1. Home
  2. Metaverse

Metaverse

Hermès wins case against Mason Rothschild’s Metabirkins

A nine-member jury found Rothschild liable for trademark infringement, trademark dilution, and "cybersquatting," awarding Hermès $133,000 in damages.

On Feb 8, a jury trial in the Southern District of New York reached a verdict in Hermès' lawsuit against MetaBirkins. The court ruled that artist Mason Rothschild had violated the trademark protections of the brand Hermès. Rothschild's 100 "Metabirkins" NFTs were found to not be artistic commentary and therefore not protected by the First Amendment of the US Constitution.

According to a report by Vogue Business, a nine-member jury found Rothschild liable for trademark infringement, trademark dilution, and "cybersquatting," awarding Hermès $133,000 in damages. Notably, the decision marks the first time the relationship between digital art, NFTs, and physical fashion has been addressed in court. Hermès argued that NFTs represent a new product category, while Rothschild argued that there is no such thing as a digital twin. Rothschild said he plans to appeal the verdict. 

In response to the court’s decision, the artist took to his Twitter account to express his disappointment. He shared: 

“A broken justice system that doesn’t allow an art expert to speak on art but allows economists to speak on it. That’s what happened today. What happened today was wrong. What happened today will continue to happen if we don’t continue to fight. This is far from over.”

This case is expected to have far-reaching implications for the use of NFTs by artists and for the protection of intellectual property in the metaverse. Blockchain and tech lawyer Michael Kasdan who has been following the case for a while now shared his thoughts on the ruling on Twitter. According to him, “It would have been more surprising and a 'bigger deal' in terms of changing the status quo if Rothschild had won.”

Related: Intellectual property has an awkward fit in Web3 decentralization — Lawyers

As previously reported by Cointelegraph, court documents filed on Jan. 23 revealed that Hermès believed that the collection improperly used the Birkin trademark and potentially confused customers into believing the luxury brand was in support of the project.

In September 2022, Cointelegraph spoke to David Kappos, a partner at Cravath, Swaine & Moore LLP, who noted that the tension between Intellectual Property (IP) and decentralization does not have a clear solution. When asked about third parties creating digital artworks or wearables of branded products, Kappos advised that “an unlicensed implementer in a Web3 environment should refrain from creating a wearable that is confusingly similar to a brand owned by a third party — the same as in the real world.”

Virtuals Launches AI Agent on Ronin Blockchain With JAIHOZ Token

Saudi Arabia partners with The Sandbox for future metaverse plans

In a partnership ceremony at the LEAP 2023 conference in Saudi Arabia, the Sandbox entered into an MOU with the government of Saudi Arabia for future metaverse development.

Initiatives toward metaverse development continue to be a significant focus and key interest in the Middle East region, as the LEAP conference in Riyadh, Saudi Arabia, highlights key topics in the industry.

On Feb. 7, a partnership ceremony was held at the conference, which acknowledged a new memorandum of understanding (MOU) between the Sandbox and the government of Saudi Arabia.

According to social media posts from Sebastien Borget, the co-founder and COO of the Sandbox, the MOU is with the Saudi Arabia Digital Government Authority (DGA) for the purpose of “exploring, advising and supporting” one another in metaverse development.

While there are no further updates about the extent of the partnership, both parties have been actively pushing the boundaries of the Web3 space relative to their areas of expertise.

The Sandbox has partnered with some of the biggest names both inside and outside of the Web3 space including Snoop Dogg, Gucci, TIME, Atari, HSBC and Warner Music Group, among others. 

Related: 69% users bet metaverse entertainment will reshape social lifestyle: Data

The Saudi-based conference comes as the Middle East continues to establish the region as a hub for emerging technologies. Last November Abu Dhabi in the United Arab Emirates was chosen as the location for the newly formed Middle East, Asia and Africa blockchain association

Shortly before, the Dubai International Financial Centre instituted a crypto token regime, to apply to all tokens recognized in the zone. The city has been a long-standing beacon of regional innovation when it comes to the Web3 space.

It opened the first nonfugible token store, and on Feb. 7 released its long-awaited regulations for virtual asset providers.

In a survey conducted by KuCoin last July, Saudi Arabia was revealed to be a significant market for digital currency adoption due to local regulations. The government is currently researching the possibilities for a central bank digital currency.

