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Shanghai Aims to Grow a $52 Billion Metaverse Cluster by 2025

Shanghai Aims to Grow a  Billion Metaverse Cluster by 2025The Government of the city of Shanghai has proposed a group of guidelines to help it shift into a metaverse power. The plan of action defines each one of the technologies that the municipality needs to focus on to achieve the goals of building a $52 billion metaverse economy, while at the same time helping […]

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Kuwait-Based Islamic Bank Enters the Metaverse

Kuwait-Based Islamic Bank Enters the MetaverseWarba Bank, a Kuwait-based Islamic bank, recently became the latest corporation from the Middle East and North Africa (MENA) to enter the metaverse. The bank now occupies two sites in the metaverse, one Decentraland and another one on Sandbox. Pioneering Digital Transformation In what has been described as a first for an Islamic bank, the […]

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Can Metaverse technology enhance human-AI efficiency?

How will AI be used in the metaverse? Can AI and blockchain work together? A dive into the future of AI aligned with blockchain.

How does XR create deep collaboration in the metaverse?

XR felicitates dynamic collaboration in the metaverse, enabling white-collar work in an intimate office environment.

A metaverse driven by AI enables users to take up tasks that are much more fun, engaging and impactful. For instance, in a natural conversation about different topics in various realities, MeetKai's conversational AI can comprehend more sophisticated speech, provide personalized outcomes and quickly respond by remembering user preferences and context.

Furthermore, an XR device provides for data overlay, opening up a string of applications. In a metaverse, this is immensely useful for building or manufacturing use cases. An XR-backed environment creates a feeling of togetherness, a critical component of a closely-knit office atmosphere.

XR is especially efficient when there is a small set of criteria to be met. For instance, when doing something as simple as playing a board game, you may want dim light and particular music. An interactive XR atmosphere can determine what you want and arrange for it. A virtual conference room can be decisively better than the one in real life.

How will conversational AI shape the metaverse?

Conversational AI systems in the metaverse resemble human-to-human communication.

Voice assistant AI has found its way to the metaverses of the new era, powering use cases like lifestyle assistance and personalized recommendations. For instance, rather than driving to a travel agency's office or talking to their overburdened customer service, users can hop on the metaverse and take a tour of multiple awe-inspiring locations with the assistance of an AI-powered bot.

An AI concierge in a metaverse is a personified machine that delivers unique recommendations based on the avatar's preferences. Take into account the amount of data available on every person and you know the potential of this use case.

Natural language processing in the metaverse makes it more personal than the real world. Voice AI can interpret avatar requests in a language that is more human and natural while factoring in individual tastes and preferences. 

Speech technology has become more contextual and personalized, making the metaverse interface smarter in the process. For instance, Kai, the first AI concierge on Meetkai, has made voice assistance as easy as talking with a friend. Request a recipe for "steak" by saying, "Hey Kai, can you find me a nice recipe?" And you'll receive the most delectable beef steak recipe in the world in seconds.

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What is the mixed reality metaverse?

The amalgamation of AI with XR has led to the phenomenon of mixed reality (MR) metaverse.

To date, human-AI interaction has been usually limited to the B2B world. However, projects are emerging now that showcase AI integration into B2C. Meetkai, for instance, demonstrates how efficient life could be with human-AI integration. Leveraging AI-enabled tech, Meetkai enhances regular real-life experiences like shopping, working in an office and engaging in outdoor activities like hiking, trekking, etc.

While lying in their beds, users can not only try apparel in the metaverse store of their favorite brand and bargain with the sellers live but also have their purchases delivered to their doorsteps. They can also work in their virtual office with a complete set of productivity tools.

Look around and you will find a staggering number of metaverse projects on games, say Roblox, Blocktopia, Nakamoto and so on. This suggests that the arrival of the mixed reality metaverse is an epoch-changing event in the domain of metaverses.

What were the challenges hindering the metaverses?

Metaverse technology has been confronting challenges that stemmed from its immense growth potential.

As technologies, the VR and AR of the previous era had their limitations such as a lack of vision of the surroundings and graphical restrictions. Activities on the metaverse are simply not as engaging as those in the real world or even regular online games.

