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Doctors turn to Apple’s Vision Pro headset to practice surgery amid cadaver shortage

Veyond Metaverse aims to mimic the traditional cadaver experience in visceral detail with Apple’s mixed reality device.

Veyond Metaverse, a medical technology company, recently announced that its medical telepresence platform would expand its footprint to the Apple Vision Pro. 

The company’s real-time translation and remote communication services were previously used on traditional virtual and augmented reality headsets to conduct what it claims to be the world’s first “digital surgery” in 2023.

With the addition of Apple’s recently released Vision Pro headset, Veyond Metaverse appears to be entering the high-end medical telepresence market at a time when the need for new doctors exceeds the global cadaver supply.

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Virtual Reality Metaverse Altcoin Soars Over 24% in a Day As the Crypto Project Teases New Apple Vision Pro App

Virtual Reality Metaverse Altcoin Soars Over 24% in a Day As the Crypto Project Teases New Apple Vision Pro App

An under-the-radar virtual reality metaverse altcoin teased an upcoming app release on the new Apple Vision Pro headset and surged by more than 24% in a matter of hours on Friday. Victoria VR (VR) is a blockchain-based virtual reality metaverse powered by the 3D creation tool Unreal Engine. The massively multiplayer online role-playing game (MMORPG) […]

The post Virtual Reality Metaverse Altcoin Soars Over 24% in a Day As the Crypto Project Teases New Apple Vision Pro App appeared first on The Daily Hodl.

Bitcoin falls below $100K following Donald Trump imposing import tariffs

Roblox CEO ‘dreams’ of in-game cross-platform NFTs and digital objects

Roblox founder and CEO David Baszucki expects top brands and celebrities to take charge and play a key role in making the "dream" of cross-platform NFT come true.

The frontman of the popular virtual universe game Roblox, David Baszucki, has said he ‘dreams’ of having the ability to move nonfungible tokens (NFTs) and digital objects across multiple platforms. 

Following the company's Q3 2023 earnings call, Roblox founder and CEO Baszucki spoke about the role major influencers play in fueling the widespread adoption of NFTs and digital collectibles in a recent CNBC interview. He believed in the idea of users being able to move their collections across non-native platforms:

“There’s a bit of a dream here about objects and NFTs moving from platform to platform.”

For example, Baszucki stated that A-list celebrities such as Elton John could sign up on Roblox and make and sell limited edition collectibles like capes for charity. These types of collectibles could go off the Roblox platform as an NFT and could be sold in other marketplaces.

“What we do expect is that creators, whether it’s Elton John or Nike or someone else making a digital item, that they would play a key role and have a fair amount of control in that process,” Baszucki concluded.

Roblox’s latest earnings call revealed a loss in Q3; however, the company recorded a 20% year-over-year growth in booking estimates on higher in-game spending and the total number of users.

Related: MultiversX eyes metaverse scalability as CEO sheds light on spatial computing

Baszucki’s growing interest in NFTs resonates with overall market sentiment as blockchain analytics company Nansen reported spike in November NFT sales volumes.

In terms of NFT collections, Bored Ape Yacht Club (BAYC) had the highest trading volume in the last 30 days. The BAYC collection had a volume of 35,226 ETH, or around $66.7 million. NFTGo’s data also showed that there was a 12% increase in NFT traders during that timeline.

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Meta Q2 earnings: Reality Labs losses top $7.7B year to date

Meanwhile, Meta's metaverse-building business has racked up around $21 billion in losses since the start of 2022.

Meta's metaverse-related losses topped $3.74 billion over the second quarter with the Big Tech player spending $7.7 billion on its virtual reality business so far in 2023.

Its second-quarter 2023 results released on July 26 saw Meta report an 11% revenue gain compared to the same quarter last year, totaling $31.9 billion.

Its metaverse-focused Reality Labs revenue topped $276 million, its lowest in two years and a nearly 40% drop compared to Q2 2022.