Virtuals Launches AI Agent on Ronin Blockchain With JAIHOZ Token

Interpol Is Figuring Out How the Metaverse Will Be Policed

Interpol Is Figuring Out How the Metaverse Will Be PolicedThe International Criminal Police Organization, Interpol, is working on how to police the metaverse, a digital world that is projected as an alternative to the real world. Interpol secretary general Jurgen Stock believes the organization must be ready for this task in order to not be left behind by the metaverse and its related technology. […]

Virtuals Launches AI Agent on Ronin Blockchain With JAIHOZ Token

How to protect against crime in the metaverse

To protect against crime in the metaverse, take precautions, such as using secure passwords, and report suspected criminal activities to law enforcement.

How to protect yourself in the metaverse

To protect yourself in the metaverse, use strong passwords, be cautious of suspicious activity, and limit the amount of personal information shared online.

Here are some ways to protect yourself in the metaverse:

  • Use strong and unique passwords: Create secure passwords utilizing a variety of letters, numbers and symbols and steer clear of using the same one for many accounts.
  • When disclosing personal information, exercise caution: Be cautious when sharing information online and be on the lookout for unauthorized requests for personal information.
  • Utilize two-factor authentication: To further secure your accounts, use two-factor authentication.
  • Update your hardware and software: To guard against any vulnerabilities, make sure to keep your software and devices up to date with the most recent security upgrades.
  • Report suspicious activity: Inform the proper authorities or the platform’s moderation team of any questionable activity or behavior.
  • Pay attention to phishing attempts: To deceive you into revealing personal information or login passwords, you should be on the alert for phishing attempts.
  • Use a virtual private network (VPN), if possible: When entering the metaverse, use a VPN to secure your internet connection and safeguard your personal data.
  • Set privacy preferences: Utilize the privacy settings and tools offered by the metaverse platforms to control how much of your personal information is exposed to others.
  • Be aware of the potential sexual harassment: Take precautions to shield yourself from offensive or unwanted behavior by being aware of the possibility of sexual harassment in the metaverse.
  • Beware of scammers: Criminals may try to fool you by using social engineering, making up identities or impersonating.

By being mindful of the hazards and cautions in virtual reality worlds, users can take further precautions to protect themselves. This can entail being watchful with the data they disclose online, exercising caution when speaking to strangers and blocking or reporting any individuals who engage in inappropriate behavior.

Are there any sexual harassment risks in the metaverse?

In virtual worlds, people may feel empowered to engage in unethical or criminal behavior, such as sexual harassment, due to the anonymity and lack of oversight by law enforcement agencies.

In the metaverse, sexual harassment can take many forms, including:

  • Virtual sexual assault: Sexual propositions, unwanted touching and other unwanted physical contacts could all constitute virtual sexual assault.
  • Online sexual harassment: Online sexual harassment may take the form of sending unwelcome sexually suggestive messages, exchanging inappropriate or sexually explicit photographs, or making vulgar remarks.
  • Cyberstalking: This can involve persistently sending unwelcome messages or following someone online with the intention of intimidating or harassing them.
  • Non-consensual sharing of intimate images: Sharing intimate photos or films of someone without their consent is referred to as non-consensual sharing of intimate photographs or revenge porn.
  • Online grooming: This may involve adults pursuing children or other vulnerable individuals in virtual spaces with the intention of sexually exploiting them.

Metaverse users should report any instances of sexual harassment to the relevant authorities, and metaverse companies should have strong policies in place to handle and prevent it.

What financial crimes occur in the metaverse?

Money laundering, fraud and asset theft are all types of financial crimes that can cost people and virtual communities a lot of money in the metaverse.

The use of cryptocurrencies to conceal the proceeds of criminal activity, such as the sale of illegal narcotics or weapons, by hiding the source and ownership of the money through a convoluted web of transactions is an example of money laundering in the metaverse.

A Ponzi scheme is an example of financial fraud in the metaverse, which involves the use of virtual goods or money to trick investors into thinking that their money is being put toward a successful project when, in reality, the returns are being paid from the contributions of new investors rather than from any genuine business gains. Moreover, criminals may use the metaverse to conduct financial transactions that are not reported to tax authorities in order to evade taxes.

Criminals may also utilize hacking methods to steal users’ confidential financial data in the metaverse. Similarly, criminals may use the metaverse to conduct cyberextortion, which is a type of digital blackmail in which a criminal demands payment in exchange for withholding sensitive information or data.