Self-reliance is another aspect where many metaverses were struggling. In the initial phase of the metaverses, there was simply not enough technical sophistication and footfalls to create adequate use cases to keep the economy rolling. Thanks to advancements in VR and AR, and the integration of metaverses with AI, use cases are increasing and subsequently, options for monetization.

Like any new technology, metaverses were also facing adoption issues, though this is gradually changing with projects like Decentraland (MANA), The Sandbox (SAND) and now MeetKai metaverse. On Decentraland, participants can buy and sell virtual real estate while exploring exhilarating games. Sandbox offers a gaming ecosystem that enables users to create, share and monetize gaming assets whereas Meetkai has created a realistic metaverse that is qualitatively better than the real world, thanks to its integration with AI.

The sophisticated integration of XR and AI technologies has resulted in more engaging virtual worlds, resulting in better adoption and subsequently, more revenues for all stakeholders in the ecosystem.

How do AI, blockchain and XR work together?

The technologies involved infuse tons of potential use cases in the metaverse, leaving imagination as the only restriction.

XR has created a virtual world that never existed before. Blockchain brings decentralization, resulting in the elimination of the centralized governing authority, transparency and irreversible transactions.

Nonfungible tokens (NFTs), a core component of the metaverse, are a product of the blockchain. All objects in the metaverse — land, vehicles, ships, gift items — are also basically NFTs. Take out NFTs and the metaverse falls crashing.

Artificial intelligence in the metaverse enables you to overcome obstacles like poor interactive quality and create new products such as live virtual conferences. It adds to the intuitive interfaces and predictive capabilities of the metaverse. This not only makes life easier for the avatars but games more dynamic, interactions more engaging and businesses more successful.

What is AI?

AI refers to machines simulating human intelligence processes.

AI is a branch of computer science focused on building smart machines capable of mimicking human intelligence. Algorithms powering AI systems analyze colossal amounts of labeled training data for correlations and patterns, and use these patterns to come up with predictions. AI systems can process data much faster and more accurately than humans.

Applications of AI include smart assistants like Alexa, self-driving cars, conversational bots, Robo advisors, email spam filters, etc. and now, metaverses. As a result, how AI will shape the metaverse has become a regular topic of discussion in tech circles.

What is a metaverse?

A harbinger of the new era of digital connectivity, the metaverse combines blockchain with AI (artificial intelligence), VR (virtual reality) and AR (augmented reality), collectively known as XR (extended reality) experiences.

A metaverse is a 3D virtual world accessed through a VR headset. Users can navigate this world through their eye movements, voice commands and feedback controllers. With the headset, the user can feel the immersive world and see the metaverse in action. People interact with each other via avatars and participate in activities like gaming, shopping and more.

According to a report by Emergen Research, the metaverse market will reach across $800 billion by 2028. Applications of metaverse technology include gaming, education, commerce, government services, socializing and many more.

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A ‘very ambitious’ $100M Metaverse R&D hub is being built in Melbourne

“We're really designing a whole world,” Two Bulls founder James Kane said about the role his business will play in the yet to launch metaverse.

Thailand based metaverse startup Translucia Global Innovation has partnered with the Australian software development firm Two Bulls and set aside an initial budget of $100 million to build a Metaverse Research and Development Center (MRDC) in Melbourne.

Translucia is a subsidiary of art and entertainment company T&B Media Global which in October 2021 launched its “Translucia Metaverse” project, with a first stage investment of $283 million for the virtual world.

Now, T&B are partnering with Two Bulls to build the MRDC to bring the project to life with a slated soft-launch for November this year.

Two Bulls Founder and CEO James Kane told Cointelegraph that T&B undertook a worldwide search for a partner that could help realize the Translucia Metaverse project

“There was an understanding there would need to be significant research and development,” he said. “It's a very ambitious project.”

A series of conversations between the two organizations this year resulted in the realization that Two Bulls’ best role would be in as a hub for research and development (R&D) to help build it.

“We've been there really early on in the conversations around the innovative elements of this metaverse project. What it’s going to look like, what the experience is going to be and what sort of technology platforms it’s going to run on.”

“The center itself is really an extension of what Two Bulls already does,” added Kane.

Melbourne’s skilled local workforce and an R&D tax incentive of up to 45c for every eligible $1 spent helped seal the deal.

