop a solution on top of Dell’s in-house Data Confidence Fabric (DCF) and Project Alvarium initiatives.

Mathew Yarger, head of sustainability at the Iota Foundation, stated:

“Transparency and trust in data is paramount for addressing the global issues of climate change and transitioning to climate action.”

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Jamiroquai to Bring ‘Virtual Insanity’ to The Sandbox Blockchain Metaverse

Jamiroquai to Bring ‘Virtual Insanity’ to The Sandbox Blockchain MetaverseOn Wednesday, the acid jazz-funk band Jamiroquai revealed it has partnered with the blockchain-based virtual world platform The Sandbox in order to “get funky in the metaverse.” According to the announcement, Jamiroquai plans to bring virtual insanity to the band’s virtual land located in The Sandbox metaverse. Acid Jazz-Funk Band Jamiroquai Joins the Sandbox Virtual […]

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Life-changing money: The 10 most expensive NFTs sold to date

When nonfungible tokens are raking in incredible prices, have a look at the 10 most expensive NFTs sold to date.

Nonfungible tokens, or NFTs, are turning out to be a treasure store with prices striding into the millions of dollars. Instances of an NFT garnering more than $69 million or a tweet fetching $2.9 million are not a fantasy, but an incredible reality.

In 2021, an NFT by digital artist Beeple, or Mike Winkelmann, sold for a whopping $69 million, making NFTs a media hotshot and opening the floodgates for a string of other NFT sales, many of these in millions of dollars. Prompted by the plentiful talk about NFTs, stars like Paris Hilton, Lindsay Lohan, Eminem, Grimes and many more have hopped onto the NFT bandwagon.

In 2022, NFTs have been garnering attention from investors, artists and collectors alike. Let’s take a glance at the 10 most expensive NFTs sold to date:

Beeple’s Crossroads — $6.6 million

Sold via Nifty Gateway, Beeple’s NFT Crossroads came as a response to the 2020 United States presidential election. The piece shows a despondent figure, supposedly Trump, lying on the ground and symbolizing the former president after losing the election.

Crossroads also featured two videos, one with a triumphant Trump and the other a solemn one. What would eventually play depended on the outcome of the election.

Ocean Front — $6 Million

Aimed at the climate crisis, the Ocean Front depicts a tree atop trailers and shipping containers stationed on a platform. Captioned “together we can solve this,” the NFT was auctioned for charity and the beneficiary was the Open Earth Foundation, a nonprofit organization.

One of the most valuable NFTs of the time, the Ocean Front, started bidding at $2.77 million. The winner of the bid was Justin Sun, the founder of the Tron Foundation.

Right-click and Save As Guy — $7.08 million

Snoop Dogg bought XCOPY’s NFT Right-click and Save As Guy, created as a satire of people who don’t recognize the worth of crypto art. 

Right-click and Save As Guy serves as a reminder that it is the receipts associated with the art that cannot be copied, thanks to blockchain technology and not the image itself.

CryptoPunk #7804 — $7.57 million

CryptoPunks are an assemblage of 10,000 unique characters hosted on the Ethereum blockchain, and no two CryptoPunks exactly resemble each other, making them highly valuable. CryptoPunk #7804 stands out for having some rare traits across the whole collection.

These traits include Alien skin, possessed only by 0.09% of the collection. A pipe is another feature, present with only 3% of the collection. The small shades are yet another feature that only 4% of the collection has. There is the “cap forward” trait as well, which is on just 3% of the NFTs. These attributes make CryptoPunk #7804 such a rarity, making it one of the highest-selling NFTs.

CryptoPunk #3100 — $7.58 million

As one of the nine Alien Punks, CryptoPunk #3100 features the Alien skin as well, which is a major factor pushing the token’s value up. The NFT with bluish-green skin also gets a unique look with a white-and-blue headband. The fact that only 406 out of 10,000 in the collection wear a headband underlines its rarity.

First released in 2017, CryptoPunk #3100 gained prominence with a $2 million bid in March 2021 and was eventually bought at $7.58 million in the same month.

CryptoPunk #7523 — $11.7 million

Like other expensive NFTs in the series, CryptoPunk #7523 has a gamut of rare features as well. It is a component of the Alien sub-collection. CryptoPunk #7523 stands out with three attributes possessed by 24% of the collection and an earring, which is only in 25% of the collection.