Meta's segment results in millions since Q2 2021 with added highlights on Reality Labs' Q2 2023 revenue and operating losses. Source: Meta

On an earnings call, Meta's financial chief Susan Li said Reality Labs' revenue drop was due to lower sales of its Quest 2 virtual reality (VR) headset. The department's expenses were up 23% to $4.0 billion partly caused by a growth in staffing costs.

Reality Labs' operating losses are set to increase through 2023, Meta said. It cited VR-related product development efforts and further investments in its metaverse as the reason for the losses extending.

On the call, Meta chief Mark Zuckerberg said the firm is focusing on artificial intelligence "in the near term and the metaverse over the longer term."

He reiterated Meta is "fully committed" to its metaverse alongside its AI investments and said the two areas are "overlapping and complementary."

He added its AI model Llama is being used to build a number of products that will help users "create worlds and the avatars and objects that inhabit them as well" and said he would share more later in the year.

Related: ‘Already explored’ — Apple Vision Pro fails to impress Mark Zuckerberg

Meta's stock price jumped on the earnings and is up over 7% in after-hours trading to around $320 according to Google Finance data. Meta shares have gained nearly 140% year-to-date but are still off from their September 2021 all-time high of over $378.

Meta's stock price spiked to over $320 in after-hours trading on July 26. Source: Google Finance

Zuckerberg mentioned its July 6 launched platform Threads was “seeing more people coming back daily than I’d expected” and said Meta was focused firstly on Threads user retention, then growth and would later focus on monetizing the platform.

The comments come the same day as a July 26 report from data analytics firm Similarweb that claimed Threads users have declined 60% from launch.

Threads peaked at 49 million daily active users on July 7 but fell to 12.6 million daily active users by July 23 with users spending less than five minutes a day on the app over the past week.

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‘Extended reality’ to create 860K jobs by 2025: EU Commission

The European Commission has laid out its plans for becoming a “world leader” in Web 4.0 and the Metaverse.

The European Commission has tipped “extended reality” — technology that enables people to interact with virtual worlds — will create as many as 860,000 jobs in Europe by 2025. 

Extended reality or XR is an umbrella term for immersive technologies including virtual reality, augmented reality and mixed reality, and is a “major technology enabler” for virtual worlds, said the Commission on July 11.

“The impact on employment is expected to be highly significant,” it said, noting that another 1.2 million to 2.4 million jobs would be directly or indirectly created in other sectors by 2025.

However, the Commission noted that today, most of the innovation around the Metaverse occurs in the United States, China and South Korea.

“Contrary to these countries, in the EU there are no tech giants to lead the investment in the development of virtual worlds over the next decade.”

Most of the AR/VR market activity in Europe focuses on gaming, media and entertainment, but there’s “much room” for other applications, including retail, healthcare, military and defense, and manufacturing.

The Commission noted that virtual worlds, enabled by these XR devices, are one of the technologies enabling the “next generation” of the world wide web — Web 4.0 — where physical and digital objects come together in virtual environments in real-time.

“We are at the onset of a major technological transition, Web 4.0. Virtual worlds are an important enabler of Web 4.0 that can significantly revolutionize the daily lives of people and open a wide range of opportunities in many business and industrial ecosystems,” it said.

Some examples included using virtual worlds to train surgeons for complex medical procedures, using “digital twins” to preserve cultural heritage buildings, or even, using 3D models to solve global warming.

In its working document submitted to the European Parliament, the Commission proposed its plan to become a “world leader” in Web 4.0 and the Metaverse.

Related: EU blockchain sandbox unveils first 20 use cases after wave of applications

“Today, Europe throws its hat in the ring to become a world leader in Web 4.0 and virtual worlds,” said Thierry Breton, the European Commissioner for Internal Market.

A total of 10 actions have been proposed by the Commission to achieve this, including attracting specialized virtual world talent to the region, creating regulatory sandboxes to test novel ideas and developing global standards for interoperable metaverses.

“Europe has what it takes to lead the next technological transition: innovative start-ups, rich creative content, and industrial applications, a strong role as a global standard-setter, and an innovation-friendly and predictable legal framework,” added Breton.

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Apple confirms acquisition of AR startup Mira following Vision Pro launch: Report

While Apple Vision Pro comes with features geared toward personalized virtual reality, Mira’s headsets are purpose-built for industrial applications.

