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‘The social benefits are huge’ — Web3 gaming to shift digital ownership

Immutable co-founder Robbie Ferguson highlights the potential for Web3 gaming to cause a shift in digital property ownership and value sharing.

There is no substitute for experience. Even when an experience can feel regrettable, like getting your brother’s Runescape account banned.

Robbie Ferguson grew up as an avid gamer, accumulating thousands of hours playing his favorite games. One fateful day, he logged into Runescape and set in motion a series of events that would forever change his view on digital ownership and the world of Web3 gaming:

“I logged into my brother’s Runescape account which we shared and went into the wilderness and lost all his Red Dragon Armor. The next day, I felt so bad, I went and bought gold from a gold farm to replace it. The following day, the account was banned.”

The incident left a mark on Ferguson, a software developer who became involved in the blockchain space through his introduction to Bitcoin in 2014. His interest was super-charged in 2015 with the advent of Ethereum and the potential of the ecosystem.

Ferguson’s Runescape banning incident provided the impetus for his move into blockchain gaming development, having been left frustrated by what he described as the “arbitrary impunity” in which gaming economies and assets were governed by mainstream companies.

Speaking to Cointelegraph during the Token2049 conference in Singapore in September 2022, Ferguson unpacked how he, his brother James and Alex Connolly went on to co-found blockchain technology firm Immutable in 2018 after their first attempts to build a decentralized game.

Robbie Ferguson presenting at the Asia Blockchain Gaming Alliance summit during Token2049 week in Singapore.

Ether Bots, their first attempt at an Ethereum-powered game, taught the trio what should go on-chain versus off-chain and laid the foundation for what would become an infrastructure platform for building Web3-based games and nonfungible token (NFT) functionality. Furthermore, Ferguson was intent on disrupting the status quo of digital ownership of in-game assets:

“The reason we started with games is because they’re by far the most exciting use case for NFTs. There’s $110 billion spent every year on digital property that people have zero rights to and it’s a complete scam.”

With lessons learned from their first foray, the successful launch of blockchain-powered play-to-earn tactical card game Gods Unchained played an integral role in establishing Immutable, a platform for blockchain development firms to build Web3 games with NFT integration.

Understanding the solution

Immutable consists of two separate but intrinsically linked segments. ImmutableX is the company’s Ethereum layer-2 NFT scaling platform, while Immutable Studios is the gaming development arm of the firm.

Ferguson maintains that ImmutableX, the Ethereum-based layer-2 solution NFT platform, took invaluable lessons from the development of Gods Unchained, which shaped the functionality of the infrastructure upon which other blockchain games are now being built:

“There’s been a lot of gaming platforms built out there that don’t actually understand the needs of games, from a tech perspective, from a services perspective and from a user experience perspective.”

The launch of Gods Unchained saw 50 million NFTs minted in its first week, which then led to a price surge due to high gas fees in the Ethereum ecosystem. This highlighted a major need to scale and reduce minting costs in order to make a Web3 NFT-packed game viable for any company, as Ferguson explained:

“If this is gonna go at scale we need to make this stuff zero cost to create. If you take a single medium-sized game with 100 million players, if every one of them is trading just once or twice per day, you have a cost basis of tens of millions of dollars per week to that company.”

ImmutableX is focused on making everyday in-game items tradable in low-cost bands. Ferguson used Gods Unchained as an example again, with trading cards only down around 10% from market highs because “people trade cards to use in the game, not because the price of Ethereum is $1,200 or $4,000.”

While high-value NFTs will always form part of an in-game marketplace, usability should drive in-game economies, according to Ferguson. This then leads to the question of profitability and how Immutable is able to offer free minting of NFTs, which is touted on its website.

