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​​Microsoft and Meta partnership brings Office 365 apps to the Metaverse

A suite of Microsoft products will feature in Meta’s new Virtual Reality headset, with Meta CEO Mark Zuckerberg calling it the “virtual office of the future.”

Meta Platforms has partnered with technology giant Microsoft to bring a range of Microsoft Office 365 products into Meta’s Virtual Reality (VR) platform, aiming to entice companies into working in virtual environments.

During Meta’s Connect 2022 keynote on Oct. 11, Microsoft CEO Satya Nadella said its Teams video calling app would integrate with Meta’s “Quest” and newly unveiled “Quest Pro” VR headset allowing people to gather in a virtual space akin to a boardroom.

Familiar Microsoft productivity applications such as Word, Excel, PowerPoint, Outlook, and SharePoint will also be made available within Meta’s VR. Nadella added future functionality would include the ability to stream a ​​Windows Cloud computer to Meta’s headsets.

An image of a Microsoft Teams meeting within a VR environment. Source: Microsoft

Microsoft’s enterprise-level mobile device and identity management applications will be compatible with Meta’s Quest and Quest Pro headsets, Nadella said, allowing companies to manage and secure VR headsets in their corporate networks just as they would computers or phones.

Meta is betting its Quest Pro headset, packed with new features, will tempt users into a virtual workday. The company claims the new equipment is more comfortable, has better performance and improved clarity with higher resolution over its existing headset.

The Quest Pro is also said to have “more intuitive” feedback on its hand controllers and what’s called “real-time expression tracking,” in which the user’s virtual avatar mimics the facial expressions, such as smiles and winks, of its real-life counterpart.

In the keynote, Nadella said the pandemic has brought about a “once-in-a-lifetime” chance in formerly office-based work environments, referring to the ongoing remote work policies first implemented due to COVID-19 restrictions.

“We’re bringing the Microsoft Teams’ immersive meeting experience to Meta Quest in order to give people new ways to connect with each other,” Nadella said, adding: “Now, you can connect, share and collaborate as though you are together in person.”

“As in-person work ramps up, we want everyone to have the ability to feel like they’re present,” Meta’s CEO Mark Zuckerberg added.

Microsoft Teams will also be cross-compatible with Meta’s VR space for business meetings called Horizon Workrooms, Zuckerberg said this cross-device experience will be “the foundation of the virtual office of the future.”

Related: Facebook’s metaverse will ‘misfire,’ says Vitalik Buterin

Since the company changed its name from Facebook Inc to Meta last year, its focus and resources have heavily shifted into building what Zuckerberg calls an “open” and “interoperable” Metaverse.

It hasn’t come cheap with the company’s research and development arm, Reality Labs, burning through billions of dollars to put forward the hardware and virtual worlds required, spending $5.7 billion alone so far in 2022.

Despite the losses, Zuckerberg was adamant about the “massive opportunity” in a July Q2 earnings call, even acknowledging that such losses could continue for several more years.

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A Recent SEC Filing Shows the World’s Largest Asset Manager Blackrock Plans to Launch a Metaverse ETF

A Recent SEC Filing Shows the World’s Largest Asset Manager Blackrock Plans to Launch a Metaverse ETFAccording to a recent filing, Blackrock, the multi-national investment company based in New York City and the world’s largest asset manager, has plans to create a new exchange-traded fund (ETF) based on metaverse companies. The fund — dubbed the Ishares Future Metaverse Tech and Communications ETF — will track metaverse firms with exposure to virtual […]

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Can the Metaverse exist without blockchain?

Read this article to understand why a metaverse can thrive and scale better on blockchain rails.

So, is blockchain ready to take on the Metaverse journey?

In essence, the ideal metaverse must be on blockchain rails, which mandates inclusive incentives centered around creators and users while still offering immersive and seamless virtual experiences.

