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Government requests for user data from Big Tech increased by 25%: data

Requests for user data from Big Tech companies such as Apple, Google and Microsoft continue to rise year after year from governments around the world.

How Big Tech companies treat user data has been controversial for so long. Meta, Apple, Google and Microsoft are often accused of collecting and selling the personal data of their users. Though, where exactly this data goes and how much of it is given over to companies and governments can still be unclear.

However, a new study from Surfshark reveals requests for such personal user data from global governments are on the rise. The study focused on the time period from 2013 to 2021, with 2020 having the most prominent year-over-year increase of 38%, followed by a 25% increase in 2021.

Meta, Microsoft, Apple and Google were the four Big Tech firms taken into account during the survey, with Meta having the most accounts of interest from authorities. Two out of five accounts hosted by Meta were requested (6.6M) over the study period. 

Total number of accounts requested (2013-2021). Source: Surfshark

Apple, on the other hand, had the fewest with just 416K requested accounts from global authorities. 

The study shows that 60% of requests came from authorities in the United States and Europe. However, the U.S. requested more than double the accounts per 100,000 users than all countries in the EU combined.

Following the U.S. in the top spots is Germany, Singapore, the United Kingdom and France.

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According to the report, data requests are often related to criminal investigations, along with civil or administrative cases in which digital data is necessary.

Gabriele Kaveckyte, a member of the privacy counsel at Surfshark, said along with data requests authorities are also looking into ways to monitor and tackle crime via online services.

“On one hand, introducing such new measures could help solve serious criminal cases, but civil society organizations expressed their concerns of encouraging surveillance techniques…”

On the part of the tech companies the rate of disclosure of user data has increased by nearly 71%. Apple leads the pack when it comes to disclosing such information with a disclosure rate of 86% in 2021, and an average disclosure rate of 82% across the study time period. 

Percentage of partially or fully disclosed user data requests (yearly average). Source: Surfshark

The decentralization and Web3 tools have often been touted as solutions to overcoming the Big Tech monopoly on user information. Some have even gone so far as to say Web2 platforms such as Facebook and Twitter will be “obsolete” thanks to blockchain. 

In February, the decentralized version of Twitter, called Damus, officially launched in app stores in an effort to be a “social network you control.”

Even Big Tech companies themselves have begun to break into the Web3 space, with Meta unsuccessfully introducing NFTs on Instagram and Facebook.

Magazine: US enforcement agencies are turning up the heat on crypto-related crime

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To be or not to be: Ethics, democracy and morality in the nascent metaverse

If human interactions in digital reality should mimic those of real life, this raises questions as to what and who will dictate important moral judgements and ethical standards.

The metaverse has the potential to be the next frontier of human interaction, as evidenced by the amount of activity that continues to pour into the space.

It’s not just game developers pushing digital worlds but entire countries are setting up metaverse development funds. Major automotive firms, such as Nissan, are conducting trial sales in the metaverse, and even court cases are being moved to digital reality.

According to data compiled by licensed trademark attorney Mike Kondoudis in November 2022, trademarks filed for nonfungible tokens (NFTs), cryptocurrencies and the metaverse hit new levels at the end of the year.

However, if countries and court cases are entering the metaverse and human activity increases in digital reality, it’s only a matter of time before major ethical questions come into play.

What are the moral codes of a society that is a digital conglomerate of many societies in physical reality? Or, given the fact the metaverse is in theory open to anyone around the world, how do local and metaverse laws interfere and interact with one another?

These are new concepts that have sprung from emerging technologies, but they have roots in some of the major ethical questions with which humans have struggled throughout history.

A moral metaverse

With new technology, there are always questions raised about the morality and ethics of its capabilities. This has certainly been the case with artificial intelligence (AI) and invasive wearable technology.

Recently, the release of ChatGPT-4, an advanced AI chatbot application, raised major ethical questions as it was able to ace the bar exam and SATs. In an effort to dictate morality around this technology, Cambridge University released its first official policy regarding the ethics of artificial intelligence.

As the metaverse expands, it, too, is becoming a topic both users and developers will continue to face from a moral and ethical perspective.

For Yat Siu, CEO and co-founder of Animoca Brands, the “framework in the physical world” is still something to fall back on in this early stage of digital reality development.

“It’s certainly an ongoing process,” he told Cointelegraph. “Some jurisdictions are looking at incorporating digital assets within local law frameworks.”

Related: US enforcement agencies are turning up the heat on crypto-related crime

Siu’s comment regarding jurisdiction refers to the fact that the metaverse is theoretically accessible to users from all over the world, but it’s also being developed intentionally and in specific ways in certain countries.

