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Bitcoin Difficulty Increases for Third Time in Six Weeks, Miners Remain Undeterred With High Hashrate

Bitcoin Difficulty Increases for Third Time in Six Weeks, Miners Remain Undeterred With High HashrateOn March 23, 2023, bitcoin experienced another difficulty increase, following two previous rises in the last month, jumping 7.56% higher. Currently, bitcoin miners have not been deterred by the increases, as the network hashrate has been coasting along at 346 exahash per second (EH/s). Bitcoin Hashrate Remains High Despite Recent 7.56% Difficulty Rise As of […]

$500M WBTC Burned in the Wake of Coinbase’s Delisting Move

Ordinal Inscription Collections on Bitcoin Blockchain Grow as Creators Monetize Art

Ordinal Inscription Collections on Bitcoin Blockchain Grow as Creators Monetize ArtWith more than 150,000 Ordinal inscriptions on the Bitcoin blockchain, there are now numerous collections as creators and artists have found a new way to monetize their artworks via blockchain technology. In the past month, people have launched collections such as Ordinal Punks, Ordinal Penguins, Bitcoin Shrooms, Inscribed Pepe, Planetary Ordinals, Based Apes, Satoshi Punks, […]

$500M WBTC Burned in the Wake of Coinbase’s Delisting Move

ZED RUN founder envisions user narrative-driven Metaverse

The creators behind ZED RUN launched their first Metaverse title on June 13, featuring fully-customizable user avatars and 3D world built using the Unreal Engine.

Chris Laurent, the founder of the popular-digital horse racing game ZED RUN, envisions a future where people will spend their free time developing their own unique narratives within the Metaverse. 

This virtual world will contain a mix of gaming, entertainment, and social experiences underneath an overarching storyline, he believes.

“My perception of the metaverse isn’t just a meeting [of people], it's coming home after work and not turning on Netflix, but seeing what happens to yourself and your friends in some type of storyline that is flexible.”

The ZED RUN founder spoke to Cointelegraph following the launch of its first Metaverse platform, Human Park, on June 13. It features fully-customizable user avatars and an aesthetically pleasing 3D world built using the Epic Games’ Unreal Engine, the same platform used in top gaming titles such as Fortnite and Borderlands.

In an interview on launch day, Laurent and his team at Virtually Human Studio (VHS Labs), including Human Park executive producer Steven Na and Rick Pearce of Spectre Studios, stressed that Human Park was different from other Metaverse projects as it focuses on story-telling rather than just plopping users into a 3D world to roam around aimlessly.

“We are storytellers at heart, so we're here to empower players to tell their own stories. In this way, we believe we will be transforming the way people engage with and express themselves in this new internet we are all building,” said Pearce, co-founder and creative director of Spectre Studios.

Steven Na told Cointelegraph that they didn’t want to create a platform that white-boxed users into particular gaming experiences.

“We really want to empower users to tell their own story within the metaverse, so we don't want to be heavy-handed and say like, hey, you're going to play RPG, and that's the metaverse, or you're going to play a sandbox game, and that's the metaverse.”

Laurent added that the Metaverse will offer “many different types of game experiences, entertainment, and social environments.”

Related: US trademark filing hints at Arizona State University planning classes in the Metaverse

“Much like you would see if you look at something like Roblox or Minecraft or even Fortnite where they're almost like a social platform,” he added.

When asked whether the vision companies such as Meta and Microsoft have laid out for the Metaverse, such as virtual-reality powered work meetings, or entire businesses run out of the virtual world, will come true, Laurent said he believes anything is possible at this stage.

“[In regards to] the experimentation some of these bigger entities are making, obviously, they're doing it for a reason, and we can't ignore that, so our theory is that weird stuff is going to happen in the space.”

The launch of Human Park on June 13 has been accompanied by the drop of its first themed release. Season Zero, a retro-cyberpunk world, will come with limited-time-themed NFT drops. The game is free-to-access, with optional gameplay modes that can be accessed by user-owned NFT avatars and wearables.

$500M WBTC Burned in the Wake of Coinbase’s Delisting Move

Blockchain metaverse ecosystems gain traction as brands create digital experiences

Blockchain-based metaverse environments allow brands to offer more user benefits, such as increased interactivity and ownership of virtual items, but will it catch on?

Billion-dollar companies are taking the Metaverse by storm as consumers have shown heightened interest in virtual, interactive, three-dimensional experiences that take place online. 

While the “Metaverse” is still a new concept, research firm Strategy Analytics found that the global Metaverse market is forecasted to hit nearly $42 billion by 2026. This very well may be the case, as a handful of businesses including Nike and Walmart have begun exploring consumer experiences in metaverse environments.

