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Touch, smell become the next big thing for the metaverse at CES 2023

A firm called OVR Technology showcased a virtual reality headset that contained eight aromas that can be combined to generate various scents.

The sense of smell has been added to the virtual reality (VR) experience as showcased by metaverse-focused companies at the Consumer Electronics Show (CES) 2023.

A recent report from consulting firm McKinsey & Company predicted that the metaverse could potentially generate $5 trillion in value by 2030. However, the report noted that metaverse success would need a more developed human aspect that delivers positive experiences to its users. One of these catalysts may be the integration of the sense of smell and touch into VR experiences which were showcased at the recent CES.

As reported by Fortune, one of the firms called OVR Technology showed a headset with a container for eight aromas that can be mixed together, creating various scents. The VR headset is reportedly scheduled to be released later in 2023. An earlier version that was used for fragrance marketing lets users smell various environments from marshmallow roasting to a bed of roses.

According to Aaron Wisniewski, the CEO of OVR Technology, extended reality will soon be integrated with commerce, entertainment, social connection, education and well-being. The CEO highlighted that scent gives these experiences “unmatched power.”

An executive at FireFlare Games, Aurora Townsend, also shared that their firm will be launching a VR dating app that also incorporates immersive sensations like touch, once the technology becomes readily available within the market.

Meanwhile, consumers may not be too excited with the new development. A CES attendee Ozan Ozaskinli, tested some haptics products and highlighted that it’s “far from reality” at the moment. However, the tech consultant also said that it can potentially be integrated into online meetings because, through the technology, users can actually feel something.

Related: Industry seeks solutions for NFT image-hosting disasters

Back in 2022, blockchain technology and the metaverse took the CES event by storm. various figures within the crypto space attended the event including executives from the now embattled FTX and Celsius Network. Brands showcased blockchain and metaverse developments through their booths including Samsung, announcing an NFT platform.

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Nifty News: Fake Pokémon NFT game spreads malware, ‘Jai Ho’ singer to launch metaverse and more

Software used to access computers remotely has been inserted in a phishing website fronting as an NFT card game for the popular Pokémon franchise.

Hackers hide malware in fake NFT game

A phishing website purporting to offer a Pokémon-branded nonfungible token (NFT) card game has been spreading malware to unsuspecting gamers, a cybersecurity firm has warned.

The website, which at the time of writing was still online, also claims to offer an NFT marketplace, with a link to buy tokens and even an area to stake NFTs all based on the popular Japanese media franchise.

However, an arm of the South Korean cybersecurity firm AhnLab, warned the public about website on Jan. 6, noting that instead of downloading the game, users were actually downloading a remote access tool — allowing hackers to take control of their device.

A screenshot of the phishing website, the “Play on PC” link at the bottom of the image downloads the malware.

The tool, known NetSupport Manager would allow the attackers to not only remotely control the computer's mouse and keyboard but also access the system’s file management and history along with executing commands allowing them to install additional malware, the firm warned.

The public has been advised to only purchase or download applications from official websites and not open attachments in suspicious emails.

The composer behind ‘Jai Ho’ to spin up metaverse

Allah Rakha Rahman, the Indian composer and singer known for the Grammy Award-winning song Jai Ho is launching his own metaverse platform for artists and their music.

Rahman tweeted on Jan. 6 that his “Katraar” metaverse “is one step closer to launching” along with a video of him explaining the upcoming platform which will use “decentralized technology” according to its website.

In the video, Rahman said his vision for the platform was to “bring in new talents, technologies, and [...] direct revenue for artists,” with one revenue stream seemingly the integration of NFTs.

“Right now we are working with the HBAR Foundation to do many cool things, one is bringing a lot of NFTs.”

The HBAR Foundation is a not-for-profit independent organization of distributed ledger firm, Hedera Hashgraph, the creator of the ledger and cryptocurrency Hedera (HBAR).

Rahman added there’s also “an undisclosed project based on virtual beings” but did not provide further details.

2023’s first week of NFT sales jump 26%

Post-Christmas blues appears to have worn off, at least for the NFT market, with sales volume jumping nearly 26% in the first week of 2023, compared to the prior week.

According to data from market metrics aggregator Cryptoslam, in the seven days ended Jan. 7, NFT sales volume was over $211.4 million with around 1.2 million NFTs transacted between over 400,000 buyers.