Just a day after launching a new virtual reality (VR) product line, Apple Vision Pro, the tech giant confirmed the acquisition of Mira, an augmented reality (AR) startup that provides hands-free, smartphone-powered headsets.

On June 7, The Verge reported Apple’s latest acquisition was revealed through a private Instagram post shared by Mira CEO Ben Taft, which Apple later confirmed as accurate to the outlet. Expected to hit the market in early 2024, Apple Vision Pro stands as the most expensive mixed-reality gear — currently being priced at $3,499.

While Vision Pro comes packed with innovations geared toward personalized virtual reality, Mira’s headsets are purpose-built for industrial applications. Current use cases include chemical, steel and food manufacturing, mining services and defense. Other prominent implementations include building AR headsets for Universal Studios in Nintendo World theme parks.

Responding to The Verge’s request for comment, Apple stated:

“Apple buys smaller technology companies from time to time, and we generally do not discuss our purpose or plans.”

Mira reportedly raised $17 million in funding in the past from investors including Blue Bear Capital and Sequoia, however, Apple’s investment for the company’s acquisition remains undisclosed.

According to PrivCo data, Mira had a post-money valuation in the range of $50 million to $100 million as of Jul 29, 2020. Moreover, IPqwery confirms that the company holds 14 patents and 8 trademarks.

Apple has not yet responded to Cointelegraph's request for comment.

Related: Apple’s new headset could put a rocket under metaverse tokens

While Apple decided to explicitly exclude the words “metaverse” or “virtual reality” during Vision Pro’s launch, tech entrepreneurs see the device’s potential to expedite the sub-crypto ecosystem’s adoption.

Along with tech giants, government agencies have also started experimenting with the metaverse. Most recently, the Chinese city of Nanjing inaugurated the China Metaverse Technology and Application Innovation Platform to advance metaverse research and development across the country.

The platform aims to serve as a central hub of resources for metaverse-related endeavors. Other major Chinese cities, including Shanghai, have also launched various metaverse initiatives with the hopes to cash-in annual revenue of 350 billion yuan ($49.6 billion) by 2025.

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Apple’s Vision Pro headset reveal swaps metaverse for ‘spatial computing’

The tech giant finally dropped details of its new pricey mixed-reality headset during the Worldwide Developers Conference, though it made no mention of the word “metaverse.”

Apple’s newly revealed mixed-reality headset, the Apple Vision Pro, has both turned tech-enthusiast heads and raised eyebrows after its unveiling at the WWDC on June 5.

There was however, one glaring omission from the launch — a single mention of the word “metaverse.”

The tech company appears to have taken deliberate steps to call its technology the first “spatial computer.” It will be launched in the U.S. in early 2024, for a hefty retail price of $3,499, and will roll out to other countries shortly after.

The announcement is a firm step away from Microsoft’s Hololens launches and that of Meta’s headsets, which both notably used the term generously in comparison.

Using apps with Apple Vision Pro. Source: Apple

Instead, Apple’s marketing is focused on the words “spatial” and “spatial computing,” as opposed to words such as “metaverse,” “AR” and "VR.”

“Creating our first spatial computer required invention across nearly every facet of the system,” noted Apple’s vice president of the technology development group, Mike Rockwell.

“Through a tight integration of hardware and software, we designed a standalone spatial computer in a compact wearable form factor that is the most advanced personal electronics device ever,” he said.

Looking at photos with Apple Vision Pro. Source: Apple

Back in January 2022, Bloomberg’s Apple tech reporter, Mark Gurman, suggested via Twitter that the firm had no intention of approaching the sector in a similar vein to Mark Zuckerberg’s Meta, particularly relating to the notion of the metaverse.

“I’ve been told pretty directly that the idea of a completely virtual world where users can escape to — like the can in Meta Platforms/Facebook’s vision of the future — is off-limits from Apple,” Gurman said, adding that the firm will place its focus providing a mixed-reality headset intended for use in short bursts for work, gaming, communication, etc.

