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Over 75% of Web3 games ‘failed’ in last five years: CoinGecko

The “failed” blockchain games are those that have seen their 14-day moving average number of active users down more than 99% from its peak.

More than three-quarters of all blockchain games launched in the last five years are dead in the water, according to a recent study from CoinGecko.

Out of 2,817 games launched between 2018 and 2023, which were included in the study, only 690 of them still have a somewhat active player base.

CoinGecko defines a “failed” Web3 game as one where the 14-day moving average number of active users drops 99% or more from its peak.

More than 75% of Web3 games have failed over the last five years. Source: CoinGecko

While 2021 saw the highest number of blockchain games launched in a single year with 738 games, the following year — marred by major crypto collapses, saw the highest number of games to fizzle out, with 742 failing in a single year.

This puts the average failure rate of Web3 games at around 80% for any given year since 2018, according to CoinGecko.

CoinGecko noted that years of lower failure tended to coincide with the back of bull markets, while higher failure years came toward the start of bear market cycles.

Related: Free-to-play Web3 games hold the key to mass adoption — YGG co-founder

CryptoKitties was one of the first Web3 games that gathered hype in late 2017, but its adoption has since fizzled out. Decentraland, The Sandbox and Axie Infinity are among other Web3 games that have launched in the earlier years and are still widely used today.

Per recent data, Alien Worlds, Splinterlands and Planet IX had the three highest average unique active wallets used between Jan. 1 and Apr. 22, 2023, according to CoinGecko.

While 2022 had the highest number of failed games, 2023 has slowed the trend, with only 507 failed projects as of Nov. 27.

“The lower failure rate could perhaps indicate a stabilization in the state of web3 gaming,” CoinGecko said.

Magazine: 65% plunge in Web3 Games in ’23 but ‘real hits’ coming, $26M NFL Rivals NFT: Web3 Gamer

MultiversX (EGLD) Clocks More Development Activity Than Any Other Crypto Gaming Project: Santiment

Coinbase layer-2 network Base hits 136,000 daily active users

Around 30% of Base's users on Aug. 10 were new to the blockchain which launched only a day prior.

Daily active users on Coinbase's layer 2 blockchain have exceeded 100,000 for the first time, just the day following the official launch of the network.

Dune Analytics figures from Aug. 10 show over 136,000 daily users, the highest daily number in its short history, which also coincides with the second day of its public release.

Daily active users on Base. Source: Dune

Around 30% of the daily users on Aug. 10 were new Base users, who amounted to nearly 42,000 — although the record stands at over 60,000 on July 31.

Meanwhile, crypto market data platform CryptoRank in an Aug. 10 X post revealed Base now ranks 4th in daily transactions per second among layer 2 solutions, behind zkSync Era, Arbitrum and Optimism.

Coinbase’s Base network officially launched on Aug. 9 after spending a few weeks in an “open for builders only” phase, dubbing the event the start of the "Onchain Summer."

Related: Bitcoin Lightning on Coinbase agenda, Brian Armstrong tells Jack Dorsey

Base initially launched in beta version on Feb. 23. As soon as it was announced, many in the crypto community speculated that it could help to onboard more users into Web3 protocols, thanks to Coinbase’s large user base. The network launched its mainnet version “for builders” on July 13, but the team warned that it wasn’t ready for users yet.

Currently, Base users can bridge Ether (ETH) to Base, engage with a decentralized cryptocurrency exchange, make payments with a web-based app, register a ".base" username, or launch a decentralized autonomous organization. 

Magazine: Blockchain games aren’t really decentralized… but that’s about to change

MultiversX (EGLD) Clocks More Development Activity Than Any Other Crypto Gaming Project: Santiment

Metaverse platforms refute ‘misinformation’ about daily active users

User data from DappRadar consists of metaverse users who have also made an in-game purchase with the project's native token, but the Decentraland and Sandbox projects disagree with that criteria.

Ethereum (ETH) blockchain-based Metaverse projects Decentraland (MANA) and Sandbox (SAND) have hit back at reports suggesting low daily user activity on platforms, arguing a “misinformed” metric was used to measure each of the platforms' Daily Active Users (DAU).

The controversy appears to have come from data originating from DappRadar, with observers suggesting the Decentraland metaverse sees 30 Daily Active Users despite having over $1.2 billion in market cap.

However, Decentraland said in an Oct. 8 tweet that “some websites are tracking only specific smart contract transactions but reporting them as daily active users […] which is inaccurate.”

Sandbox CEO Arthur Madrid tweeted on Oct. 10 that “on chain transactions does not mean Users” and that nonfungible token (NFT) owners “invest in an asset that will grow in value over time based Utilities.”

In its tweet, Decentraland said “better data” can be found at DCL Metrics, a data aggregator custom-built for Decentraland, which measures DAUs by the number of “people who login and then move out of a parcel.”

This distinction is significant, as Decentraland’s September data shows 56,700 Monthly Active Users but only 1,074, or 1.89% of those users actually interacted with Decentraland’s smart contracts.

Similarly, Sandbox refuted data suggesting its platform has a low number of DAUs, stating on Twitter that it has 201,000 Monthly Active Users.

Related: Metaverse promises: Future of Web3 or just a market gimmick?

But while this shows blockchain data should never be interpreted without context, it appears as though user experience and engagement are the biggest cause for concern according to a recent Reddit thread.

The thread saw one poster refer to Decentraland as “Desertedland,” while another poster said the popular Metaverse game had become a “ghost town.”

The controversy comes as even the most legitimate Metaverse projects face unprecedented pressures in the current bear market — which has caused a steep drop in token prices.

Decentraland’s MANA is currently priced at $0.65, down 88.8% from its all-time high (ATH) of $5.85 with a market cap of $1.43 billion.

Meanwhile Sandbox’s SAND is priced at $0.78, down 90.6% from its ATH of $8.40, with a market cap of $2.36 billion. Both MANA and SAND are down more than 5% over the last 24 hours.

MultiversX (EGLD) Clocks More Development Activity Than Any Other Crypto Gaming Project: Santiment