The Metaverse is not just about the experiential elements; it is also about the economic aspects. The financial incentives must be centered around the real value creators. Those who create content, and regularly interact and transact on the platform are the ones who are creating value.

While the economic model possibilities are exciting, and several hopeful glimpses of these possibilities have emerged, there are significant technical challenges to overcome. The deficiencies in user experiences need to be addressed too.

In the short term, a few scalable Web2 versions of the Metaverse would embrace the Web2 ethos of incentivizing participants. As blockchain matures, more hybrid models would emerge, where Web2 elements bring scalability and user experience, and blockchain takes care of incentivization. A fully scalable on-chain Metaverse may seem utopian now, but it would be the ideal way to build the future internet.

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Blockchain challenges in delivering the Metaverse

The Metaverse of the future sounds great, but is it all just hype? Serious technological, experiential and economic model headwinds need to be addressed for the Metaverse narrative to come true.

Blockchain suffers from scalability, interoperability and security challenges. Even the best chains with meaningful user bases can handle only about 50,000 transactions per second. The internet has millions of data interactions per second in emails, tweets, posts, Google searches, messages and more.

This comparison assumes that data interactions in a metaverse must be on-chain. As cryptographic techniques (like zero-knowledge Rollups) get better at addressing scalability challenges, the economic features will rightly take the limelight to create new Metaverse-based models for the future.

Apart from the scalability challenges, there are major interoperability issues across blockchains. This is particularly related to bridges used to transfer value from one blockchain to another.

Many cyber attacks on Web3 platforms have occurred through these bridges. The Ronin bridge attack and Solana wormhole bridge attack are examples. Interoperability is an ample opportunity within Web3 but it is equally a vulnerability that needs to be addressed.

These blockchain infrastructure layer challenges keep returning to haunt the ecosystem. One of the more recent issues is creating a sustainable economic model of the Metaverse. While GameFi has been leveraged as a growth hack to attract users, a scalable token model is yet to be identified.

To date, there have been many failed economic models that have informed and inspired new models and economic approaches. Yet, innovators in this space are at least a cycle away from identifying a sustainable model.

The last headwind is that of user experience. VR hardware and the Web3 onboarding user experience need to be more seamless to attract hardcore gamers, creators and users into the Metaverse.

Why would blockchain fix the internet?

The internet handles several million data transactions per second. The blockchain infrastructure is in its technological infancy compared to the current iteration of the internet. Yet, blockchain is not just an infrastructure layer; it is an economic layer too. These economic features of the blockchain can potentially address the challenges of the internet.

In a blockchain-based world, the tokenomics of a metaverse (the new internet) platform allows more inclusive incentives. These metaverse applications can be inclusive from a shareholding (governance token) and user incentivization (utility token) perspective.

Active participants in the metaverse ecosystems often hold utility tokens. For instance, participants in a gaming metaverse earn their utility tokens by playing and creating games. Participants in an art metaverse earn tokens by creating art and being ambassadors of art by writing useful reviews.

The Metaverse allows participants to earn as users and creators of the platforms. As long as participants in these ecosystems keep creating value, they are incentivized. As these participants generate more value in an ecosystem, they accrue credentials and become influencers.

Yet, if an influencer in one Web3 metaverse wants to create a profile on another ecosystem, they should be able to carry their friends and network along with them. Ecosystem credentials such as “XP” (experience points) in a gaming platform should not get carried along as they are ecosystem specific.

The fundamental ethos is that users own their credibility and network, not the platforms.

The other fundamental design construct of the Metaverse is nonfungible tokens (NFTs). NFTs offer value permanence. When a gamer buys an in-game asset in a Web2 game, they offer a revenue opportunity to the game studio. They don’t own the asset. That changes in the blockchain world.

NFTs not only offer users the ability to create, buy and sell Metaverse assets but also allows them to accumulate ecosystem credentials in the form of “soul-bound tokens.” Soul-bound tokens behave like credit scores in financial services and as Metaverse users accumulate more, they tend to accrue more value faster.