For example, Saudi Arabia recently announced a partnership with The Sandbox for future metaverse development, while in Colombia, a local legal jurisdiction held a trial in the metaverse.

Therefore, in instances involving specific physical geographical locations, local perspectives of ethics and morality will come into play.

Metaverse crime and punishment

The aforementioned court case in Colombia created a buzz in the online legal community as to what is legally possible in virtual worlds and, more importantly, what is ethical for all those involved.

The Colombian court case was a civil case involving a traffic violation that took place outside of the metaverse. However, the situation becomes more complex when dealing with punishment for behavior deemed unethical that has taken place within the metaverse. On this, Siu commented:

“At the moment, the immediate measures against criminals in the open metaverse are often enacted by the community itself and are technologically based, such as blacklisting the offenders’ wallets and sanctioning them.”

Another way to tackle metaverse crimes, according to Siu, would be to reverse transactions by securing a general consensus on the blockchains where the crimes took place.

He said this way is “more controversial” and still a “degree of law enforcement in the physical world is required.”

Decentralized democracy

John Kobs, CEO and founder of digital artist residency Wildxyz, echoed Siu, telling Cointelegraph that the ethics and morality of the metaverse are currently being created, and developers should be creating this new ethical standard with integrity and trust for its users.

“Ensuring these new online spaces are filled with respect and inclusivity and held to a high ethical standard is the bar we are holding ourselves accountable to.”

Civilizations in physical reality have been wrestling with moral and ethical codes for centuries. One of the world’s most recognizable and ethical societal systems, democracy, was created in Greece in 5 B.C.

However, the various cultures and societies that have tried to take on democracy have influenced this moral system. The democracy that exists today in many countries around the world still is not exactly how the ancients first envisioned it.

Therefore, as humans create a new digital world, the cultural code of morals and ethics will most likely be shaped by the digital environments around it.

Kobs said that at Wildxyz, “We believe the culture and structures we create will play a huge role in defining a safe space for all who want to participate.”

On digital, decentralized democracy, Siu commented that “justice” is an important value of the open metaverse although it is “more subjective.”

“The metaverse offers us the opportunity to create new digital lives that are less affected by unfair factors that might plague us in the real world like disease, disability or poverty.”

Before our societies took the shape they’re currently in, “physical world societies began in a fairly decentralized manner and eventually grew into monarchy systems, which are not at all democratic or decentralized,” said Siu.

He continued by pointing out that despite this oscillation between decentralized and centralized ways of building societies, today, almost all those systems have been “replaced by democratic ones.”

“In terms of democratic potential, the open metaverse actually has some advantages over the physical world because participation is already codified by the framework itself, making it harder to be illegitimately disenfranchised, cheated, ostracized, etc.”

On the radar

Increased use of the metaverse is expected to change many areas of life as it is known in physical reality. In fact, 69% of users believe that metaverse activities will reshape social life.

However, the metaverse is still in its infant stage, and so are many aspects of its usability, including those with regard to ethical procedures. For now, there is not one blanket set of ethics and moral codes that dictate digital reality, just as there is not even a singular “metaverse” at present.

Related: ​​Death in the metaverse: Web3 aims to offer new answers to old questions

Nonetheless, the way humans will interact with each other morally and ethically in a digital replication of reality is definitely on the mind of developers and scholars.

Numerous academic articles are beginning to surface on the subject. A talk on the topic was even held at the mainstream South by Southwest festival called, “Good, Evil and Avatars: Ethics in the Metaverse.”

More attention is shifting to the digital world and what it takes to make it a sustainable reality. As Siu concluded on the topic, “a new culture is emerging.”

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Metaverse brings new problems and opportunities to music licensing

With the rising popularity of Web3 and the metaverse, songwriters and musicians are wondering what music licensing will look like in this new space.

The term “metaverse” is becoming increasingly common, but while many people have likely heard it used, they often don’t know what it means. 

It can be difficult to explain the term to someone outside the Web3 space, as the metaverse is still relatively new and evolving. The most important thing to know is that it has the potential to revolutionize the internet and how people live, work and play.

The metaverse is a new frontier of innovation and creativity, centered a great deal around media, which should come as no surprise since many Web2 apps are as well, especially music.

There are entire social media platforms dedicated to sharing music, and those that aren’t have incorporated music in other ways. While this has increased awareness about music licensing in digital spaces, it has also highlighted that some systems in place are outdated and struggling to keep up with the breakneck pace of new technology.

With new possibilities for music in the metaverse, the current licensing system may need to be revamped, given the changing ways music is created and consumed, especially with Web3 innovations like nonfungible tokens (NFTs).