The number of buyers increased by 17% on the week but transactions only grew by just over 2.5%.

Ethereum-based NFTs remained popular, with sales on the blockchain up nearly 26%.

The top three collections for the week were similarly Ethereum-native with the Yuga Labs’ Bored Ape Yacht Club (BAYC) in first place seeing nearly $19 million traded, up nearly 50% in terms of volume.

The Mutant Ape Yacht Club (MAYC) collection was second, with a volume increase of 80% to hit $14 million sales volume. Azuki was third with a 132% volume surge seeing $12.7 million in sales.

Every frame of feature-length film minted as an NFT

The producers of the 2022 thriller film, The Rideshare Killer have released nearly 120,000 unique NFTs in what they’ve dubbed the “first ‘every frame minted’ (EFM) film.”

Exactly 119,170 NFTs each representing one frame of the 83-minute long film shot in 24 frames per second were minted on the Polygon (MATIC) blockchain according to a Jan. 5 release.

The film’s producer, Tony Greenberg, said he believed NFTs “will change the independent film landscape” as they offer a “potentially appreciating collectible” to fans and a “sustainable revenue source for artists.”

The film may have to rely on its NFT sales to break even if its reviews are anything to go by.

It currently has a rating of 4/10 across eight reviews on the online film database and review website IMDb with one critic saying the movie “should never have been made.”

Other Nifty News

YouTuber and sports beverage merchant Logan Paul has U-turned on his threat to sue Stephen "Coffeezilla" Findeisen for defamation over allegations by Findeisen that purported Paul’s NFT project “CryptoZoo” was a scam.

NFT marketplace SuperRare has gutted 30% of its staff as it “over-hired” during the crypto bull market according to its CEO John Crain. He added the company was “facing headwinds” likely due to the ongoing crypto winter.

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Mastercard Taps Polygon to Empower Emerging Artists in Web3 Tech

Mastercard Taps Polygon to Empower Emerging Artists in Web3 TechMastercard, the payments giant, has partnered with Polygon, an Ethereum scaling platform, to introduce emerging artists into Web3 technology. Mastercard’s artist accelerator, as the program is called, will teach five different emerging artists, including singers, musicians, DJs, and producers, to use blockchain tools to grow their brand and fan engagement. Mastercard Partners With Polygon to […]

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Using blockchain technology to combat retail theft

Blockchain technology may be a solution when it comes to anti-theft measures for retailers.

The retail industry is one of the most important sectors of the United States economy. Unfortunately, the COVID-19 pandemic has left the trillion-dollar retail sector vulnerable to in-store theft. 

Findings from the National Retail Federation’s 2022 Retail Security Survey show that retail losses from stolen goods increased to $94.5 billion in 2021, up from $90.8 billion in 2020. Some retailers also have to lock away certain products to prevent theft, which may lead to decreased sales due to consumers’ inability to access goods.

Retailers look toward blockchain to solve retail theft

Given these extreme measures, many innovative retailers have started looking toward technology to combat retail theft. For example, Lowe’s, an American home improvement retailer, has recently implemented a proof-of-concept called Project Unlock, which uses radio frequency identification (RFID) chips, Internet of Things sensors and blockchain technology. The solution is currently being tested in several Lowe’s stores in the United States.

Josh Shabtai, senior director of ecosystem practice at Lowe’s Innovation Labs — Lowe’s tech wing that developed Project Unlock — told Cointelegraph that Project Unlock aims to explore emerging technology to help curb theft while creating better customer experiences.

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To accomplish this, Shabtai explained that RFID chips are used to activate specific Lowes’ power tools at the point of purchase. “So if a customer steals a power tool, it won’t work,” he said.

Shabtai noted that RFID chips are a low-cost solution that many retailers use to prevent theft. According to the National Retail Federation’s 2022 Retail Security Survey, 38.6% of retailers already implement or plan to implement RFID systems. However, Shabtai explained that combining RFID systems with a blockchain network can provide retailers with a transparent, tamper-proof record to track in-store purchases. He said:

“Through Project Unlock, a unique ID is registered and assigned to each of our power tools. When that product is purchased, the RFID system activates the power tool for use. At the same time, the transaction can be viewed by anyone, since that information gets recorded to a public blockchain network.”