These are only a few instances of how metaverse users are targeted by cybercriminals; therefore, it’s crucial to be aware of these threats and take precautions to safeguard your information. One can do this by using two-factor authentication and strong passwords, being cautious about unsolicited requests for personal information, and making sure their software and devices are up-to-date with the most recent security patches.

How do cybercriminals target the metaverse?

By taking advantage of flaws in virtual systems and user behavior, such as malware infections, phishing scams and illegal access to personal and financial information, cybercriminals prey on the metaverse.

Cybercriminals may target the metaverse in a variety of ways, including:

  • Phishing scams: Thieves may employ phishing techniques to deceive victims into disclosing personal information or login credentials, which can then be used for identity or data theft or other unlawful acts.
  • Hacking: To steal money or personal information, criminals may try to hack into user accounts or metaverse platforms.
  • Malware: To access sensitive data or carry out illicit operations, criminals may use malware to infect virtual environments or devices that support the metaverse.
  • Frauds: Criminals may leverage the anonymity and lax regulation of the metaverse to carry out scams such as Ponzi or pyramid schemes.
  • Ransomware: Thieves may use ransomware to encrypt a user’s digital possessions or personal data before requesting payment in exchange for the decryption key.
  • Exploiting virtual goods and assets: Cybercriminals may use bots or other tools to buy virtual goods and assets, which they then sell on the black market for real money. 
  • Creating fake digital assets: Criminals may make false virtual assets and sell them to unwary buyers, causing the victims to suffer financial loss.
  • Social engineering: Thieves may take advantage of the metaverse’s social elements to win over people’s trust before defrauding them.

Related: How are metaverse assets taxed?

The “Crypto Crime Cartel” case is one real-world instance of cybercrime in the metaverse. In 2020, it was discovered that a group of cybercriminals had been working in the metaverse, more specifically in the online community of Second Life.

They tricked customers into submitting log-in and personal information via a phishing scam, which they then utilized to steal virtual money and digital assets. The group also perpetrated identity theft and other financial crimes in the real world using the stolen information. Money-laundering crypto criminals were successful in stealing digital assets and currencies worth millions of dollars.

This example demonstrates how cybercriminals might use the anonymity and lax regulation of the metaverse to carry out unlawful acts. It emphasizes the significance of exercising caution when using virtual worlds and taking precautions to safeguard private data and digital assets, such as using strong passwords, being wary of unsolicited requests for personal information and notifying the appropriate authorities of any suspicious activity.

The Decentral Games hack is just another instance of financial crime in the metaverse. A group of hackers attacked Decentral Games, a well-known metaverse gaming site built on the Ethereum blockchain, in 2021 by taking advantage of a flaw in the smart contract. They were able to steal Ether (ETH) and other cryptocurrencies valued at more than $8 million from users of the network.

This illustration shows how susceptible smart contracts and decentralized systems can be to hackers and other sorts of cyberattacks. It also demonstrates how a lack of oversight and regulation in the crypto and metaverse industries can make it simpler for criminals to commit cybercrimes and steal substantial sums of money.

What is the dark side of the metaverse?

The metaverse has the potential to alter the way we interact and engage with one another and technology. However, there are also possible drawbacks and risks, just like with any new technology. Potential problems with privacy, security and legislation are part of the metaverse’s negative side.

One of the main issues with metaverse platforms is privacy. People may disclose more sensitive data and personal information in the metaverse, increasing the risk of hacking and data breaches. Furthermore, there may be less supervision and regulation over how businesses gather and use this data, which might result in the misuse of personal data.

Being a virtual environment, the metaverse is open to various security risks, including hacking, intellectual property theft and misuse of user data that can lead to the loss of personal data, financial harm and damage to the reputation and stability of virtual communities. For instance, the metaverse may be used by criminals to commit additional crimes, propagate malware or steal personal data.

Regulation is another issue because the metaverse is a young and rapidly changing environment. Governments and other institutions can find it difficult to keep up with technology and lack the resources or tools necessary to govern it successfully. This absence of oversight may result in problems like unlawful activity and hazardous content.

However, it is also unclear how society will be affected by the metaverse because it is a brand-new area that is developing quickly. While some experts assert that technology will create more options for community and connection, others counter that it will just increase social alienation and isolation.