Immutable facilitates this by paying for all the costs of NFT minting using zero-knowledge (ZK) rolls ups, providing economies of scale that allow billions of transactions to be bundled for a “reasonable cost.” That is still an eight-figure dollar sum for Immutable, but Ferguson highlighted the caveat:

“We get to make it so anyone can create these assets for free via incredibly valuable economies and instead be monetized by taking small clips on every trade, which means we have the exact same incentive as games and users do, which is to maximize volume.”

Giving back to the Ethereum network

Immutable’s efforts to solve the scalability of NFT minting to power blockchain-based games owe its thanks to Starkware, the Ethereum layer-2 platform that pioneered zk-STARK proof technology.

The technology also allows Immutable to lay claim to being carbon neutral, with Ferguson touting the ability to mint 600,000 NFTs in a single proof that only takes up a fraction of a block in the Ethereum network.

Nevertheless, zk-Rollups and Ethereum’s Merge have laid an important platform in allowing infrastructure providers like Immutable to build for an increasing number of Web3-based games in the future:

“We’re barely at a fraction of a percent of the scale of transactions per second that NFTs will eventually take. If we’re looking at transforming gaming, with billions of gamers worldwide, even then trading a few assets every day is going to radically increase the demand for the stack.”

According to Ferguson, Immutable also played a role in developing batched minting and deferred minting, two common NFT scaling paradigms used today by the likes of NFT marketplaces like OpenSea to Nifty Gateway.

Why blockchain?

Blockchain purists have often questioned whether some industries need to use the technology to improve existing systems. Ferguson considered this question carefully, highlighting his belief that digital users deserve to have rights to the items and assets they acquire in any digital environment:

“The mission should be to create a better game, which under the hood uses Web3, so that people have a better experience and have digital property rights. It’s this lie that has been sold to consumers for the past three decades that just because something is intangible, you should have zero rights to it.”

Ferguson believes that the success of the sector is already playing out, highlighting more than $9 billion worth of investments into Web3 gaming over the past 18 months. This, in turn, is set to create a shift in equity sharing:

“The social benefits are huge. We’re democratizing access to economies with people building assets in-game and the ability for anyone to create content for games, Web3 can now empower those people to monetize much better.”

While Web3 may put ownership in the hands of users, that does not mean that mainstream AAA companies are not keeping tabs on the burgeoning sector. As Ferguson explained, these firms will look to position themselves ahead of the disruptive technology if Web3 games become a new standard that is in demand.

Immutable, meanwhile, continues to grow. The Australian-based blockchain technology company employs over 300 people and has raised over $300 million from investors including Coinbase, Tencent, Galaxy Digital and Animoca Brands.

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Web3 infrastructure firm ChainSafe raises $18.75M as attention shifts to GameFi

The Canadian company is focused on multi-chain R&D and blockchain gaming, which is a growing industry that’s expected to achieve multi-billion-dollar valuations.

Canadian Web3 infrastructure company ChainSafe has closed an $18.75 million funding round that was backed by prominent industry venture firms, putting the company on track to expand operations at a time when demand for blockchain infrastructure and gaming services was on the rise.

The Series A round was led by venture firm Round13 with additional participation from NGC Ventures, HashKey Capital, Sfermion, Jsquare, ConsenSys, Digital Finance Group and Fenbushi Capital. ChainSafe said the funding would go toward supporting the growth and adoption of Web3 technology.

ChainSafe’s founding team met at an Ethereum meetup in Toronto in 2017. Later that year, ChainSafe was founded as a blockchain research and development firm. The company mainly focuses on multi-chain R&D and other Web3 umbrella technologies and has developed a software development kit connecting games built on the Unity platform to the blockchain.

Following the launch of CryptoKitties in 2017, the marriage between gaming and blockchain technology has only grown stronger. As reported by Cointelegraph, the market capitalization of blockchain games was around $25 billion at the start of 2022. While crypto market capitalization has declined markedly over the past six months, which has impacted the blockchain gaming sector, venture capital continues to invest heavily in the space. According to DappRadar, blockchain games and metaverse projects raised $1.3 billion in venture financing in the third quarter alone.