Why do we need a new internet?

Our current internet is inadequate. Incentives are skewed toward a limited set of stakeholders, creators get exploited and users have very little control over their data. Can the new version of the internet change that?

The internet has been built and evangelized through applications like Google, Meta (previously Facebook), Instagram and Amazon. These applications deploy several techniques to grab users’ attention, and monetize that when they have it. Despite creating monetizable value through these apps, users get a very tiny slice of the value accruing to them.

Even when users who have created value receive very little money, the applications that grabbed the users’ attention have generated wealth for themselves and their shareholders — several trillion dollars. The internet must be more inclusive for this to change.

This is not because of the applications, themselves, but because they were bred in a capitalist ecosystem. Here, the winners take all the value and the wealth. It is okay for this to happen with the new internet, as long as “winners” has a more inclusive definition.

The other key challenge with the current internet is the exploitation of content creators. The internet has left us overfed with content. Yet even high-quality content creators seldom get paid their due. The platforms and intermediaries that offer web-shelf space to these content creators make most of the money. This needs to change; the internet must be more creator-friendly.

Apart from skewed incentive mechanisms, the current internet also takes user data for granted. Internet users have very little control over their data and their network. Why would a user need to start from scratch to build their network when they move from Facebook to Twitter? This needs to change and the Metaverse is the change.

Does the Metaverse need to be on a blockchain?

Blockchain-based solutions have seen financial, legal, gaming and social applications, albeit at a relatively small scale over the last few years. However, whether the blockchain infrastructure layer will be a must-have for the growth of the Metaverse narrative remains unanswered.

The answer to that question depends on how we define the Metaverse. Some definitions of the Metaverse focus only on its experiential elements. The word Metaverse often makes us imagine wearing a virtual reality (VR) headset and going through an immersive experience in a virtual world.

This is not all wrong, but it is an incomplete definition of a Metaverse. The Metaverse is expected to be a futuristic version of the internet. That is a great vision, but why do we need a new internet? The answer to that lies in the answer to another question — do we need blockchain for the Metaverse?

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The metaverse is the future — but are current platforms failing users?

As things stand, many big brands and A-list celebrities are scrambling to get involved with the metaverse — but the platforms in the market are failing to meet the moment.

Metropolis World

The metaverse has potential to transform the way we work, socialize, party and even do business — but looking at the infrastructure that exists right now, and some would accuse this industry of running before it can even walk.

Many virtual worlds are making bold promises about what they plan to achieve in the years to come, yet lack a tangible product people can try out now. Even those that have launched often suffer from poor graphics, a disappointing user experience, or a lack of quality content. This is a bigger problem than meets the eye. If a customer's first impression of a metaverse is one of disappointment or frustration, they probably won't be back in a hurry.

As things stand, many big brands and A-list celebrities are scrambling to get involved with the metaverse — but the platforms in the market are failing to meet the moment. For a sign of the momentum that this industry is enjoying, look no further than MTV's VMAs, which even had an award category for best metaverse performance. The nominees included Justin Bieber, Ariana Grande, Charli XCX and the South Korean pop sensation BTS.

Earlier this year, JPMorgan estimated that the metaverse could be an exceedingly lucrative opportunity that delivers $1 trillion in yearly revenues. Immersive concerts once held in major cities could take place in the comfort of a fan's home, without a gig ever selling out. Stunning virtual offices could propel working from home to the next level. And we're already seeing how top sportswear brands are making a fortune by selling rare digital sneakers.

For such lofty predictions to become a reality, metaverse worlds need to factor into the day-to-day lives of the consumers they're meant to serve — and deliver the "wow factor." They have to provide an engaging experience that makes going online feel dynamic and alive. This will create a loop that fuels growth. Greater user numbers will encourage more businesses to build in the space, and in turn, their arrival will attract even more users.