Music in the metaverse has had great success. Many top-name artists have performed concerts in the space, and many artists have seen the appeal of releasing music as NFTs.

Despite the uncertainties and the evolving landscape of Web3, licensing music in the metaverse has massive potential.

Current licensing challenges

Technology is rapidly advancing in the Web3 space, and given how new it all is, there are many kinks to work out. Presently, the metaverse is all about experimentation, so if something fails organically, it will serve as a lesson to others.

Despite much experimentation in the metaverse, licensing remains undeveloped. For Web2 social media platforms, there is a known standard on licensing, and what can and cannot be done. This does not currently exist in the metaverse. The mixture of set standards and laws surrounding copyright and licensing isn’t as concrete as needed for a solid licensing landscape.

Spottie Wifi, a musician and Web3 proponent, sat down with Cointelegraph to discuss the current state of licensing in the metaverse.

“There is a difference between traditional licensing for music and licensing music in the metaverse. The main difference I have seen is that a music license for the metaverse needs to clearly include the metaverse as a distribution channel listed within the scope of the license, or the scope of the license should be so broad that the metaverse would naturally be included,” he said.

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This would undoubtedly be a simple solution to what is often seen as a nuanced issue. Still, compared with Web2, there are complications around music licensing in Web3 — thanks to NFTs.

“I recorded a concept album in 2021 about life in the metaverse, and I sold the album as an NFT collection, which grants the NFT holders a license to use and commercialize the music however they like while I still retain ownership of my masters and publishing,” added Spottie Wifi.

“There are NFT collectors that use music in this way in the content they develop, including metaverse experiences, video games, podcasts, films and advertisements.”

Musicians want to avoid exploitation and ensure that their music is used appropriately. This requires properly enforcing intellectual property (IP) rights, which is a complicated process in the metaverse.

“For now, the most effective means of enforcing IP rights as a songwriter in the metaverse is probably to simply enforce those IP rights on Web2 platforms like YouTube, Instagram, etc., through what is known as Content ID. Content ID is an automated system that removes content from those platforms if that content infringes someone’s music copyright,” Spottie Wifi explained. “This can help enforce copyright in the metaverse because a lot of content that is broadcast in the metaverse still comes from those Web2 platforms.”

This brings to light another issue surrounding copyright. If users can create their own virtual spaces or events within the metaverse, they will likely want to include copyrighted music as a part of their creation, just like on social media platforms. This could raise issues around obtaining the necessary licenses to use the music, and monitoring and enforcing those licenses.

As the metaverse is likely to be global, determining who monitors and enforces licenses could pose challenges because copyright law, performance rights, music licensing and regulation would be cross-jurisdictional. The global aspect also causes other issues outside of copyright, with questions about how to properly compensate musicians when their work does get used. As a standard for music licensing gets set for this space, royalty structures that differ from traditional music licensing models could be complex.

Licensing potential in the metaverse

Broadcasting music into the metaverse from Web2 platforms to protect artists might be the easiest thing to do now, but this method will become outdated when music licensing in the metaverse provides more protection.

According to Hendrik Hey, founder of media licensing firm Media Industry Licensing Content — a blockchain-based content licensing company — a new approach to licensing is on the horizon.

“There is a simple interface being developed where any musician can enter their license information. Licensing music in the metaverse works with the addition of blockchain technology. In a blockchain, anyone who knows what they are doing can create a hash in which they store all the information relevant to the license. The assets that someone would want to license are then found in the metaverse itself,” Hey told Cointelegraph.

While not entirely theft-proof, the blockchain hash is relatively safe and transparent, and could make the licensing process much easier.

“The blockchain hash will be automatically generated and would then serve as proof that the information of the license is correct. It is important to be able to prove that you are the true owner of a license and that the information is accurate, and the blockchain can clearly show who the real owner is in the event of a legal dispute,” Hay added.

The developments Hey discusses would simplify the process, as the places where the music is found would provide explicit information about what the licensor wants. The user could then decide if they want the license or not. This cuts out many steps, gets everyone to their destination quickly and can set standards currently missing in the space.

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From developmental and artistic perspectives, the future of the metaverse is bright, with massive potential for success and high earnings for content creators.

When Spottie Wifi sold his album as an NFT collection, he generated $192,000 in just 60 seconds. The revenue went directly to his wallet, and intermediaries were cut out. With NFT releases, the artists own their music and increase potential revenue.

The metaverse could become the new mainstream as its popularity increases. With people like Hey developing the space, and artists like Spottie Wifi experimenting with it, music licensing will become less complicated and no longer fold under the pressure of digital spaces.