Related: Japanese gaming giant’s hiring spree ahead of NFT marketplace

While estimates vary, blockchain gaming, or GameFi as it is often called, could see high multi-billion-dollar valuations in the coming years. Those close to the industry say that blockchain games will benefit from the roughly 1 billion online gaming streamers expected by 2025.

Solana down 29% in 2025 despite liquidity surge, US crypto stockpile inclusion

Blockchain gaming adoption means more options for gamers

Blockchain games are cropping up across various genres, giving games options for what they can play.

Over the past couple of years, games that use blockchain technology have increased their presence in the gaming industry.

While there were early examples like CryptoKitties — launched in 2017 — the trend has truly gained steam, with major gaming studios even exploring the technology.

At the beginning of 2022, the market capitalization of blockchain games was around $25 billion and it doesn’t seem to be decreasing anytime soon, even in the depths of a bear market. According to the analytical service DappRadar, the two most stable areas this year in the cryptocurrency market are blockchain games and nonfungible tokens (NFT), which have recently become very tightly intertwined, creating a new economic phenomenon.

A striking example here is the well-known game Axie Infinity, the token price of which rose above $150 last fall, providing the project with a capitalization exceeding $9 billion. During the same period, the daily audience of the game was approaching 2 million people.

In December 2021, when Bitcoin (BTC) began to fall from its record highs, the Axie Infinity (AXS) token also began to sink, but the Axie Infinity audience grew to almost 3 million people a day, and the transaction activity in its network increased four times.

There are objective reasons for such dynamics. Firstly, most blockchain games use browsers and the creators use HTML5 and WebGL technologies, which have radically expanded the possibilities for developing browser games. Such games repopulated browsers and, at the same time, provided the ability to connect crypto wallets and withdraw NFTs to external marketplaces without any regulatory restriction.

Secondly, blockchain games have no competition as such, as the traditional PC game industry still refers to the blockchain as an incomprehensible or even “toxic” space. This gives small studios, which are not yet able to create large gaming franchises, a huge head start on development. The ability to quickly launch the in-game economy allows developers to immediately fund the continued development of their game worlds without getting into debt and without inflating working capital.

Finally, blockchain games are mostly about income because in blockchain-based games players can earn money just by playing. For completing tasks and spending time in the game, users receive tokens that can then be invested or converted into real money.

What genre to choose

Just like classic PC games, blockchain games cater to all tastes. They have a number of common features: They work from a browser or a mobile app, have simple controls and have a user-friendly interface that even a beginner can handle.

Blockchain games relate to different genres, while they all have one common feature: They are developed by using smart contracts. That is, they provide an opportunity to receive valuable virtual assets. Therefore, all games, no matter what visual component or story they have, are all play-to-earn (P2E) games. Genres of such games include actions, strategy, online multiplayer arenas, sandboxes and more, but it is possible to define the most popular.

Massive multiplayer online role-playing games (MMORPGs) usually have a dynamic reward system where players get tokens by completing in-game tasks. Tokens are used to upgrade characters in order to gain an advantage over opponents in the form of a fortified arsenal or the development of character abilities. The most popular games in this genre are CryptoBlades, My Crypto Heroes and, of course, Axie Infinity.

If pocket monsters and endless battles seem boring, gamers can pay attention to collectible card games. Such games use the NFT system so that the digital cards look like real collectibles. Players need to strategically outplay their opponents by building decks to counter different tactics, and cards can be bought, sold or traded — just like real cards. Some of the most popular card games are Splinterlands, Gods Unchained and Sorare.

Another interesting genre is “x-to-earn,” that is, to do something to earn income and not necessarily just “play” the game. The concept of “X-to-earn” was first proposed by Ben Schecter, head of operations at RabbitHole — a platform that rewards users for learning about crypto. In this equation, “X” can be any daily activity like eating, exercising, sleeping, shopping or studying. “To earn” is the financial profit received as a result of performing these specific actions.