Creating an unforgettable experience

Metropolis World is one project that's vying to ensure the metaverse industry lives up to its full potential. Its virtual landscape boasts stunning art, a marketplace that bridges the digital and the physical, as well as a packed itinerary of curated programming and events. A self-sufficient community takes pride in building a unique ecosystem for each city, while gamification and quality content make exploring this platform a delight.

The project told Cointelegraph: "We are different from other metaverse worlds which are theoretical with poor user experiences and low-grade content. Instead we are providing an engaging environment which makes the online experience feel dynamic and alive. We are about creating a compelling ecosystem that people want to explore from the ground up."

To make this happen, Metropolis World has raised more than $1 million from high-profile investors — with a list of  founding citizens that represents a who's who of the industry. Steve Aoki, Dillon Francis, Meltem Demirors, 3LAU are just some of those already involved. And what's more, a partnership with Flare Network delivers interoperability.

An immersive website and a debut city have been lovingly built — and looking ahead, Metropolis World is determined to ensure the remaining five cities in its ecosystem are constructed to the same standard using Unreal Engine. Dynamic avatars are going to be rolled out to users too — meaning it'll never have been easier to move between your URL and IRL self.

Why metaverses matter

The early days of the internet were a magical place. Large, centralized social networks were nowhere to be seen — meaning many users had their very own corner of the web. Countless forums for every hobby and interest conceivable popped up. Whether you wanted to learn more about railways in the early 20th century, or debate which songs were best on David Bowie's album, there was always a place where you could be yourself — and meet like-minded people.

Done right, the metaverse has the potential to replicate this special era — allowing us to celebrate our identities, pursue our passions, and take back control of our data. Virtual worlds can empower us with the chance to get creative, build special things, and experience cultural events we could once only dream of. There was once a time that our geographies meant we were excluded from seeing breathtaking exhibitions and concerts, but the metaverse removes these limitations once and for all. Thousands of miles away from your favorite band? That no longer matters.

Metropolis World says the order of the day is substance and style — a metaverse done right. And their vision is irresistible. Imagine traversing a hanging bridge across two towers and watching a live show in an open-air concert hall, before wandering to your favorite book club.

In the months and years to come, the metaverse promises to transform the way we live our lives — giving us opportunities we could once only dream of. But there's work to be done before we get there.

Learn more about Metropolis World

Disclaimer. Cointelegraph does not endorse any content or product on this page. While we aim at providing you with all important information that we could obtain, readers should do their own research before taking any actions related to the company and carry full responsibility for their decisions, nor can this article be considered as investment advice.

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Meta to Open 10 Metaverse Campuses as Part of $150 Million Immersive Learning Project

Meta to Open 10 Metaverse Campuses as Part of 0 Million Immersive Learning ProjectMeta, the metaverse-focused social media company, is helping universities get their own virtual reality campuses online. The company will be opening 10 virtual campuses as part of its Immersive Learning project, which seeks to take education to virtual reality environments. In partnership with Victoryxr, an Iowa-based virtual reality education startup, Meta will invest $150 million […]

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Report: Investment Management Giant Invesco Launches Metaverse Fund

Report: Investment Management Giant Invesco Launches Metaverse FundThe investment management giant Invesco has launched a metaverse fund that will invest in a myriad of startups focused on metaverse technology, a Citywire report detailed on Monday. “We will seek to capitalise on these opportunities through a highly selective, valuation-conscious approach,” Tony Roberts, Invesco’s fund manager, explained. Invesco Reveals Metaverse Fund — Investment Manager […]

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Mark Zuckerberg to Overhaul Meta’s Metaverse App Horizon Worlds After Criticism of Its Simple Graphics