Virtuals Launches AI Agent on Ronin Blockchain With JAIHOZ Token

Samsung Is Preparing Its Own Metaverse Hardware in Partnership With Google and Qualcomm

Samsung Is Preparing Its Own Metaverse Hardware in Partnership With Google and QualcommSamsung, the Korean electronics company, has revealed it is working to build its own metaverse and extended reality devices, hinting at the possibility of the launch of a VR headset in the near future. TM Roh, head of Samsung mobile experiences business, stated that the device will be built in partnership with Google and Qualcomm. […]

Virtuals Launches AI Agent on Ronin Blockchain With JAIHOZ Token

Meta Calls 2023 a ‘Year of Efficiency;’ Anticipates More Losses in Its Metaverse Division

Meta Calls 2023 a ‘Year of Efficiency;’ Anticipates More Losses in Its Metaverse DivisionMeta, the company that owns Facebook, Instagram, and Whatsapp, has shared its fourth quarter results, reporting better numbers than expected. While the company beat revenue estimates, CEO Mark Zuckerberg declared 2023 a “Year of Efficiency,” hinting at a further restructuration of the company to focus on its AI (artificial intelligence) and metaverse projects in the […]

Virtuals Launches AI Agent on Ronin Blockchain With JAIHOZ Token

Okx to Launch Okx Collective, a Metaverse Experience Powered by Manchester City Soccer Players

Okx to Launch Okx Collective, a Metaverse Experience Powered by Manchester City Soccer PlayersOkx, one of the largest cryptocurrency exchanges in the market, has announced the launch of its soccer-focused metaverse experience, called the “Okx Collective.” The immersive experience will include Jack Grealish, Rúben Dias, Ilkay Gündoğan, and Alex Greenwood, stars from Manchester City, the reigning champion of the Premier League. Okx To Launch Okx Collective Metaverse Sports […]

Virtuals Launches AI Agent on Ronin Blockchain With JAIHOZ Token

Preserving and reinventing music festival legacy in the metaverse

The metaverse has been used as a means of cultural preservation in the past. Now, the legacy music festival Woodstock is using digital reality to preserve its legacy and reinvent its future.

The metaverse is becoming a destination for more brands, companies and communities to connect. A study from December 2022 revealed that 69% of users believe metaverse entertainment will reshape social life. 

Recently, the legacy music and arts festival Woodstock, known for being the most famous of the 1960s rock festivals, announced that it would reinvent itself as a digital world in collaboration with metaverse developers Sequin AR.

Festivals in the metaverse are not a new thing. As digital life has been becoming more prominent over the years, we’ve seen virtual PRIDE parades, cultural events specific to countries and metaverse fashion week.

In the case of Woodstock building its own virtual space, a physical festival’s immense legacy is being both preserved and reinvented for new generations. Cointelegraph spoke with the Woodstock team and Robert DeFranco, the CEO of Sequin AR, to understand how legacy events navigate a digital rebirth.

Jennifer Roberts, a partner at Woodstock Ventures, recalled how the original festival in 1969 “defied so many expectations” as it brought together half a million people around peace, music and art. Now the metaverse allows for a truly global audience to experience the festivals’ legacy.

“We think that today’s Woodstock Generation isn’t united by when they were born but by a shared value system of peace, creativity and compassion. ”

Roberts called the metaverse a “democratizing experience” where, despite physical circumstances, people can come together to celebrate what they believe in.

Connectivity is a big motivator for brands and companies to enter the metaverse. With over 90% of consumers curious about the metaverse, the opportunities to create connections on a global scale are only increasing.

Related: Metaverse not the endgame, but ‘ongoing digital transformation‘: Davos 2023

However, just as in real life, throwing an iconic festival for thousands of people is a big task with many considerations.

DeFranco said the goal of such initiatives is not to replace, but complement what is available in physical reality and the legacy of an event.

“There’s nothing like being at a live show. The intent is to have a community to engage in and an experience you enjoy when you can’t be at a live show.”

Roberts said when preparing to create this digital compliment, the anticipation of new needs for artists, audiences and even music genres is a new challenge. She also said leaving room for serendipity in the process is not to be overlooked. 

“The magic of the original festival was something that resulted from the alchemy of bringing different elements together. We have faith that will happen here too, albeit in ways we can’t predict.”

From indie artists to iconic pop stars, the music industry has been very active in its adoption of Web3 technologies. 