In blockchain games, the concept of “x-to-earn” was developed primarily in the form of move-to-earn, with the example of the famous STEPN game that rewards users for playing sports or exercising. In the English learning game Let Me Speak, the main way to earn money is to buy NFT avatars and start learning English in the app. Every few minutes, players are instantly rewarded with tokens for their progress.

The most ambitious and large-scale projects are AAA games, or games developed by a major publisher, which require a lot of time, a lot of resources and a lot of money to develop. Such games are designed not only to attract players with the opportunity to earn money but simply to enjoy the gameplay. The combination of real AAA gameplay and stunning graphics sets them apart from the rest. The best example of a AAA game right now is Illuvium, which has been in development since 2020 and was released this year. The Illuvium “ILV” token is currently trading at around $60, according to CoinMarketCap, with a market capitalization of $560 million.

Related: Is Illuvium the first fun crypto RPG video game?

Lesley Fung, a content operation specialist from Footprint Analytics, believes that AAA games are the future of GameFi:

“Some of the AAA Games combine the experienced team with delicate production. The teams behind these projects have a record of success in both blockchain and gaming, and the resources to potentially make a AAA title work. The narrative in GameFi is that current games lack quality and have unsustainable tokenomics. However, once AAA games come out, these will bring GameFi to the masses after the bear market, solving much of the current problems.”

According to Footprint Analytics, which is engaged in discovering and visualizing blockchain data, the most popular blockchain game genre for the first nine months of 2022 was card games such as Splinterland, leaving x-to-earn and AAA games behind.

So, the gaming space is replete with various blockchain games for any taste. Here we chose some unique games from each genre.

Nine Chronicles

Nine Chronicles is an Idle MMORPG developed by Planetarium in partnership with Ubisoft. The client works on the Unity engine, and the backend is completely on the blockchain. 

Robert Hoogendoorn, head of content at DappRadar, told Cointelegraph:

“When we’re talking about gameplay, it’s difficult to really point one out. However, on a technological level Nine Chronicles is very unique. While most blockchain games rely on existing blockchain ecosystems like Ethereum, Polygon or BNB Chain, Nine Chronicles runs on its own custom blockchain.” 

Furthermore, the entire set of game rules exists on the blockchain, making it impossible for gamers to cheat. Each player can manage a node, participating in the maintenance of the network. Therefore, updating the game also requires all users to update their nodes.

The game focuses on crafting and in order to develop a character, the player has to constantly loot in player-versus-environment (PvE) and craft more powerful equipment.

Armor inventory in Nine Chronicles.

All fights are resolved automatically, with victory determined by the level of a player’s equipment, its element and randomness in hits. Using the same equipment, the player can both win and lose.

In March 2022, the developers made a global change in the gameplay, wherein equipment level restrictions were introduced.

Solitaire Blitz

In the genre of card games, the fantasy game Splinterlands is now very popular. But, what if a gamer wants to play an old-fashioned card game on the blockchain? 

One of the most widely played card games of all time was the classic Solitaire, a game that can be played by people everywhere and of almost any age. Perhaps that is why the developers of Solitaire Blitz took the game as a basis for their project, which now enjoys a considerable number of active players. It is the standard Solitaire card game built on the Flow blockchain. The game has seamless and fairly simple gameplay that makes it attractive.

Screenshot of Solitaire Blitz.

In Solitaire Blitz, a player competes with opponent players who have similar ranks. The player with the most points wins the game. With a unique algorithm, the skill-based matchmaking system ensures fair competition. Solitaire Blitz is a mobile game and can be downloaded from Google Play or the iOS App Store.

XCAD Network

When thinking of the x-to-earn genre, the first image that comes to mind is move-to-earn games, but this genre is not limited to movements. One of the most intuitive variations of x-to-earn is watch-to-earn, a model that allows players to earn tokens by watching videos.