NFT utility for brands launching in the Metaverse

To understand how and why brands are leveraging the Metaverse, it’s key to point out the role that NFTs, or nonfungible tokens, play within these ecosystems. While the year 2021 saw an influx of NFTs, the rise of the Metaverse is predicted to highlight the importance of utility behind NFTs.

Adrian Baschuk, founding partner at Ethernity Chain — an authenticated and licensed NFT platform — told Cointelegraph that every brand, company and notable figure will eventually have a metaverse and NFT integration:

“This is the "Myspace days" of the NFT-metaverse interactivity layer. Just as every company and individual has adopted some form of social media, this will also be the case for NFTs and the Metaverse.”

Given this, Baschuk shared that Ethernity recently brought its IP to The Sandbox, a blockchain-based metaverse ecosystem. Specifically speaking, Ethernity has acquired a desirable plot of land in The Sandbox to host a gallery and fully licensed NFT store. Baschuk explained that this will allow The Sandbox users to purchase Ethernity NFT wearables and collectibles.

According to Baschuk, these wearable NFTs include athlete jerseys, which will be used to dress and provide special powers to The Sandbox avatars. “Dallas Cowboys’ Zeke and Dak will kick this off, as the players’ wearable jerseys and shoulder pads will boost a user's avatars’ skills and powers,” he said.

While this specific example may appeal to The Sandbox gaming community, the concept behind it is universal for brands entering the Metaverse. For instance, Baschuk explained that NFTs within virtual ecosystems allow for companies to monetize assets across a blockchain network, enhancing interactivity for consumers and fans.

To put this in perspective, consumer electronics giant Samsung recently announced that it will have a virtual replica of its New York physical store located within Decentraland, another leading metaverse ecosystem. The store, known as the “Samsung 837X shop,” will be accessible in Decentraland for a limited time.

Samsung 837X shop in Decentraland. Source: Samsung

A Samsung spokesperson told Cointelegraph that establishing Samsung 837X as a metaverse brand will provide limitless possibility for consumers to connect with Samsung and its products in an immersive way:

“In our metaverse, the brand pillars of sustainability, customization and connectivity will come to life in experiences that showcase the cutting-edge technology embedded in the Samsung family of products. This virtual hub will become a place for our community to celebrate the convergence of technology, art, culture, fashion and music.”

Samsung’s spokesperson further mentioned that Decentraland specifically gave the company a platform to enable a true Web3 metaverse experience. They noted that the Samsung community wanted a metaverse store to feature interactive quests that would allow participants to earn wearables like NFT badges or opportunities to win exclusive Samsung branded clothing for avatars.

Samsung 837X wearables in Decentraland. Source: Samsung

Overall, Samsung explained that its 837X store will serve as a foundation for the future, which will offer significant utility to its visitors. In turn, the company is looking at ways in which badges earned at 837X will offer access and utility for future events and experiences in its virtual space. “In the future, it’s our hope that everyone who visits our world will be able to enhance their online experience in the metaverse and their real-world experience with Samsung products,” commented Samsung’s spokesperson.

While Samsung was one of the first major brands to launch a virtual store in Decentraland this year, other organizations are following suit. Most recently Tennis Australia, the organizer of the Australian Open (AO), partnered with Decentraland to host the AO in the metaverse. This virtual environment contains key areas in Melbourne Park, including the Rod Laver Arena and Grand Slam Park. AO Decentraland 2022 will take place Jan. 17–30, mirroring the in-real-life tournament schedule.

An avatar watching the Welcome Address at the AO in Decentraland. Source: Decentraland

Ridley Plummer, Tennis Australia NFT and metaverse project lead, told Cointelegraph that it was a natural progression for the event to expand into the metaverse. Plummer shared that this was also the case due to border closures brought about by the COVID-19 pandemic, which has made it more difficult for fans to attend the event in person:

“We can only have a certain number of people in the area and the arenas, so we are bringing the AO to the world by allowing fans to partake in a virtual, interactive experience on Decentraland. This will enhance our fans’ viewing experience at home from their television by providing users with a more voyeuristic look at what’s happening at Melbourne Park.”

Plummer elaborated that AO’s metaverse environment features entertainment hubs where fans can watch replays of tennis matches, along with historical footage of past tournaments. He noted that during the final weekend of the event, fans will have access to behind-the-scenes footage that will show players during practice sessions and more.