Mark Zuckerberg to Overhaul Meta’s Metaverse App Horizon Worlds After Criticism of Its Simple GraphicsMeta CEO Mark Zuckerberg has decided to overhaul the company’s flagship metaverse app Horizon Worlds after it received heavy criticism due to its graphic simplicity. The backlash was received as a consequence of one of the selfies of Zuckerberg’s avatar in Horizon Worlds presented to illustrate the launch of the platform in Spain and France. […]

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Soccer Clubs FC Barcelona and Real Madrid File Joint Trademark Application for Metaverse Activities

Soccer Clubs FC Barcelona and Real Madrid File Joint Trademark Application for Metaverse ActivitiesTwo of the biggest soccer clubs in Spain, Real Madrid and FC Barcelona, have applied to receive trademarks for some elements in the metaverse. The clubs have introduced an application that encompasses different activities and services that they can conduct in the metaverse, including a cryptocurrency wallet and the possibility of selling virtual merchandise. Real […]

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FTC Files Lawsuit Against Social Media Giant Meta for Allegedly Violating Antitrust Laws

FTC Files Lawsuit Against Social Media Giant Meta for Allegedly Violating Antitrust Laws

The Federal Trade Commission (FTC) is filing a lawsuit against social media titan Meta for allegedly monopolizing the metaverse. In a new press release, the regulatory agency says it’s suing the company, along with CEO Mark Zuckerberg, for attempting an illegal acquisition that would greatly expand Meta’s grasp of the virtual reality industry. “The company’s […]

The post FTC Files Lawsuit Against Social Media Giant Meta for Allegedly Violating Antitrust Laws appeared first on The Daily Hodl.

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What is Bloktopia (BLOK) and how does it work?

Bloktopia is a Skyscraper made up of 21 levels that provides a VR experience for the community of Bloktopians.

The Metaverse is a major buzzword in the worlds of crypto and technology, as well as in the art and gaming spaces. The term was coined in the early 1990s by American science fiction writer Neal Stephenson in his work Snow Crash. In this novel, he describes a virtual world in the imagined future where virtual reality (VR) goggle-wearing users inhabit three-dimensional (3D) avatars and buy and sell virtual real estate on a planet-encircling market.

In a nutshell, the Metaverse concept refers to a persistent simulated online digital universe that combines multiple elements of technology, such as VR, augmented reality (AR), mixed reality (MR) and blockchain, along with social media concepts.

Related: Augmented reality vs. virtual reality: Key differences

Basically, the decentralized Metaverse is a future iteration of the internet that creates environments that enrich users’ interaction by mimicking the real world. In metaverses, users can do work or shopping, play games, meet and socialize together and perform online most of the activities that they do in everyday life. Additionally, video games provide the closest metaverse experience to offer usually by creating virtual economies and hosting in-game events.

What is Bloktopia?

Bloktopia is a metaverse project that aims to be an educational and entertainment hub for all levels of crypto experience with information and immersive experience in one place. Built on top of the Polygon network and powered by the cross-platform game engine Unity, Bloktopia leverages the technology to create stunning visualizations and user experiences.

The Bloktopia metaverse platform is designed as a decentralized VR skyscraper made of 21 floors. The number 21 was chosen not by chance but in honor of Bitcoin’s total supply of 21 million, programmed by its inventor Satoshi Nakamoto.

Related: Can Bitcoin's hard cap of 21 million be changed?

The high-tech Bloktopia tower’s VR and AR technologies, alongside blockchain and crypto, all merge to create a decentralized environment for future entrepreneurs, investors, players and developers. Bloktopia metaverse’s economy is based on a dedicated nonfungible token (NFT) mechanism that allows its users, Bloktopians, to own and develop land as virtual real estate, with advertisements and events that create earning opportunities for visitors.

The Bloktopia metaverse is like a giant shopping mall, where stores exist alongside other types of activities where blockchain and NFTs projects, exchanges, influencers and brands showcase their product. To sum up, Bloktopia is used for education, income, gaming, creativity and VR social experience.