Mehdi Sarkeshi, lead project manager at Project Unlock, told Cointelegraph that Project Unlock is based on the Ethereum network. Sarkeshi elaborated that each product under Project Unlock is tied to a pre-minted nonfungible token (NFT), or a digital twin, that will receive a status change upon purchase.

“A product’s NFT undergoes a status change when it is either sold by Lowe’s, if it has been stolen, or if the status is unknown. All of this information is publicly visible to customers and resellers since it’s recorded on the Ethereum blockchain. We have essentially built a purchase authenticity provenance for Lowes’ power tools,” he said.

While the concept behind Project Unlock is innovative for a large retailer, David Menard, CEO of asset verification platform Real Items, told Cointelegraph that his firm has been exploring a similar solution. “Traditionally, RFID tags prevent theft, so this problem has already been solved,” he said. Given this, Menard noted that Real Items combines digital identity with physical products to ensure that stolen items can be accounted for. He said:

“If physical items are paired with digital twins, then retailers can know exactly what was stolen, from where and from which product batch. Retailers can understand this with more clarity versus information generated by RFID systems.”

According to Menard, Real Items currently has a memorandum of understanding with SmartLabel, a digital platform that generates QR codes for brands and retailers to provide consumers with detailed product information. He shared that Real Items plans to implement “digital product passports” with SmartLabel products in the future. “We view digital product passports as the foundation for storing information about a product throughout a product’s life cycle,” he said.

Menard further explained that Real Items uses the Polygon network to store product information. It’s important to point out that this model differs from Project Unlock since a blockchain network is only used here to record information about a certain item. “We use a product’s digital twin — also known as its NFT — for engagement. It can be tied to anti-theft, but it’s more about providing retailers with useful data.”

While the solutions being developed by Lowe’s Innovation Labs and Real Items could be a game-changer for retailers, the rise of the metaverse may also help curb retail theft. According to McKinsey’s “Value Creation in the Metaverse” report, by 2030, the metaverse could generate $4 trillion to $5 trillion across consumer and enterprise use cases. The report notes that this includes the retail sector.

Marjorie Hernandez, managing director of LUKSO — a digital lifestyle Web3 platform — told Cointelegraph that designer brands like Prada and Web3 marketplaces like The Dematerialised, where she is also CEO, are already using NFT redemption processes.

Hernandez explained that this allows communities to purchase a digital good in a metaverse-like environment, which can then be redeemed for a physical item in store. She said:

“This redemption process allows retailers to explore new ways to authenticate products on-chain and provide a more sustainable production process with made-to-order demand. This also creates a new and direct access channel between creators and consumers beyond point of sale.”

Hernandez believes that more retailers will explore digital identities for lifestyle goods in the coming year. “This allows brands, designers and users to finally have a transparent solution for many of the problems facing the retail industry today, like counterfeit goods and theft.”

Will retailers adopt blockchain solutions to combat theft?

Although blockchain could help solve in-store theft moving forward, retailers may be hesitant to adopt the technology for several reasons. For instance, blockchain’s association with cryptocurrency may be a pain point for enterprises. Recent events like the collapse of FTX reinforce this. 

Yet, Shabtai remains optimistic, noting that Lowe’s Innovation Labs believes that it’s important to consider new technologies to better understand what is viable. “Through Project Unlock, we have proven that blockchain technology is valuable. We hope this can serve as a proof point for other retailers considering a similar solution,” he remarked. Shabtai added that Lowe’s Innovation Labs plans to evolve its solution beyond power tools moving forward.

Recent: Redeeming physical NFTs: Easier said than done?

While notable, Sarkeshi pointed out that it may be challenging for consumers to understand the value of using blockchain to record transactions. “For instance, if I’m a customer buying a second-hand product, why should I care if it was stolen,” he said. Given this, Sarkeshi believes that a shift in customer mindset must occur for such a solution to be entirely successful. He said:

“It’s a culture building challenge. Some customers will initially not feel good about buying a stolen product, but we need this to resonate across the board. We want customers to know that when a product is stolen, everyone across the supply chain gets hurt. Building that culture may be challenging, but I believe this will happen in the long term.”

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Metaverse to possibly create $5T in value by 2030: McKinsey report

The success of Metaverse will rely on a greater focus on maximizing the human experience aimed at delivering positive experiences for consumers, end-users, and citizens.