“The R&D incentives we receive is a decisive factor in T&D setting up a center like this in Australia”

What they need to research

A lot of new areas will need to be explored for the project not only in terms of hardware and software, but in the system’s economics and gamification also. Part of the project will focus on improving the energy consumption of the metaverse also.

The MRDC will focus on the technology, creating demonstrations to get feedback from users and creating what he calls a “GDD”, or Game Design Document.

“It’s much bigger than that because we're really designing a whole world. It has to have a functional economy, it has to be properly moderated, it has to have all of these different components that is going to make it an enjoyable place to be.”

Related: Metaverse could be worth $5 trillion by 2030: McKinsey report

Despite much work to be completed before the MRDC and the metaverse opens, Kane says there’s already plenty of interest. He gave the example of Magnolia Quality Development Corporation, a large Thai property development company who have already signed on to be a “galaxy”.

“Within the metaverse there will be ‘galaxies’ and some businesses have already signed on to be galaxies within that larger metaverse [...] T&B are having conversations with dozens of others and there'll be announcements around that.”

Kane said a notable difference to other metaverses like Decentraland and Sandbox was that the Translucia metaverse was committed to sustainability, and has a more people friendly vision.

He discussed some of the concerns about the philosophy and vision of some other unnamed metaverses, saying:

“A lot of metaverses are around profiteering and opportunism, whereas in this metaverse there really is a strong central vision around putting people first before coins, putting people before profit, and putting the environmental concerns before profit.”

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Developing countries love the Metaverse, rich nations not keen: WEF survey

Developing countries have more than double the amount of people positive that the Metaverse will impact their lives and they'd use it daily in comparison to developed countries.

Excitement for the Metaverse and virtual or augmented reality (VR/AR) is much greater in developing countries than in high-income countries according to a survey conducted for the World Economic Forum (WEF).

Market research firm Ipsos released the results of the survey on May 25 showing the concept is now widely recognized: 52% of more than 21,000 adults surveyed across 29 countries are familiar with the Metaverse and 50% have positive feelings about engaging with it in daily life.

China, India, Peru, Saudi Arabia, and Colombia were the top five countries where two-thirds or more of respondents said they had positive feelings towards it.

China had the highest, with 78% harboring positive feelings toward using a metaverse daily followed by India at 75%.

Feelings by country of engaging in a metaverse in daily life, darker areas indicate higher percentage of positive feelings in that region. Source: Ipsos

The lowest scoring countries with less than one-thirds of respondents positive about the Metaverse were also countries with the highest incomes.

Japan scored the lowest with just 22% exhibiting positive feelings followed by the United Kingdom (26%), Belgium (30%), Canada (30%), France (31%), then Germany (31%).

Interestingly the concept was less familiar in those high income countries too, with fewer than 30% in France, Belgium and Germany.

Turkey was most familiar with the Metaverse at 86%, followed by India (80%), China (73%) and the higher income country of South Korea (71%). Poland scored the lowest at 27%.

Respondents were also surveyed on the areas of life they agree the Metaverse will impact the most. Developing countries such as South Africa, China and India agreed areas like virtual learning, entertainment, digital socializing and even applications like remote surgery would make an impact on people’s lives.

Related: How the Metaverse could impact the lives of kids

Again respondents from high income Japan, Belgium and France had the lowest percentages of those who agreed that Metaverse applications would significantly change people’s lives.

Developing countries seem to be more enthusiastic about crypto and blockchain across the board, according to an April report from cryptocurrency exchange Gemini which pointed out half of respondents in India, Brazil and the Asia Pacific region purchased their first cryptocurrency in 2021.

The report made the case that inflation and currency devaluation are the drivers of crypto adoption in those regions stating that residents of countries that experienced 50% or more currency devaluation were five times more likely to plan to purchase crypto over countries that experienced less inflation.

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How the Metaverse could impact the lives of kids

The effects of social media on the mental health of kids and teens have been bad enough — will the Metaverse be a safe place for them?

How to protect kids and teens in the Metaverse

Protecting young individuals is a shared responsibility. Therefore, parents must closely monitor their children’s activities in the Metaverse.

As with anything else, the Metaverse has its advantages and disadvantages. As a parent, being aware of these risks and taking measures to protect your children from them is paramount. To start with, closely monitor your child’s online activity. Restrict their access to potentially harmful content and keep a close watch on what they see and do in the Metaverse.

