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Animoca Brands to focus on creator economy, interoperability in 2024

CEO Robbie Yung said that while Animoca does not employ a specific allocation strategy nor an investment target, it will continue supporting new Web3 businesses and its portfolio companies.

Animoca Brands CEO Robby Yung says the Hong Kong-based gaming company intends to continue to support the creator economy and promote interoperability through its investments and other initiatives in 2024 to promote Web3 mass adoption.

Speaking to Cointelegraph at the 12th Global Blockchain Congress event in Dubai, Yung said that Animoca believes gaming will be a primary driver for Web3 adoption due to its widespread appeal. However, the company is also exploring adjacent verticals, such as education, to support creators through “efficient infrastructure and network effects.”

Yung emphasized that Web3 tools, such as publisher nonfungible tokens (NFTs), enable content creators to monetize their work in a decentralized environment that fosters a more equitable and lucrative platform, saying:

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Web3 gaming investors more ‘choosy’ in crypto winter — Animoca’s Robby Yung

Animoca Brands CEO Robby Yung says investors have been more discerning when allocating capital to Web3 gaming projects during crypto winter.

Investing in Web3 gaming has required a greater level of due diligence through a testing cryptocurrency bear market, according to Animoca Brands CEO Robby Yung.

Yung, who is also co-founder of popular Metaverse platform The Sandbox, highlighted more robust check-boxes when considering Web3 gaming investments while speaking at the European Blockchain Convention in Barcelona.

Related: Animoca still bullish on blockchain games, awaits license for metaverse fund

The Animoca Brands CEO said that investment propositions involve finding a mix of passionate teams with specific skill sets who are building product ideas that have a clear market fit:

“Now that we’re in a sort of crypto winter and an economic downturn, from the investor perspective, we can afford to be quite choosy because, obviously, capital is scarce.”

Yung added that the stage of development of prospective projects that Animoca Brands considers investing in is typically more mature when compared to the standards it had a couple of years ago. 

Tim Stingelin, Leo Khan, Robby Yung and Saro McKenna delve into the state of Web3 gaming at the European Blockchain Convention 2023 in Barcelona. Source: Cointelegraph

Investors are more demanding as a result, requiring tangible progress for projects that are seeking to raise capital:

“You have to have an alpha build. Ideally, you have some kind of user testing out there when you first go out and look for external capital. It’s very difficult to raise just on the basis of the business plan in this market.”

While investors may be more discerning, Yung also conceded that companies continue to raise money and that the second half of 2023 has been a testament to that, with a number of deals being done:

“It has improved a lot, but there has been a flight to quality.”

User acquisition also remains a hurdle for the Web3 gaming space, which Yung attributed to challenges around the distribution of games. He pointed to hesitance from mainstream gaming platforms to list games that have Web3 infrastructure:

“We’ve historically been unwelcome in most traditional gaming distribution platforms, whether that’s mobile app stores, Steam or console platforms.”

Yung believes that mainstream players remain uncertain about the implications of including Web3 infrastructure in their offerings, which has initially led to a knee-jerk reaction:

“I think that the idea of putting Web3 infrastructure in would bypass their business models, as in the fees that they take for distribution.”

The Animoca Brands CEO added that the conclusions drawn prevented players like Steam, EA and Epic Games from learning more about the possibilities and engaging with the Web3 community to find solutions that cater to the wider gaming market.

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