While the 2022 bear market grazed off the excitement around the budding crypto sub-ecosystems such as nonfungible tokens (NFTs), the Metaverse remains well-positioned for long-term disruption. Considering the myriad consumer and business-centric use cases the metaverse could cater to, a McKinsey & Company report highlights the technology’s potential to generate up to $5 trillion in value by 2030.

For the Metaverse to reach its full potential, the report highlighted the need for four technology enablers — devices (AR/VR, sensors, haptics, and peripherals), interoperability and open standards, facilitating platforms and development tools. However, the success of Metaverse is weighed by a greater focus on maximizing the human experience aimed at delivering positive experiences for consumers, end-users, and citizens.

Metaverse impact by 2030. Source: McKinsey & Company

To date, metaverse initiatives around marketing, learning and virtual meetings have seen the highest adoption level across various industries. However, a majority of initiatives around Metaverse have seen low-medium adoption, according to an April 2022 survey on senior executives conducted by McKinsey.

Recommendations for Metaverse implementation. Source: McKinsey & Company

“The metaverse is simply too big to be ignored,” read the report as it highlighted the impact it can have on commercial and personal lives. McKinsey estimated that over 50 percent of live events could be held in the metaverse by 2030, potentially generating up to $5 trillion in value.

Related: LG Electronics’ latest partnership seeks to bring interoperable metaverse platforms to TVs

Metaverse is well positioned to host modern-day romantics, as one-third of surveyed singles showed interest in dating in the virtual world. According to a recent survey conducted by Dating.com, an online matchmaking platform:

“With advancements in dating app technology and the metaverse, more daters are open to making connections that span different cities, countries and even continents.”

With Metaverse in the picture, singles are open to dating people from different geographical locations.

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Web3 Company Animoca Brands Lowers Fundraising Goal to $1 Billion in Q1 2023

Web3 Company Animoca Brands Lowers Fundraising Goal to  Billion in Q1 2023Animoca Brands, a Web3 gaming-focused company, has announced it is now targeting a raise of $1 billion for a fund directed to inject help for already established blockchain projects. The number is significantly lower than the $2 billion the company announced back in November as an upper limit for this same fund. Animoca Brands Announces […]

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CME Group to launch 3 metaverse reference rates

Axie Infinity, Chiliz and Decentraland will be represented in CME's new reference rates and real-time indices.

Derivatives marketplace CME Group is planning to launch reference rates and real-time indices for three metaverse crypto assets, allowing investors to track pricing data more reliably using a methodology commonly used in traditional finance. 

Beginning Jan. 30, CME Group and CF Benchmarks will launch reference rates for Axie Infinity (AXS), Chiliz (CHZ) and Decentraland (MANA), the company announced on Jan. 5. The reference rates and indices are not tradeable products but instead can be used by investors to “price sector-specific portfolios, develop structured products … And manage price risk around various Metaverse-based projects,” said Giovanni Vicioso, CME Group’s head of cryptocurrency products.

The reference rates and real-time indices for AXS, CHZ and MANA will be calculated using pricing data from at least two crypto exchanges, including Bitstamp, Coinbase, Kraken, itBit and LMAX Digital. The assets’ reference rates will be priced in U.S. dollars and published daily at 4 p.m. London time; each real-time index will be published every second of every day.

Chiliz, the largest of the aforementioned metaverse plays, currently has a market capitalization of $742.1 million, according to CoinMarketCap. Axie has a market cap of $686.5 million and Decentraland is worth roughly $597.2 million.

CME Group has been active on the crypto scene, launching micro-sized Bitcoin (BTC) and Ether (ETH) options last year. The derivatives marketplace also launched euro-denominated BTC and ETH options for institutional investors outside the United States.

Related: An overview of the metaverse in 2022

Metaverse tokens exploded in popularity during the previous crypto bull market, as dozens of projects promised to create virtual versions of the real world. Recognizing this potential opportunity, Mark Zuckerberg’s Facebook rebranded to Meta in October 2021. Meta’s metaverse division has been hemorrhaging money since its inception, underscoring the difficulties of creating commercially viable products in the new virtual world.

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Redeeming physical NFTs: Easier said than done?

A number of challenges must be overcome in order for “phygital” NFT projects to gain traction.

Despite the crypto winter, nonfungible tokens (NFTs) continue to draw interest. This has become apparent as many brands and retailers have started to offer digital NFTs attached to physical products. Known as “phygitals,” these offerings allow real-world products to be tied to digital NFTs. 