You should also set clear rules and guidelines for using the Metaverse and reinforce these rules so your kids are more likely to follow them. This helps create a safer environment for all users, especially children.

In addition, provide your kids with guidance regarding appropriate behavior when interacting with others online. Emphasize the importance of being respectful and considerate of others, even if they are strangers.

Finally, remember that the Metaverse is just one part of your child’s life. It’s important to encourage them to balance their time between the virtual and real worlds. They should still spend time outside, interacting with people face-to-face and engaging in other activities.

Manufacturers and tech companies must also do their part in protecting children. Although it might be a pipe dream to expect big companies to have the same moral compass as parents, we can at least hope that they’ll be more diligent in moderating content and policing bad behavior. After all, it’s in their best interest to protect the user base that keeps them afloat.

For starters, VR devices and metaverse systems should be designed with children’s comfort and well-being in mind. They should be encouraged to report abusive or inappropriate behavior. There should also be clear mechanisms in place for dealing with these reports. Moreover, online safety measures such as antivirus software, password protection and encryption should also be built into VR devices and metaverse platforms. 

Overall, protecting children from the risks of the Metaverse is a shared responsibility. Parents must do their part in navigating this new digital world alongside their kids. But, technology companies should also work toward making the Metaverse a safer place for young users by implementing safeguards against common threats like cyberbullying and inappropriate content exposure.

Advantages and Disadvantages of the Metaverse for kids

Advantages

The Metaverse has many advantages for kids, especially from an education perspective.

With the help of such technology, learners can grasp abstract concepts easily in a more engaging way. The Metaverse also offers almost actual, hands-on experience that can be very beneficial for children and help them to better understand the world around them and how things work.

In addition, the Metaverse can improve social skills in children. Social media has often been blamed for the rise in loneliness and depression among kids. On the other hand, the Metaverse has the potential to provide a safe and controlled environment for kids to interact with their peers and make new friends. Furthermore, it has the potential to encourage creativity and develop social intelligence in kids.

Lastly, it’s fun. It can be a great way for parents to bond with their kids and teach them various skills and knowledge in a less stressful environment. As long as parents are aware of the potential dangers and take the necessary measures to keep their kids safe, the Metaverse can be a great place for kids to explore and learn.

Disadvantages

The Metaverse also poses some potential risks for children such as cyberbullying and a lack of privacy.

Cyberbullying is a serious concern, as kids can be targeted and harassed by anonymous users. In addition, there is also the risk of children being exposed to inappropriate content, such as violence, sexual content and hate speech.

Moreover, some experts are also concerned that the Metaverse can be addictive for kids. Given its highly immersive and engaging nature, it could be difficult for kids to manage their time and limit their use of the Metaverse.

Privacy may yet be another issue on the Metaverse. And, when kids are concerned, it’s even more important to be aware of such risks. As kids use the Metaverse, they may inadvertently share personal information such as their home address or other personal details.

In addition to the physiological risks, the physical risks of the Metaverse are also something to consider. Heavy use of VR headsets may lead to symptoms like dizziness, nausea and headaches. And, while these effects are usually temporary, they can still be quite discomforting.

Related: Augmented reality vs. virtual reality: Key differences

Lastly, access inequality is a major concern when it comes to the Metaverse. Not every child will have access to the internet or a VR headset. And, without such access, they may be at a disadvantage, both educationally and socially.

What might the Metaverse mean for kids?

Early research shows that experts aren’t too optimistic about how the Metaverse will affect children.

Citing the negative effects of social media, such as depression, self-harm and a slew of other mental health issues, experts note that the Metaverse might be even worse.

However, it’s worth noting that the issue isn’t with the Metaverse itself. As mentioned, the Metaverse can present great opportunities for learning, especially in today’s digital-first culture. Games and virtual reality (VR) are actually great for mental health if used properly, according to research done by the University of Southern California on empathy-building games.

The problem is that the companies that banked heavily on an entire generation’s insecurities via social media are the same companies at the forefront of development on the Metaverse.

The concern is that the Metaverse might just exacerbate the problems that social media created, especially pertaining to the mental health of young individuals. For instance, virtual environments create loneliness and the participants are exposed to dangerous content that’s related to suicidality.

What is the Metaverse?

The Metaverse is a virtual environment where people can carry out various tasks.