Apple’s Vision Pro has both augmented reality and virtual reality capabilities, as it can make it look like apps have been projected out into the nearby physical space around the user or provide a fully virtual experience via modes such as Immersive Environments.

“Featuring visionOS, the world’s first spatial operating system, Vision Pro lets users interact with digital content in a way that feels like it is physically present in their space,” the announcement reads.

Related: Tim Cook says Apple will weave AI into products as researchers work on solving bias

Anticipation over Apple’s new headset had some investors hoping metaverse-related tokens would see a meteoric rise; however, a new Securities and Exchange Commissionlawsuit on the same day appears to have spoiled optimism for metaverse-related tokens.

According to CoinGecko, the top-ranked metaverse token Internet Computer (ICP) is down 9.5% over the past 24 hours, while second and third-placed The Sandbox (SAND) and Decentraland (MANA) are also down 12.7% and 11.2% apiece.

Metaverse token prices. Source: CoinGecko

Going further down the list, there are no projects of note with positive price action over that time frame, with the total market cap for metaverse tokens decreasing by 10% to $7.7 billion over the past 24 hours.

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Top metaverse property investments suffer massive losses: Report

Popular metaverse properties, such as Otherdeeds, The Sandbox, Decentraland, Somnium and Voxels, have all depreciated in value over the past year.

Prices of virtual lands on some of the top metaverses have declined significantly from their peak prices of 2022, with most depreciating around 90% in value.

A study published by CoinGecko shows that popular metaverse properties, such as Otherdeeds, The Sandbox, Decentraland, Somnium and Voxels, have all depreciated in value during the period studied, from January 1, 2022, to May 24, 2023.

Metaverse land prices comparison. Source: CoinGecko

As shown above, the most expensive property at the time, Otherdeeds by Otherside, which once sold properties for 5 Ether (ETH), is currently selling at 1.09 ETH, down by 78.2%. The Sandbox and Decentraland properties are also down by 89.76% and 87.88%, respectively.

CoinGecko noted that the cheapest land in the metaverse could be found in Voxels, which sells for 0.16 ETH as of May 24. Voxels’ virtual properties faced a 93.8% loss, as did Somnium. Despite the massive drop in prices, Voxels remains optimistic about a comeback. Its official Twitter account stated:

“We’re number 5! We’re number 5! (It hurts me too, but winters gonna winter, only thing to do is to keep building).”

Tech giants and major economies continue to test the ultimate potential of metaverse through various investments and initiatives.

Related: Chinese city releases policy draft for metaverse industry development

IPhone manufacturer Apple will soon release a mixed-reality headset, which could reignite global interest in the metaverse.

Speaking to Cointelegraph, eToro market analyst Josh Gilbert said the new headset could set the markets ablaze, considering Apple’s proven record of delivering high-quality, market-shifting products. Gilbert stated:

“When Apple does it, they usually do it right.”

According to a report from Apple product soothsayer Mark Gurhman, the new Apple headset is set to launch on June 5.

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Apple’s new headset could put a rocket under metaverse tokens

Metaverse tokens surged earlier this year amid rumors about Apple's new virtual reality headset, will this time be different?

Apple is scheduled to release its highly-anticipated mixed-reality headset in the coming weeks, a development that some believe could breathe fresh life into the metaverse industry.

In January, the native tokens of blockchain-based metaverse projects Decentraland (MANA) and Sandbox (SAND) witnessed significant surges in price, due partly to swirling rumors about Apple’s venture into mixed reality.

This trend was pointed out in a May 15 tweet from independent developer Udi Wertheimer, who in a backhanded comment to the absurdity of influencer-driven memecoins, spoke of the upcoming release as a potential driver of metaverse token prices.

In conversation with Cointelegraph, eToro market analyst Josh Gilbert believes the new headset will set  the markets ablaze, owing in large part to Apple’s proven ability to deliver high-quality, market-shifting products, stating:

“When Apple does it, they usually do it right.”

That being said, the analyst cast some doubts that the launch of the new headset will be the “crucial moment” that would revive metaverse-related cryptocurrencies.