For example, RTFKT — a digital fashion and collectible company — recently launched a project called Cryptokicks iRL. According to sources, RTFKT is creating digitally-designed sneakers backed by a physical product.

RTFKT’s official Twitter account recently tweeted that Lace Engine NFT holders will be able to reserve a pair of Cryptokicks iRL, which can then be redeemed for its physical version starting May 1, 2023.

Redeeming physical NFTs can be challenging

While the concept behind phygitals may be appealing to brands and consumers, redeeming physical NFTs has proven to be challenging. For instance, in some cases, NFT holders may only need to provide a wallet address to redeem a digital NFT linked with a physical item. Yet, this makes it difficult to collect personal information, such as shipping details, from NFT holders.

Jacob Ner-David, CEO at wine marketplace Vinsent, told Cointelegraph that he encountered such a problem after launching two NFT drops tied to physical bottles of wine. Ner-David explained that at the end of 2021, Vinsent launched both a public and private NFT drop. This allowed consumers to purchase tokenized bottles of fine wine that could be redeemed for physical bottles one year later.

Image from Vinsent's collaboration with a company called LAAVA. Source: Vinsent

Although the project was successful, Ner-David shared that only a small percentage of NFT holders have come forward to claim their physical bottles of wine. According to Ner-David, this is due to challenges with the redemption process and poor communication to NFT holders that their wine is ready to be claimed. 

“The only way we can communicate with our NFT holders is through Discord, Twitter and Telegram. We need to collect their shipping information,” he said.

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Ner-David elaborated that 15% of NFT holders associated with the private drop have claimed their physical bottles of wine, while close to 30% involved with the public drop have redeemed their bottles.

“We have learned that there must be a redemption mechanism in place before launching a physical NFT drop,” he said. Ner-David added that storing the unclaimed wine bottles has become problematic, noting that these continue to be held at the Israel-based Jezreel Valley Winery.

Due to issues such as these, companies launching physical NFT drops have started taking different approaches. For example, Jeff Malki, strategic adviser for NFT firm NXTG3NZ, told Cointelegraph that he helped facilitate the 7220 NXTG3NZ NFT digital sneaker drop rapper Lil Durk launched in March 2022.

Malki explained that physical sneakers tied to these digital NFTs would be available in Q1 of 2023. He added that this particular drop is targeted toward non-Web3 natives, noting that users have the option to submit their physical shipping addresses upon purchase.

“We expect 80% of our users to be non-crypto holders. If they wish to submit their data, they can. It would be ideal for NFT owners to input their shipping data immediately upon purchase, so the items are shipped automatically,” he said.

“7220 NXTG3NZ” NFT digital sneaker drop. Source: nxtg3nz

In addition, Malki noted that NXTG3NZ might implement a first-come, first-served system. This would mean that a top-tier group of NFT holders could claim their physical sneakers but must choose their item and redeem it immediately. If this isn’t properly facilitated, another user could come forward to claim the physical item. Malki said:

“NFTs are cutting edge and we are all trying to innovate. There are no blueprints for this process. Brands and companies are interested in working on phygital projects, but there is still a lot of risk involved.”

Although this may be the case for some phygital projects, others claim to have found successful strategies. For example, Charlotte Shaw, chief marketing officer of BlockBar — an NFT project offering digital and physical wine founded in 2021 — told Cointelegraph that the firm offers NFT owners storage, insurance, a marketplace for resales and global shipping.

“Each BlockBar NFT corresponds to an actual physical bottle of wine or spirit, which bottle owners can resell, collect, gift or at any time ‘burn’ in exchange for the physical bottle,” she said.

Shaw elaborated that physical bottles are shipped from BlockBar’s facility in Singapore and can be redeemed via the BlockBar website. “When you redeem your bottle, you will be ‘burning’ the digital version in order to receive the physical version [one is exchanged for the other], which means one less digital NFT will exist. When you redeem, you will also be asked to enter your shipping address and you will need to be in full compliance of your jurisdiction,” she explained.

Image from the BlockBar collection. Source: BlockBar

According to Shaw, no challenges have been associated with redeeming physical BlockBar NFTs. However, collecting user information when NFTs are purchased creates less of a decentralized platform. Yet this may be the norm when it comes to ensuring NFT holders receive physical items. Brian Trunzo, metaverse lead at Polygon studios, told Cointelegraph that capturing user information is necessary for phygital projects. 