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Meta pulling the plug on NFTs across Instagram and Facebook

The short-lived NFT features were first launched in May 2022, but Meta's financial technology lead said it's "winding down" the tools to focus elsewhere.

Big Tech firm Meta is scrapping its nonfungible token (NFT) feature across its social media platforms Facebook and Instagram just under a year after it launched.

Stephane Kasriel, Meta's head of commerce and financial technologies, tweeted the news on Mar. 13, saying Meta is "winding down" its NFT support as it wishes to "focus on other ways to support creators, people, and businesses."

Kasriel added the firm is still prioritizing ways for users to "connect with their fans and monetize" and will focus on such as building payment rails on its platform and through its messaging apps and monetizing Reels — the company's short form video tool.

The product was relatively short-lived as testing began in May 2022 with select United States-based creators on Instagram before it expanded to Facebook that June. It expanded again in July as Instagram made NFT tools available to over 100 countries.

This is a developing story, and further information will be added as it becomes available.

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Death in the metaverse: Web3 aims to offer new answers to old questions

As contemporary society continues to digitize, life in the metaverse raises the same timeless questions about what happens after death.

The age-old question of “what happens after we die” is one humanity has grappled with for millennia. Religions, philosophers and thought leaders have put forth theories about each person’s fate beyond life on earth. Until now, no factual, science-based conclusion has provided a satisfying answer.

Psychologists have understood that the fear of death — or the realization of mortality — is a major motivator of human action. Developments such as cloning and creating virtual worlds, which were previously science fiction, have come to reality, perhaps as another scramble to answer this question — or even defeat death.

Now, in the age of the metaverse, humans are the architects of a new digital world and, therefore, a new digital life. In the Web3 space, the metaverse has garnered much attention from outside investment and increased participation from legacy companies. The metaverse sector will have an estimated value of $5 trillion by 2030.

Many believe that the metaverse will reshape how social life is structured.

This new genesis of digital life naturally brings out the same timeless questions — with a twist. If life is reinvented in digital reality, will death also be different? Specifically, what happens after we die in the metaverse as humans and avatars?

What happens when we die digitally?

The existential question of what happens after we die remains unanswerable regarding our souls’ final or next destination. However, cultures worldwide have different ways of handling death-related ceremonies, which is the human experience of deciding what happens to our bodies after death.

As more people continue to digitize their identities, create avatars in virtual worlds and hold digital assets, the question of what happens after death reappears.

The introduction of social media was one of the earlier instances of humans having to deal with a digital identity after death.

At Facebook, for example, a user’s profile becomes “memorialized” as a “place for friends and family to gather and share memories after a person has passed away.” It also serves as a security feature to prevent any future logins.

Facebook’s parent company Meta has been actively pursuing metaverse development. Mark Zuckerberg, the company’s founder, made an explainer video for Meta’s metaverse in October 2021.

While the clip didn’t explicitly mention death, users began asking the death in the metaverse question. Shortly after, a dystopian meme circulated on social media with a quote attributed to Zuckerberg: “If you die in the metaverse, you die in real life.”

Nonetheless, founders and executives of metaverse platforms are toying with the idea of death as digital reality develops. 

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Frank Wilder, the co-founder of metaverse platform Wilder World, told Cointelegraph that as we build sacred places within the metaverse and create new avatar versions of ourselves, the concept of “dying” is no longer limited to the death of a physical body:

“In this digital world, we have the ability to imagine new forms of existence after death, such as the preservation of a person’s digital consciousness or the creation of a virtual memorial.”

Wilder said that honoring the “sacredness of life is a delicate exploration,” and humans will inherit various avenues to choose how they would like to honor their life.

Cemeteries in the sky

For Mariana Cabugueira, the lead architect and urban planner of Wilder World’s first digital city, Wiami, this “new dimension of reality” invites a fresh approach to preserve legacies.

Take the concept of cemeteries, for example. In her view, metaverse cemeteries will be less like graveyards and more like designated memorial spaces with capsules that hold memory and soul, created by the owner for digital rest.

“These digital capsules share how we want to be remembered and honored, tell our story, and convey the warm feeling of a soul.”

Although avatars do not age, the mind behind the avatar can supersede the digital character and deserves closure and celebration, Cabugueira said, adding, “memory-capsule cemeteries will be places for life closure, for ending our characters — a self we departed from — or a stage of life we are no longer in.”

A memorial stone from Remember, an ecosystem that allows users to mint memorials for important life events. Source: Remember

In Wilder World, Cabugueira has a vision of how these spaces will visually take shape. She said these memorial spaces would be high-up “like cathedrals,” with symbolism tied to the sky and light. 