It’s also worth mentioning that while many crypto market participants immediately correlate the concept of virtual reality with “metaverse tokens,” Decentraland is still in the process of building out its VR capabilities and The Sandbox previously told Cointelegraph it has “no immediate or future plans” to build out VR.

Speaking to this point, Gilbert, like many others notes that a fully immersive metaverse experience is probably still a “long way off” especially when looking at the gap between the initial launch of the iPhone and the availability of apps that fully realized the hardware’s potential.

In his view, the performance of metaverse tokens like MANA and Sandbox’s SAND token will be more dependent on the widespread uptake of the metaverse amongst everyday users.

“The bottom line is that we are still very early in the metaverse world, and their performance will rely heavily on the popularity of the Metaverse in the future.

The metaverse and the cryptocurrencies associated with it, including MANA and SAND exploded in popularity during the 2021 crypto bull run as a myriad of projects — backed by seemingly bottomless war chests of venture capital — promised to create groundbreaking immersive virtual worlds for users.

Related: Epic CEO mocks ‘metaverse is dead’ notion — 600M coming to the ‘wake’

Unfortunately, many of those companies — including Mark Zuckerberg’s Meta, which has burned $13.7 billion on research and development in 2022 — have yet to see broad-scale adoption among everyday users.

All-time price chart of Sandbox (SAND) token. Source: CoinGecko

The prices of MANA and SAND are respectively down 92% and 94% from their all-time highs at the time of writing, both of which were reached on November 25, 2021, according to data from CoinGecko.

According to a report from Apple product soothsayer Mark Gurhman, the California-based tech giant’s new headset is set to launch on June 5, marking the first major product release since the Apple Watch in 2015.

Concept render of Apple's rumored mixed reality headset. Source: Antonio De Rosa

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Metaverse division’s $4B loss drags on positive first quarter for Meta

Zuckerberg expects Reality Labs operating losses to increase year-over-year in 2023.

Meta suffered a nearly $4 billion loss from its metaverse unit with Reality Labs in what was otherwise a solid first quarter for the Mark Zuckerberg-led social media empire which posted a final profit of $5.7 billion.

While the $4 billion loss follows a $14 billion loss in 2022, Zuckerberg explained in the earnings report that Reality Labs will likely suffer more losses in the remainder of 2023.

“We continue to expect Reality Labs operating losses to increase year-over-year in 2023,” predicted Zuckerberg.

Meta’s metaverse-focused Reality Labs unit suffered another big loss. Source: Meta

The losses suffered by Reality Labs were however negated by the firm’s developments in its artificial intelligence (AI) segment, the firm’s chief executive explained.

"Our AI work is driving good results across our apps and business. We're also becoming more efficient so we can build better products faster and put ourselves in a stronger position to deliver our long-term vision.”

While Zuckerberg recently labeled AI as the firm’s “single largest investment,” he said Meta’s metaverse ambitions remain a top priority for the firm.

“A narrative has developed that we're somehow moving away from focusing on the metaverse vision, so I just want to say up front that that's not accurate." he said before adding, "we've been focusing on both AI and the metaverse for years now and we will continue to focus on both.”

In addition, Zuckerberg explained that metaverse tech will help its AI visions and vice versa.

“Metaverse technology will also help deliver AI as well. For example, embodying AI agents will take advantage of the deep investment that we’ve made in Avatars over the last several years.”

Related: Zuckerberg’s $100B metaverse gamble is ‘super-sized and terrifying’ — Shareholder

Zuckerberg explained in a Feb. 28 Facebook post that the firm is building a suite of creative and expressive tools that can help “turbocharge” the efficiencies of some of its existing products:

“Over the longer term, we'll focus on developing AI personas that can help people in a variety of ways. We're exploring experiences with text (like chat in WhatsApp and Messenger), with images (like creative Instagram filters and ad formats), and with video and multi-modal experiences.”

Though Zuckerberg stated the firm has “a lot of foundational work to do” before it can provide “really futuristic experiences” for its audience.

Meta stock bounced 11.7% after hours following the news of its better-than-expected first quarter, according to Google Finance:

Meta’s share price bounced back after a strong first quarter. Source: Google Finance

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