Ariel image of the AO arena in Decentraland. Source: Decentraland

Plummer added that users on Decentraland can walk around Melbourne Park with their avatars to collect wearables and play virtual games to earn NFTs. “There are items and branding we can add within Decentraland that enhance experiences for our partners as well from a play-to-earn perspective. We have a series of gamification within Decentraland.”

Blockchain-based metaverse offers more, but will the mainstream catch on?

Given the unique experiences NFTs can bring to consumers and fans, it’s equally important to highlight the benefits offered by a blockchain-based metaverse ecosystem. For instance, while many brands have started to engage users through connected environments, blockchain networks enable digital asset ownership while demonstrating the true power of Web3.

Elaborating on this, Adam De Cata, head of partnerships at Decentraland, told Cointelegraph that the difference between a blockchain-based metaverse and a non-blockchain metaverse is interoperability:

“When it comes to interoperability and what this means to users in blockchain, it can provide countless utilities and benefits. You can buy your digital garments, trade and sell them and receive these funds via crypto (that can be transferred into fiat if need be). As a creator, you can receive a trailing commission on wearable sales too.”

De Cata added that open source platforms like Decentraland further allow users to connect their digital wallets to the platform to access particular builds and scenes that might be exclusive to a particular NFT they already hold: “We are still in the infancy of exploration, and it’s exciting to think of the possibilities moving forward with Web3.”

In regards to interoperability, Sebastien Borget, co-founder of The Sandbox, told Cointelegraph that the Metaverse enables a digital economy, noting that a true virtual ecosystem should allow for an avatar to be used across a variety of platforms: “The Metaverse means that your avatar can function across a myriad of virtual worlds, with the same identity. This is only possible through blockchain technology, which puts the users in control of their identity, data and currency.”

Borget further remarked that virtual worlds have existed for over 20 years, adding that many current metaverses are just centralized platforms:

“The value centralized platforms bring by creating or being present is locked into the platform, and even worse, captured mostly by the platform rather than going back to the users. For me, the Metaverse’ true potential can only happen if there is a technology that supports this digital economy and users' sovereignty.”

Yet while blockchain-based metaverse environments are capable of offering more to both companies and their users, the question as to whether this concept will catch on with the mainstream remains. De Cata remarked that he is optimistic about mainstream adoption, noting that Decentraland has seen an almost equal number of guest wallets and users with existing digital wallets utilize the platform. He shared that he is looking forward to the feedback from the AO event. “I’m keen to see what happens during the course of the AO on Decentraland. There is just enough market research to find out the retention rate and user experience for events like the AO, and if these users are crypto native or not.”

It’s also notable to point out that Samsung shared that the company has had an overwhelmingly positive response from visitors coming to Samsung 837X. “Based on the response we’ve received, we’ve seen attendance to Samsung 837X from both experienced users and new explorers alike. For us, that’s very exciting.”

Will metaverse experiences replace real life?

Metaverse experiences may be the next big innovation for brands and users, but some may be wondering if virtual environments will replace real-life experiences entirely. After all, this could very well be the case due to the advanced capabilities provided within blockchain-based metaverse environments.

For instance, while NFT utility has been brought to life through the Metaverse, the trillion-dollar e-commerce sector is being disrupted overall. To understand the scope of this, Justin Banon, co-founder of Boson Protocol — a decentralized commerce protocol — told Cointelegraph that brands are ultimately seeking commerce opportunities. “The whole point of the Metaverse is that it's programmable and gameable, therefore offering full capabilities for a new wave of commerce.”

In turn, Banon explained that Boson Protocol has purchased one of the largest plots of land in Decentraland to host virtual shops that allow for NFT wearables to be purchased and then redeemed for physical items either online or at store locations. For example, Boson Protocol recently launched a virtual store with DressX, a retailer for digital fashion clothing, allowing the company to sell items to users in the metaverse that can be redeemed for physical versions. “We are getting more demand for Web3 features, like "digiphysical" offerings. There is no longer the demand for vanilla e-commerce,” he remarked.

Boson Protocol's DressX shop in Decentraland. Source: Boson Protocol 

While this may be, De Cata commented that time spent in the Metaverse depends on individual users:

“Metaverse events will be complementary to real-life events and experiences. We are already seeing a blended mix of both. Social content is key in the digital age we live in. I draw from the tech adoptions curves — the early adopters may spend increasingly more time in the Metaverse whereas the late majority less time.”

Although it’s hard to predict the future traction of the Metaverse, industry experts remain confident that all brands will eventually adopt a metaverse model. Borget commented that he expects this trend to accelerate because brands are looking for new ways to engage with users digitally. “It makes sense for brands to give more value back to the users directly, rather than spending on advertising,” he remarked. And De Cata added that although “the Metaverse” is trending as a topic, he believes that these virtual worlds are just an extension of social media platforms:

“The Metaverse allows us to connect with like minded individuals in a way that we don’t currently get from swiping up and down in a mobile app. For the crypto community, interoperability is key. For non-crypto users entering these environments, it’s clear that they are enjoying them now more than YouTube.”