“Remembrance is no longer just a burial but a celebration of life evolving,” she said.

Ethics of digital life after death

Digital cemeteries are only one part of what happens after a digital death. A more pressing question is: What happens to our digital assets and data?

Yat Siu, co-founder and executive chairman of Animoca Brands, believes we’re still early in this discussion. He told Cointelegraph that those thinking about these things are doing so more in terms of “how custody of assets can be transferred to heirs rather than managing metaverse identity.” Siu said:

“In the metaverse, your digital persona can still have influence and impact even if it’s no longer operated by you. In fact, a digital persona might become even more influential and therefore valuable after physical death.”

Marja Konttinen, the marketing director of the Decentraland Foundation — the founding organization of the Decentraland metaverse — said that virtual worlds are often thought of as a “thing of the future;” however, they can also be a powerful tool as windows into the past.

Konttinen highlighted that a digital twin that continues life after its users’ physical death could raise ethical questions similar to those surrounding artificial intelligence and deep fakes.

“It certainly opens up the possibility of creating a permanent virtual mausoleum of our memories and experiences, maybe in the form of a NPC [non-player character] that looks and speaks like us, forever living in the metaverse,” she said.

‘Thanotechnology’ and ‘dremains’

Death in digital reality has united emerging technologies with older fields of study surround death and grieving.

Cole Imperi is a thanatologist — a specialist in understanding death, dying, grief and bereavement, derived from the Greek word for death, “thanatos” — and founder of the School of American Thanatology. She told Cointelegraph that there is a subfield in thanatology called “thanotechnology” that focuses on the intersection of her field and technology.

She told Cointelegraph that digital spaces could offer more ways to “seamlessly connect the dead with the living,” which physical spaces don’t have:

“The digital afterlife offers more opportunity for continued bonds with our deceased loved ones and, I believe, also houses the greatest opportunity for advancement in how we memorialize and remember our loved ones.”

In 2009, Imperi even coined the term “dremains,” which refers to the digital remains people leave behind online after death. Imperi helps run the ThanaLab, which monitors “online memorialization patterns and developments related to user death.”

She said the digital death of users is becoming more prevalent, and it’s only natural to bring this aspect of our physical lives into a digital space.

Do we have answers?

The metaverse has been a long time coming. In 1992, the American sci-fi writer Neal Stephenson first coined the term metaverse, even before the existence of any of the platforms we have today.

That said, even now, as we have more tangible ideas of the metaverse and its capabilities, it is still in its infancy. This means that important concepts to humanity that have a place in the physical world, such as death, are still taking shape digitally.

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Digital architects like Mariana Cabugueira are now reenvisioning the future of digital cemeteries, and researchers like Cole Imperi are monitoring the digital remains of human life online. 

We still may not know what happens after we die; however, in the metaverse, we’re getting much closer to the answer.

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EU Commission to ensure ‘healthy competition’ in the Metaverse

Margrethe Vestager, the executive vice president of the European Commission, stressed the need to anticipate and plan for changes in technological advancements.

Considering the regulatory struggle to keep up with ever-evolving innovations, Margrethe Vestager, the executive vice president of the European Commission, recommended a headstart into brainstorming implications of technologies such as the Metaverse and ChatGPT.

Vestager highlighted how digital transition and the shift to a digital economy have brought about risk and opportunities for the masses while speaking at the Keystone Conference about competition policy. She believes that legislations lag behind technological advancements, adding:

“We have certainly not been too quick to act - and this can be an important lesson for us in the future.”

While the enforcement and legislative process will continue to stay a step behind tech innovations, Vestager stressed the need to anticipate and plan for such changes. She stated:

“For example, it is already time for us to start asking what healthy competition should look like in the Metaverse, or how something like ChatGPT may change the equation.”

She also revealed that EU Commission would enforce antitrust investigations from May 2023 aimed toward the Facebook marketplace and how Meta uses ads-related data from rivals, among others.

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Feb. 15 marked the launch of the European Blockchain Regulatory Sandbox, which provides a space for regulatory dialog for 20 projects per year through 2026.

On the other end of the spectrum, European Union lawmakers are in talks about using zero-knowledge proofs for digital IDs. Cointelegraph’s report on the matter highlighted:

“The new eID would allow citizens to identify and authenticate themselves online (via a European digital identity wallet) without having to resort to commercial providers, as is the case today - a practice that raised trust, security and privacy concerns.”

Zero-knowledge proofs have recently been at the center of researchers’ attention as a possible means to ensure regulatory compliance and privacy in digital currencies.

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