At the moment, the watch-to-earn industry is run by the XCAD Network project, not a game but a platform that allows YouTube content creators to make fan tokens and release NFTs, thus opening up new sources of monetization and ways to attract fans. As for the fans themselves, they earn fan tokens for watching the content of their favorite bloggers.

XCAD Network differs from other x-to-earn projects in that the amount of reward directly correlates with user activity. The total number of subscribers of all bloggers working with XCAD Network is already more than 260 million.

Another unique feature of the project is that on the XCAD Network, users do not need to watch what the platform offers them. Instead, they simply install the XCAD plugin and watch the same videos as before. And, since the platform is built on the Zilliqa blockchain, users do not face any minimum withdrawal amounts.

MIR4

MIR4 is a AAA game that appeared on the crypto game market in August 2021 and became successful both on mobile platforms and Steam, the largest online store for computer games.

The most important distinguishing feature of the game is partial automation. Auto-battles, auto-collection of game resources and auto-completion of tasks will partly replace manual gameplay, which is suitable for players who do not have enough time.

The storyline continues The Legend of MIR3 PC game, which was closed back in February 2012. The player takes on the role of an archmage’s apprentice guarding the princess, and the main attraction of the game is to upgrade everything, mining hundreds of components and resources.

The interface of the game is quite pleasing to the eye and the game world is huge. The game store has a great selection of items, including leveling boosters, currency, scrolls, power-up stones and others.

As a mobile game, MIR4 is quite beautiful. Of course, for a player who is not used to such projects, it seems that the screen is too loaded with information and inscriptions, but everything is done compactly. Models of characters and monsters are well-detailed.

Interestingly enough, the developers officially allow four windows to be played: one on Steam, two on the official game client and one on a phone. It is worth noting that the Steam version, according to the terms of the platform, is not tied to cryptocurrency and money withdrawal.

The controls are better on the PC version, but the graphics are much nicer on mobile.

PC screenshot of a fight between the author’s character and a monster.

In terms of earning real money in the game, the game is filled with “dark steel,” a resource that after level 40, can be exchanged for DRACO tokens. This metal is required for crafting and upgrades. The rate varies but roughly corresponds to the value of 100 thousand dark steel for 1 DRACO. The tokens can be converted into fiat currency and transferred to a bank card.

Trading on the in-game market also starts at level 40. Goods and resources are sold for gold coins, which can later be exchanged for dark steel and converted into DRACO.

MIR4 has good graphics, animation, special effects, dynamic battles and beautiful characters. It attracts with the cross-platform, automation, branching development system and a lot of tasks.

The views and opinions expressed here are solely those of the author and do not necessarily reflect the views of Cointelegraph.com. 

Solana down 29% in 2025 despite liquidity surge, US crypto stockpile inclusion

Japanese gaming giant’s hiring spree ahead of NFT marketplace

Japanese entertainment and video game company Konami has posted new job openings to expand its NFTs, Web3 and Metaverse offerings.

Japanese gaming giant Konami is seeking to expand its crypto-versed talent pool while it ey the development of Web3 and Metaverse “experiences” and a nonfungible token (NFT) marketplace.

The gaming giant is the latest in a lengthening list of big names signaling interest in expanding its Web3 offerings by seeking to acquire new talent.

On Oct. 13, the company announced that it was recruiting a “wide range of talent” for "system construction and service development" relating to future Metaverse and Web3 platforms.

Konami stated that it has been conducting research and development to incorporate the “latest technology” into its games and content, adding it also has plans to launch an NFT trading platform where players can trade their in-game digital items. 

The company is well known among traditional gamer circles as the publisher behind the Metal Gear Solid franchise, Castlevania, Dance Dance Revolution and Frogger. 

Konami is looking to fill several positions including system engineers, programmers, project managers, designers, and directors for its venture into Web3.

The successful applicants will work on a “unique digital item distribution platform” that conforms to Japanese guidelines for blockchain games.