Fortunately, solutions are being developed to ensure greater privacy for NFT holders disclosing personal information. For example, Justin Banon, co-founder of Web3 commerce layer Boson Protocol, told Cointelegraph that “doxing” oneself is a big concern for Web3 natives.

To solve this dilemma, Banon explained that Boson Protocol had created a decentralized application that serves as an end-to-end encrypted messaging solution. “This ensures buyers only have to share private information with the seller and no other parties,” he said.

Ner-David also noted that Vinsent is currently working with the cross-chain NFT minting platform NFTrade to devise a solution for the two previous phygital drops. For example, regarding the storage of physical wine bottles, Ner-David mentioned that a period of time would be included within the cost of the NFT to cover storage fees. “We would then be able to communicate with the NFT holder that costs will accrue if the NFT remains unclaimed. This would all be incorporated into the NFT metadata.”

Physical NFTs are here to stay

Challenges aside, industry experts believe that phygitals will play a major role for brands and consumers moving forward. For instance, Banon believes physical NFTs will lead the way for Web3 loyalty programs. 

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While companies like Starbucks have already started to implement loyalty programs using NFTs, Banon mentioned that physical NFTs would soon become a part of these models:

“NFTs and Web3 technology enable brands to create ‘programmable loyalty commerce’ applications and programs. Where customers receive NFTs for performing target behaviors such as purchasing, engaging, and staying loyal, these loyalty NFTs can then unlock access to digital, physical and experiential assets.”

Although innovative, Akbar Hamid, co-founder of Web3 diversity project People of Crypto Lab, told Cointelegraph that there is a long road ahead in terms of solving the challenges and logistics involved with offering physical NFTs within fashion, retail and luxury consumer goods:

“There can be challenges with fulfilling utility for a much larger drop when you are talking about physical items attached to digital. This is also the case if you are considering tradeability and someone beyond the original purchaser redeeming the utility and physical good. Many brands don’t have the infrastructure or team to monitor this and that is key because we have to ensure the utility is delivered to the end user.”

Due to concerns such as these, Hamid explained that it might be best for companies doing NFT drops to work closely with brands and buyers to ensure that utility is redeemed efficiently.

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LG Electronics’ latest partnership seeks to bring interoperable metaverse platforms to TVs

The partnership hopes to bring the Metaverse directly into the living rooms of viewers.

South Korean tech giant LG Electronics announced that it has teamed up with Oorbit, a cloud-based technology platform and PIXELYNX, a company building an integrated music, gaming, and Web3 ecosystem, to bring the metaverse directly into the living rooms of viewers.

The collaboration is set to allow viewers to be able to explore interconnected virtual worlds, concerts, and AI multiplayer games through their LG TVs, making it easier for consumers to interact in the Metaverse. 

According to the Jan 4. press release sent to Cointelegraph, users will be able to access “super high fidelity interconnected virtual worlds” and experiences including virtual concerts and AI generative multiplayer games. 

Pooya Koosha, the chief technology officer and Oorbit co-founder shared: 

“Our proprietary technology is the connective tissue that links virtual worlds together and makes it easy for developers and brands to bring their experiences into the metaverse. Scaling our technology for millions of LG TV customers is the next step in making the metaverse accessible for all.” 

Related: An overview of the metaverse in 2022

In Dec. 2022, Cointelegraph reported that digital entertainment, blockchain, and gamification company Animoca Brands, had secured a majority stake in the Los Angeles-based music Metaverse gaming platform, PIXELYNX. 

In March 2022,  LG Electronics also officially updated its business development goals to include cryptocurrency and blockchain-based software. A local South Korean news platform reported that LG had added two distinct crypto-related objectives during its annual general meeting. The objectives included “the development and selling of blockchain-based software” and “the sale and brokerage of cryptocurrency.” 

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Car Manufacturer Maruti Suzuki Launches Metaverse Showroom Experience in India

Car Manufacturer Maruti Suzuki Launches Metaverse Showroom Experience in IndiaMaruti Suzuki, one of the biggest car manufacturers in India, has announced that it is taking its customer retail experience to the metaverse. The company announced on Jan. 1, it would launch a VR (virtual reality) network for its Arena showroom series, allowing its users to experience the Maruti Suzuki Cars online or via authorized […]

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