$500M WBTC Burned in the Wake of Coinbase’s Delisting Move

KuCoin launches virtual office in the Bloktopia metaverse

According to the exchange, the meta office will allow users to decorate cyberpunks, interact with virtual furnishings, as well as chat and speak to each other in the virtual environment.

Crypto exchange KuCoin has announced it will be opening a virtual office inside the skyscraper from the decentralized metaverse Bloktopia.

In a Nov. 2 announcement, KuCoin said it would be joining the metaverse by launching an office inside Bloktopia’s platform, designed as a skyscraper. The virtual building has 21 different levels in recognition of the total supply of 21 million Bitcoin (BTC) and is expected to house other content creators including Polygon and Avalanche.

According to the exchange, the meta office will allow users to decorate cyberpunks, interact with virtual furnishings, as well as chat and speak to each other in the virtual environment. KuCoin has seemingly adopted a metaverse-friendly business model, offering support for Bloktopia’s native token BLOK as well as the utility token for Dreams Quest (DREAMS), a blockchain-based gaming platform aiming for a metaverse-based economy.

KuCoin "coming soon" posters in the metaverse. Source: KuCoin

In the last week, major corporations including Facebook, Microsoft, and Nike have all announced their intentions to join the metaverse. Facebook officially rebranded to become Meta, Microsoft updated its Teams and Xbox gaming console services as part of its metaverse plans, and Nike’s job postings showed the apparel company was hiring a virtual shoe designer.

Related: KuCoin encourages greener crypto mining with proof-of-work pool

Whether crypto firms will follow KuCoin’s example in establishing a virtual office space for users remains to be seen, but Facebook chief product officer Chris Cox spoke at Web Summit 2021 today on how the environment could be better suited for some companies:

"I started having my staff meetings in workrooms, and the reason that it’s better for us is that you get to see body language and space audio which means you can talk over each other. You can use your hands which is a huge part of how you communicate, and then you can lean in and sort of change your attention based on posture which is a lot of how we have a meeting with the group.”

Launched in 2017, KuCoin reported it had 10 million users as of August. Last year, hackers stole roughly $275 million from the exchange before it was able to recover the majority of the funds.

$500M WBTC Burned in the Wake of Coinbase’s Delisting Move

Facebook announces $50M investment fund tasked with developing its virtual metaverse

Facebook has slated $50 million to be spent over the next two years through its XR Programs and Research fund.

Facebook has announced it will allocate $50 million to a two-year fund tasked with beginning work on realizing the firm’s vision for a virtual metaverse.

A Sept. 27 announcement articulates Facebook’s roadmap for building its metaverse, with the funding slated to back “global research and program partners” looking to build out the platform in addition to internal research.

The metaverse won’t be built overnight by a single company. We’ll collaborate with policymakers, experts and industry partners to bring this to life,” emphasized the announcement.

The Metaverse will allow people to interact with one another, digital objects and the physical world through their avatar in a virtual environment. Funding will be disbursed through Facebook’s XR Programs and Research Fund.

Rumors of Facebook's plan to build out a virtual metaverse began circulating in June, with the firm announcing the formation of an executive team tasked with overseeing the project the following month.

In its latest announcement, Facebook asserts that its metaverse “is not necessarily about spending more time online — it’s about making the time you do spend online more meaningful.”

Despite the $50 million investment fund, Facebook believes it will take more than a decade until a comprehensive version of its metaverse will be live and featuring a wide array of products and services.

To ensure its metaverse is deployed in a way that is ethical and inclusive, Facebook has also partnered with multiple universities and non-profit organizations representing minority groups, including Women In Immersive Tech, Africa No Filter, The University of Hong Kong, and the National University of Singapore.

Related: New industry, new rules: Building the Metaverse without bias

As Facebook moves to mobilize capital to begin developing its metaverse, crypto developers have already made strides in building out decentralized and interoperable metaverses of their own.

Decentraland’s open-world metaverse comprises a decentralized community-owned virtual world built on the Ethereum blockchain. Users can build 3D environments, create avatars, or showcase a range of digital content which can be monetized.

Similarly, the Sandbox is an NFT-powered game in which players can buy digital plots of land and create gaming experiences on top of them to share with other users.

$500M WBTC Burned in the Wake of Coinbase’s Delisting Move