This is not Konami’s first foray into nonfungibles, in January the firm launched a collection of NFTs to celebrate the anniversary of its Castlevania franchise.

Related: Disney seeks corporate lawyer for ‘emerging technologies’ and NFTs

However, major moves into NFTs by some traditional gaming companies have been met with backlash, the most notable example being Ubisoft’s Quartz platform which came under fire earlier this year.

Last month, Ubisoft CEO Yves Guillemot walked back the company's enthusiasm for NFTs, saying it was merely in "research mode" all along.

Some gamers saw gaming companies' moves into the NFT space as a money grab. There were also environmental concerns over the proof-of-work mining process used to mint them, though much of these worries can be dismissed since Ethereum, the industry standard network for NFTs, has transitioned to proof-of-stake.

NFT sales have slumped in 2022 in line with the wider crypto bear market. In recent months, NFT sales on the world’s largest marketplace OpenSea have plummeted as much as 99% from their record highs of more than $400 million earlier this year.

Solana down 29% in 2025 despite liquidity surge, US crypto stockpile inclusion

Exchange Giant Coinbase Adds Support for Ethereum-Based Blockchain Video Game Altcoin As Markets Stumble

Exchange Giant Coinbase Adds Support for Ethereum-Based Blockchain Video Game Altcoin As Markets Stumble

Cryptocurrency exchange Coinbase is listing the utility and governance token of Illuvium (ILV), an open-world fantasy battle game built on the Ethereum (ETH) blockchain. According to the announcement by the largest crypto exchange in the US, consumers should only trade ILV on the ETH network. “Coinbase will add support for Illuvium (ILV) on the Ethereum […]

The post Exchange Giant Coinbase Adds Support for Ethereum-Based Blockchain Video Game Altcoin As Markets Stumble appeared first on The Daily Hodl.

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GameFi would become the onboarding point for Metaverse: Animoca Brands CEO

Siu noted that the Metaverse won’t be a single or central entity but a combination of several metaverses.

The $200 billion gaming industry is rapidly becoming a key point of interaction between Web2 and Web3. In recent times, a growing number of gaming companies have integrated digital wallet support and nonfungible token (NFT)-based reward systems and even launched their own metaverses.

The growing prominence of GameFi in the Web3 economy makes the likes of Animoca Brands believe that it would become an onboarding point for the Metaverse. During the Future Blockchain Summit, Animoca Brands co-founder Yat Siu said that their focus is on the gaming industry as they are closer to a metaverse than any other industry. He noted that GameFi would become an “onboarding point for metaverse and introduce people to digital ownership.”

Related: Animoca Brands continues shopping spree with MotoGP mobile dev acquisition

Siu noted that currently, a large chunk of the $200 billion gaming ecosystem doesn't go toward the gamers or even the gaming companies but mostly towards promoters and advertisers like Facebook and Apple. He added that the advent of Web3 could end that monopoly and put the power back to gamers and gaming companies.

“More than half of the value that is generated in the gaming industry goes to Apple, Facebook, and Google. How much of that goes back to the gaming industry? Zero. This is the issue today, and it makes the ecosystem unhealthy.”

Siu noted that the Metaverse won’t be a single or central entity but a combination of several metaverses. He said the metaverse would be a “construction of new economies and is all about digital ownership.” He explained further:

"Metaverse to us is a whole economy, we don’t want to measure the future of these companies using PNL, we want to measure it in terms of GDP. Just like we can’t define Ethereum’s value by how much gas it generates but rather its utility as a whole, in the same way, the metaverse is an all-accomplishing picture. So, thematically, it's a metaverse, but practically its digital ownership."

Animoca Brands is a Hong Kong-based game software company and venture capital firm that has invested significantly in metaverse projects. Earlier in July this year, the firm raised $78 million to advance its ‘open metaverse’ concept.