Major labels like Warner Music have been particularly active in bringing performances into digital reality, particularly after its announcement of its own music-centered Web3 platform it is creating with Polygon.

Roberts said however, when it comes to legacy it's not just about keeping the past alive but looking towards the future.

“It’s not about enshrining the past, but rather a way to involve new audiences and write the next chapters of history.”

Over the next seven years, the metaverse is expected to create a market valuation of $5 trillion according to recent reports.  

Virtuals Launches AI Agent on Ronin Blockchain With JAIHOZ Token

Meta CEO Zuckerberg steadfast on metaverse plans despite $13.7B setback

During a Q4 earnings call, Mark Zuckerberg said he saw no reason to deviate from the company’s long-term metaverse strategy.

Meta founder and CEO Mark Zuckerberg says the company has no plans to change its long-term strategy for the metaverse, despite operating losses for its Reality Labs business peaking in 2022.

Meta on Feb. 1 released earnings showing that Reality Labs lost $13.7 billion in 2022 — the largest ever yearly losses recorded for its metaverse-building division.

The fourth quarter was particularly costly, with the division losing nearly $4.3 billion, which was also the largest quarterly loss within the department since financials for the business were first published.

On a Feb. 1 earnings call, Zuckerberg was steadfast in the company’s metaverse strategy. Answering a question about how the firm’s efficiency applies to Reality Labs, he answered:

“None of the signals that I've seen so far suggest that we should shift the Reality Labs strategy long term.”

He added that later in 2023 the company would launch another “next generation consumer headset” following the October launch of its Quest Pro Virtual Reality (VR) headset.

The Meta Quest Pro is the tech firm’s latest, and most expensive, VR headset offering. Source: Meta

Meta’s chief financial officer, Susan Li, similarly doubled down on the Reality Labs business, echoing Zuckerberg’s statement from a Q3 earnings call that losses in the business would increase in 2023.

“We still expect our full-year Reality Labs losses to increase in 2023, and we're gonna continue to invest meaningfully in this area given the significant long-term opportunities that we see.”

Related: Meta gets court win in metaverse acquisition plans: Report

Meta’s overall revenue for the fourth quarter was $32.1 billion, beating Wall Street expectations.

The better-than-expected revenue figures caused Meta’s stock price to jump after the bell, gaining nearly 19.5% in after-hours trading at the time of writing, according to Yahoo Finance.

Virtuals Launches AI Agent on Ronin Blockchain With JAIHOZ Token

Meta gets court win in metaverse acquisition plans: Report

Should the Federal Trade Commission not appeal the ruling, Meta would likely be able to acquire additional companies offering metaverse-related products or services.

A federal judge in the United States has reportedly given approval for tech giant Meta to move forward on acquiring a virtual reality company.

According to a Feb. 1 report from Bloomberg, Judge Edward Davila in U.S. District Court for the Northern District of California denied an injunction by the Federal Trade Commission, or FTC, as part of an effort to block Meta from purchasing VR firm Within. However, he also reportedly issued a temporary restraining order preventing Meta from closing the deal for at least a week.

The ruling was part of a lawsuit filed by the FTC against Meta and CEO Mark Zuckerberg in July in an attempt to block the tech firm from “its ultimate goal of owning the entire ‘metaverse.’” Meta had planned to purchase Within and its fitness app Supernatural, allegedly to acquire a potential threat to its metaverse plans.

Before rebranding to Meta, Facebook faced a similar “anticompetitive conduct” FTC complaint in 2020 for its acquisition of WhatsApp in 2014 and Instagram in 2012 for allegedly stifling innovation by buying the competition. The messaging and photo sharing applications had been potential challengers to Facebook’s Messenger app and social media site.

If successful in its legal efforts, Meta would likely be able to acquire small companies offering metaverse-related products or services and have them operate under its umbrella rather than as competitors. The FTC reportedly has a week to file an appeal to Judge Davila’s decision.

Related: How AI can make the metaverse a more interactive space

Zuckerberg said in a November interview that Meta was “powering through” any doubts regarding its metaverse ambitions. The company reported $3.67 billion in losses for the third quarter of 2022, with expectations that these numbers would increase in 2023. Meta’s earnings report for the fourth quarter of 2022 will be released on Feb. 1.

Virtuals Launches AI Agent on Ronin Blockchain With JAIHOZ Token