If you wonder who is behind Bloktopia, the answer is simple: experienced blockchain veterans who have been active in the tech, crypto and film spaces for decades. They are co-founder and CEO Ross Tavakoli, co-founder and chief marketing officer Paddy Carrol and chief technology officer Simon Benson.

How does Bloktopia (BLOK) work?

By providing a VR experience for the community of Bloktopians, Bloktopia users can engage in an immersive environment according to the project’s four core pillars: learn, earn, play and create. Generally, Bloktopia’s high-end metaverse allows visitors to:

First of all, to engage with Bloktopia, users need to create avatars that spawn outside the Bloktopia 21-story skyscraper. Then, once users create their avatars, they enter the first level which is a first-class commercial space. There they can get information about cryptocurrency prices, contact support, use the navigation area and help desk, and see the agenda of the events and the summary of all events. Level one users are also able to participate in the events through registration.

Basically, level one presents an overview of what’s going on in the Metaverse and is the area for crypto influencers for advertising. Bloktopia offers advertising boards named totems: 21 large and 84 small ones that are located on this floor and are considered to be excellent advertising opportunities.

On floor six, users can find the Auditorium. This place hosts immersive and interactive video presentations from crypto influencers and constitutes part of the key events in the Bloktopia metaverse. Some crypto talks and presentations are promoted within this metaverse and users receive rewards for attending them.

Another space is a penthouse and gaming section. This floor is created to refresh the mood of Bloktopians. In it, Bloktopians can play poker or some multiplayer games of chance. In addition to having fun, one of the benefits of playing them is the opportunity to win Bloktopia metaverse’s native tokens.

Furthermore, besides prominent Bloktopia use cases such as access to educational and learning tools about crypto, virtual events and gatherings, Bloktopia users can unlock multiple streams of passive and active income, as well as staking. One of the monetization opportunities is an option to purchase real estate blocks in the form of NFTs, which can later be leased to advertising parties or used to host Bloktopian events.

Tokens inside Bloktopia

Bloktopia’s native token is named BLOK. It is a utility token with which users can access exclusive events and buy things within the Bloktopia metaverse. In particular, BLOK is required to purchase customized avatars or lease all virtual real estate within Bloktopia, making BLOK tokens valuable and necessary for the ecosystem to operate. For instance, it is used for upgrading real estate space or purchasing items from within the Bloktopia marketplace.

BLOK is an ERC-20 token that is built on the Polygon network, a layer-2 scaling solution of Ethereum and on the BNB Chain (formerly Binance Smart Chain, BSC). BLOK was launched in October 2021 and has a total emission of 200 billion BLOKs. All BLOK tokens from initial real estate purchases are publicity burned, decreasing the overall supply of the token. Bloktopians are able to buy and sell BLOK via decentralized exchanges (DEXs). BLOK is available to buy and sell on OKEx, KuCoin, Gate.io and QuickSwap, to name a few.

There are also NFTs that are purchasable through BLOK crypto tokens: REBLOK NFTs to buy or rent virtual real estate, ADBLOK NFTs to buy or rent advertising space in the metaverse, and BLOKG governance NFTs that will become essential power of Bloktopia’s decentralized autonomous organization (DAO). Simply put, BLOK NFTs allow its holders to purchase NFTs, which represent ownership for REBLOK and ADBLOK, and vote with BLOKG. 

What is the future of Bloktopia?

Bloktopia metaverse is a nascent project that has already grabbed the attention of the crypto community due to its potential to become a disruptive informative hub of immersive entertainment and education. Bloktopia is a good crypto project that aims to be a formidable competitor in the global VR and AR and gaming markets, which are gradually moving to the next generation of gaming technologies.

Examples of prominent metaverse projects such as Decentraland and The Sandbox already showed the community what they can bring. So, why invest in Bloktopia? The original idea and the scope of new technologies applied by Bloktopia are no doubt impressive. However, always consider the risks along with the benefits while investing in any project.

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