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A Recent SEC Filing Shows the World’s Largest Asset Manager Blackrock Plans to Launch a Metaverse ETF

A Recent SEC Filing Shows the World’s Largest Asset Manager Blackrock Plans to Launch a Metaverse ETFAccording to a recent filing, Blackrock, the multi-national investment company based in New York City and the world’s largest asset manager, has plans to create a new exchange-traded fund (ETF) based on metaverse companies. The fund — dubbed the Ishares Future Metaverse Tech and Communications ETF — will track metaverse firms with exposure to virtual […]

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Illuvium co-founder shares plans for new ‘interoperable blockchain game’ model

Illuvium’s co-founder says they want to build a series of blockchain games connected to each other, forming an ecosystem of interconnected titles which share NFTs.

Kieran Warwick, co-founder of the blockchain role-playing game Illuvium has lifted the curtain on a gaming concept he says has never been done before — the interoperable blockchain game (IBG). 

Speaking to Cointelegraph during Token2049 in Singapore, Warwick said Illuvium has three games currently being built which will be underpinned by the same economy, governed by a single token (ILV),  and connected by the blockchain — making it an interoperable experience.

“We're building something that has never been done before not in the mainstream and not in Web3.”

 IBG, a term coined by Illuvium, is a series of blockchain games connected to each other, forming an ecosystem of interconnected titles which share NFTs, a common in-game currency, or both.

Aside from trying to blaze new territory in the industry, Warwick says Illuvium is a “fun game” first and foremost, with player enjoyment as a cornerstone, rather than play to earn (P2E) and non-fungible token (NFT) aspects that some titles in the GameFi space have tended to focus on.

He hopes the shift in focus could be the key to attracting players from the mainstream market.

“In our genres that we're hitting, there might be roughly 500 million people that we can bring in that literally won't know that they're playing a crypto game.”

The first game is a city builder, one that Warwick says is a “combination of Sim City and Clash of Clans” where players can build and mine resources for use in the second game, “Overworld.”

Overworld focuses on exploring and capturing creatures called “Illuvials”, which Warwick compares to Pokemon, that can then be battled in the third game, which will be similar to online battle arena titles such as “Teamfight Tactics or DOTA.”

Warwick says they might not stop at three games though, adding at some point they want to “build another six games on top.”

“Imagine taking one of those assets and then going over to the racetrack and playing a Mario Kart Game, but you're not buying a new Nintendo game, it's just one asset that's usable across an entire universe of games.”

At this stage, Illuvium still doesn’t have a formal release date but Warwick hopes to have a working beta in the next two or three months, with plans to publish on mobile, PC, and Mac.

“I reckon probably sometime really early next year is when we'll have open Beta with yields and all the aspects that we need, but not fully polished.”

Related: 'Blockbuster' titles could save GameFi — ABGA President

Illuvium is governed by the Illuvium DAO, a decentralized autonomous organization. Warwick said they originally were going to raise $350 million in funding during the bull market, but the ongoing crypto winter has seen them scale back to between $10 and $20 million.

Warwick also revealed he made the Australian Financial Review's Young Rich List again this year — but the market conditions mean the billion dollars he was worth last year are a distant memory.

Warwick jokingly noted that this was not a concern as his main motivation is only to be richer than his brother, Kain Warwick, the founder of Synthetix, who also made the Australian Financial Review's Young Rich List in 2022.

Solana down 29% in 2025 despite liquidity surge, US crypto stockpile inclusion

3 ‘blockbuster’ titles that could save GameFi — ABGA President

To attract more users and make blockchain gaming more mainstream, Kevin Shao says future titles should find a “balance” between and accommodate different users' tastes.

Kevin Shao, Executive President of the Asia Blockchain Gaming Alliance (ABGA) says he’s holding out hope for three “triple-A” blockchain gaming titles that could help propel GameFi into the mainstream and rescue it from the bear market.

Speaking to Cointelegraph during Asia Crypto Week, the Executive President said one obstacle preventing mainstream adoption is current GameFi titles often have a focus on non-fungible tokens (NFTs) and play-to-earn (P2E) features without caring about “game performance,” and users' enjoyment.

