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Neal Stephenson on the metaverse: ‘It’s happening in a different way’

Author Neal Stephenson said that many Web3 problems come from projects wanting to financialize everything very quickly.

Bestselling author Neal Stephenson spoke with Cointelegraph at the Paris Blockchain Week 2023, discussing various topics, including problems within the current Web3 ecosystem and the metaverse — a term Stephenson coined in his 1992 book titled Snow Crash. 

According to Stephenson, many of the current problems within the space come from people wanting to "financialize everything too fast." Stephenson pointed out that many see the goal of getting lots of money and are eager to get to it. This leads to skipping over important steps that are necessary. The writer explained that: 

“You know, financial institutions emerged slowly over time out of existing markets, and businesses that were functional, and they were making money for people. And then, over time, people constructed banks and stock markets and so on.”

According to the author, this approach skips a very important part which is building a stable economy first. Stephenson believes that this accounts for all the volatility seen within the markets. "And so, I'm more focused on trying to help people build valuable experiences, I guess. Then, the financial industry will take care of itself, but we don't start with the financial industry," he explained.

Author Neal Stephenson with Cointelegraph's editor-in-chief Kristina Lucrezia Cornèr

When asked about how the metaverse evolved after he coined the term back in his 1992 book Snow Crash, Stephenson said that while his idea of the metaverse’s potential hasn’t changed, new technologies make its execution different from his initial thoughts. He explained that: 

“I think my idea of what it could be hasn't changed very much, but the technology has changed. So, it's happening in a different way from what I thought.”

According to the author, people are now talking about the metaverse because of the current technological building blocks that are readily available. “We have very cheap, high-quality three-dimensional graphics, and we have game engines that are incredible but free to use,” he said. In addition, Stephenson also explained that current network technologies support these kinds of experiences.

Related: Paris Blockchain Week 2023: Latest updates by Cointelegraph

Stephenson also believes that one of the things that contributed to the development of the metaverse and Web3 is the realization that Web2 has a lot of issues. “We need to come up with a new thing. And yeah, it took a lot of hard-won experience for us to, for that to become generally understood,” he said.

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‘Metaverse’ Term Creator Neal Stephenson Not Bullish About Massive Adoption of Virtual Worlds

‘Metaverse’ Term Creator Neal Stephenson Not Bullish About Massive Adoption of Virtual WorldsNeal Stephenson, ostensibly the first to coin the term “metaverse,” issued his opinion about the future of the adoption of virtual worlds. The sci-fi writer and co-founder of Lamina1, a blockchain metaverse company, believes that building experiences that millions of people consider worth having in virtual worlds is quite difficult, hampering the adoption process of […]

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‘Father’ of the Metaverse Neal Stephenson launching Metaverse blockchain

At LAMINA1, Neal Stephenson will focus on “helping get artists and other value creators paid properly for their work, helping the environment [...] and seeing a truly open Metaverse get built” noted co-founder Peter Vessenes.

Neal Stephenson, the author who coined the term “Metaverse” 30 years ago is launching a Metaverse-focused blockchain project called LAMINA1.

He has also revised his vision for the Metaverse stating the experience is likely to be geared more toward flat 2D screens and rather than virtual reality or augmented reality tech such as headsets and lenses, as in the model posited by Meta and Microsoft.

Stephenson is a popular speculative fiction author who explored the concept of a virtual reality world called the Metaverse in his sci-fi novel Snow Crash in 1992. Outside of writing the 62-year-old also served as the chief futurist for an augmented reality (AR) firm called Magic between 2014 and 2020.

According to a June 8 announcement from OG crypto investor and former Bitcoin Foundation chairman Peter Vessenes, Stephenson and he have co-founded a new layer-1 blockchain called LAMINA1 that they hope will act as the “base layer for the Open Metaverse.”

“A place to build something a bit closer to Neal’s vision — one that privileges creators, technical and artistic, one that provides support, spatial computing tech, and a community to support those who are building out the Metaverse,” Vessenes wrote, adding that the network will “probably” be carbon negative.

Specific details on the project are sparse at this stage, however Ethereum co-founder Joseph Lubin marks a notable name on the project’s list of early investors.

Commenting on what the co-founders' roles will be at LAMINA1, Vessenes stated:

“Neal brings his vision, wisdom, experience, and some core goals: helping get artists and other value creators paid properly for their work, helping the environment [...] and seeing a truly Open Metaverse get built instead of seeing the Metaverse vision co-opted by monopolies.”

Vessenes noted that he will be focused on getting the blockchain off the ground quickly as he works to get “the necessary governance, technology, node operators, IP partners, artists, business partners, and funds up and running."

Stephenson’s 1992 novel depicts the Metaverse as a virtual urban environment that is accessed via a worldwide fiber-optic network and VR headsets. There are themes of social inequalities, centralized control, and constant advertisements while the concept of virtual real estate also features in the book.

Stepheson shared some musings about the Metaverse on Twitter earlier today, as he predicted that much of the Metaverse will be created for screens and not VR headsets.

Stephenson noted that when he first wrote about it three decades ago, he didn’t foresee high-quality video games rolling out to consumers on a mass scale in the future.

“Thanks to games, billions of people are now comfortable navigating 3D environments on flat 2D screens. The UIs that they've mastered (e.g. WASD + mouse) are not what most science fiction writers would have predicted. But that's how path dependency in tech works.”

The author went on to add that modern game development is still geared around screens for both the developer and the consumer, and that if anything, a hybrid approach for the Metaverse that covers both 2D screens and AR/VR tech will be utilized, as opposed to purely VR.

“We fluently navigate and interact with extremely rich 3D environments using keyboards that were designed for mechanical typewriters. It's steampunk made real. A Metaverse that left behind those users and the devs who build those experiences would be getting off on the wrong foot,” he said.

Related: Metaverse tokens up 400% year on year despite altcoin bloodbath

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