Other rare features include a knitted cap, while the medical mask is shared by only 2% of the collection. But, even with these rarities taken into account, the price of $11.7 million that it fetched is mind-boggling.

Human One — $28.9 million

Designed by Beeple, Human one is a digital and physical hybrid piece of artwork. A peculiar fact about Human One is that its artwork keeps changing over time. Beeple retains remote access to the artwork and updates it periodically.

The NFT showcases an astronaut ambling through the different backgrounds that change over time. Experiments fusing various TVs into different shapes and patterns influence the appearance of the NFT.

Clocks — $52.74 million

Clocks was meant to raise funds to defend Julian Assange after his controversial imprisonment in May 2019. He was facing charges of espionage due to his association with WikiLeaks, a website he founded. The clock showcases the number of days Assange had been behind bars.

Over 10,000 supporters own a share of the NFT that carries a price tag of $56 million. The beneficiary of the NFT was the Wau Holland Foundation, which has been supporting Assange’s cause.

Everydays: the First 5,000 Days — $69.3 million

Another creation of Beeple, the First 5,000 Days, is a colossal compilation of 5,000 pieces of artwork that differs in terms of content, medium and style that Beeple made every day starting in 2007. Often relying on dystopian or satirical settings, these art pieces have been highly appreciated by aficionados.

To date, it has been the most expensive collage of NFT art pieces ever sold to one sole owner.

The Merge — $91.8 million

Created by artist Pak, The Merge occupies the top position as the most expensive NFT ever sold. Though the artist has never revealed their actual identity, they have a huge presence in the digital art space.

The Merge isn’t a static art piece, but a mash-up of “masses” that anyone interested could buy. When starting, the NFT consisted of three large dots against a black background. The size of the dots increased as the number of buyers went up.

The way ahead

A few months into 2022, NFTs are still going strong. With no caps on how high NFT prices might go, this domain within crypto presents a lucrative opportunity for anyone, who could manage to mint into the right projects and exhibit some patience.

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Chinese court rules marketplace guilty of minting NFTs from stolen artwork

A user of the NFT marketplace NFTCN allegedly poached a creation of an artist and sold it as an NFT for $137 to another user.

A court in the Chinese city of Hangzhou ruled a one-of-a-kind judgment against a nonfungible token (NFT) marketplace for allowing a user to create (or mint) NFTs of stolen artwork.

As reported by South China Morning Post, the court verdict toward the NFT marketplace was made after Shenzhen-based company Qice filed a lawsuit against NFTCN’s parent company, BigVerse.

The lawsuit claimed that an NFTCN user stole a copyrighted artwork of Ma Qianli, a Chinese artist specializing in drawing and printing. The user of the NFT platform allegedly poached one of Ma’s creations of a cartoon picture.

Based on the evidence collected, the court found the NFTCN platform guilty of not checking for forgery or intellectual property (IP) theft prior to allowing users to mint NFTs. As a result, NFTCN was charged for facilitating the infringement of the owner’s “right to disseminate works through information networks”.

The artwork in question was a cartoon tiger receiving a vaccine shot, which was sold for $137 (approx. 900 Chinese yuan) to an unknown user on the NFTCN platform. However, BigVerse was ordered to pay a fine of $611 (or 4,000 yuan) to Qice in addition to stopping the circulation of the stolen artwork NFT by sending it to an “eater address.”

Eater addresses stop the transfers of NFTs as they inherently are void of private addresses — fundamentally working similar to a burning mechanism in cryptocurrencies. Despite China’s aggressive stance against the crypto ecosystem, the country has been apprehensive about banning NFTs.

Related: China-based regulatory and trade associations target NFTs in latest risk notice

While China has refrained from imposing a blanket ban on NFTs despite going strong against crypto, three Chinese authorities jointly issued a public warning about the “hidden risks” of investing in nonfungible tokens or NFTs.

The departments — the China Banking Association, the China Internet Finance Association and the Securities Association of China — launched initiatives to encourage innovation in the crypto and blockchain space focused on NFTs as well as “resolutely curb[ing] the tendency of NFT financialization and securitization” to reduce the risks around illicit activities.

The government has also warned citizens against using Bitcoin (BTC) and other cryptocurrencies like Ether (ETH) or Tether (USDT) for sale or purchase of NFTs.

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