In a P2E model, gamers typically buy an NFT in order to play the game and can win gaming tokens which can then beconverted into Bitcoin (BTC), Ethereum (ETH), fiat currency, or stablecoins.

While he acknowledges these current GameFi titles are enjoyable for a lot of people, Shao says future titles should find a “balance” to accommodate different users' tastes if it wants to go mainstream.

Executive President of the Asia Blockchain Gaming Alliance Kevin Shao in Singapore

In his opinion by moving away from the “existing project lineage,” developers could start taking cues from the mainstream gaming industry and incorporate features for people who want to play “for fun,” rather than for profit.

During a presentation at a conference in Singapore, Shao highlighted three upcoming AAA titles he believes are shaping up to have the changes the GameFi industry needs — Illuvium, Phantom Galaxies, and Big Time.

Illuvium is an open-world exploration, NFT creature collector and auto battler game, Phantom Galaxies is an online third-person RPG using NFTs to customize mechs, and Big Time is an RPG monster hunting action game with NFTs used to personalize weapons and clothing. 

Related: Crypto gaming sucks — But devs can fix it

Shao said they have "very good teams" behind them and a large bankroll from investors which could allow them to do "something different,” at least “compared to other projects recently," and could be game-changing for GameFi if they can build a strong user base before the next bull market. 

According to Shao, we will most likely see the result “maybe this year or next year.”

The Asia Blockchain Gaming Alliance (ABGA) launched on Nov. 25, 2021, in Singapore and is a non-profit co-sponsored by institutions in the gaming industry.

Solana down 29% in 2025 despite liquidity surge, US crypto stockpile inclusion

NFTs bring in-game ownership to a new level, says Blokhaus founder

NFTs improve interactivity by allowing users to unlock fully modular, community-driven in-game experiences to which they own the pieces, explains Mark Soares, the founder of Blokhaus Inc.

Nonfungible tokens (NFTs) have taken the gaming world by storm. Whether it’s through limited edition collectibles, avatar enhancement or play-to-earn incentivization, digital assets have given in-game ownership a new meaning.

The ways in which NFTs are available to players are becoming increasingly tangible. In the case of Blockxer, the latest blockchain game from Blokhaus Inc., every component of the game has been NFT-ized and available for modification by users. 

Mark Soares, the founder of Blokhaus Inc., told Cointelegraph that when every aspect of the game is an NFT, users can create completely “bespoke” game experiences. Everywhere a user turns in this 8-bit, arcade-inspired game, there is an NFT — from the background and the characters to the weapons and more:

“Imagine the ability to create your own characters, in your own scene, and the ability to gift or sell these mods as an NFT pack to other players."

NFTs allow users to unlock fully modular, community-driven in-game experiences to which they own the pieces. Soares likens this customization of an NFT-driven game, such as Blockxer, to 90s mixtapes, saying that it puts the “power of game creation in the players’ hands."

As explained by Soares, the design of Blockxer is quite simplistic, harkening back to pixelated arcade games of the nineties. It highlights crypto-meme culture and includes characters like a zombie doge.

Zombie Doge NFT character sample. Source: Blockxer

Even though the game design is simplistic, Soares stated that it doesn’t mean the utilities of the NFTs have to be simple as well. In fact, he said that too simplistic thinking of NFTs is a problem in the blockchain gaming industry.

“Usually [they’re] just add-ons, rewards or badges for games that you can purchase - we think they can and should be much more.”

This is only the beginning of NFT integration into the world of gaming. Recently MyMetaverse and Enjin games began implementing NFTs into popular games such as Minecraft and Grand Theft Auto 5 servers.

Related: Solitaire, Counter-Strike, Snake: How casual gaming could be a ‘huge’ Bitcoin on-ramp

Other gaming giants like SEGA games have recently shown interest in blockchain gaming and its features.

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