The term “metaverse” was a term originally coined by science fiction writer Neal Stephenson in his influential 1992 novel Snow Crash to represent a virtual reality environment connected through the internet and accessible from any device such as a computer or smartphone with an internet connection.

Today’s Metaverse isn’t too far off from Stephenson’s version. Although not yet fully existent, you could think of the Metaverse as a patchwork of online virtual worlds that exist online. People can do various things on the Metaverse such as own virtual real estate, play games, work and meet other people.

For kids, this means endless opportunities for socializing, learning new skills and exploring their interests. Minecraft, for example, is already being used in learning environments to expose children to different cultures through the Metaverse.

Kids can truly benefit from the Metaverse, whether they are playing online games with friends or taking virtual classes through educational platforms. However, there are also some potential downsides to this new technology such as cyberbullying and exposure to inappropriate content. Ultimately, it will be up to parents and educators to help kids navigate the Metaverse in a safe and productive way.

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Largest NFT mint ever: Making sense of Yuga Lab’s ‘virtual’ land bonanza

Bored Ape creator Yuga’s Otherdeed launch was the largest NFT mint ever, but are metaverse communities turning into gated communities?

Last week, 55,000 parcels of “virtual land” were sold on the Ethereum blockchain for more than $300 million, the largest nonfungible token (NFT) mint ever. It wasn’t without controversy. 

In return for shelling out close to $6,000, a purchaser received an Otherdeed NFT, which authenticates that buyer’s ownership of a patch of digital real estate in developer Yuga Labs’ new Otherside game environment.

What can you do with a plot of virtual ground? Well, you can develop your own online games on it or build a digital art gallery, among other things. Moreover, you might expect a lot of online traffic driving your way because the Otherside “world” is an extension of Yuga’s popular Bored Ape Yacht Club (BAYC) NFT project.

The sale began at 9:00 pm EDT on April 30, and the NFTs were sold out in about three hours. During that time, gas fees on the Ethereum blockchain soared — with eager customers sometimes needing thousands of dollars to complete a single transaction. That’s above and beyond the cost of the land parcel. Hundreds of investors not only failed to secure an Otherdeed token, but they also lost their Ether (ETH) gas fees as well. The Ethereum blockchain even went dark for a time.

Some charged Yuga Labs with favoritism in the process, saying, for instance, it had saved all the good “land” for itself or existing owners of Bored Ape Yacht Club NFTs.

Others wondered what all this had to say about gaming and NFTs. If it cost $6,000 for a parcel, and as much as $6,000 in gas fees just to play, was it all becoming a playground for the very wealthy alone?

The sale also raised questions about Ethereum’s scalability — again — and the susceptibility of blockchain-based projects to manipulation and self dealing.

The Metaverse shines brightly

Still, even if the Yuga Labs sale didn’t go entirely smoothly, shouldn’t it still be celebrated as a milestone of sorts in the crypto/blockchain world, especially at a time when the price of Bitcoin (BTC), Ether and other cryptocurrencies have been flat or ebbing? 

Consider a report published last week by Kraken Intelligence which reinforced the notion that the Metaverse — a community of online “worlds” with many devoted to role-playing games — is one of the brightest stars in the crypto-based galaxy these days. Over the most recent 12-month period, the metaverse sector notched an annual return of +389%, noted Kraken, compared with Bitcoin’s at -34%, Ether’s at +3%, layer-1 networks at -10% and decentralized finance (DeFi) projects at -71%.

The Metaverse sector includes assets like Decentraland (MANA), The Sandbox (SAND), Axie Infinity (AXS), as well projects like Yuga Lab’s Apecoin (APE). In online “communities” like Sandbox, an Ethereum-based play-to-earn (P2E) game, players can build a virtual world, including the purchase of digital land whose ownership is guaranteed by an ERC-721 standard nonfungible token. The fungible SAND, an ETH-20 standard token, is used not only to buy land, purchase equipment and customize avatar characters but also enable holders to participate in The Sandbox’s governance decisions.

“The Metaverse is still a relatively fresh theme in the crypto industry,” Thomas Perfumo, head of strategy at Kraken, told Cointelegraph to help explain why the Metaverse seemed to be thriving when other sectors were moving sideways. “When Facebook rebranded as Meta in the second half of 2021, we saw a corresponding rise in the price of metaverse-associated fungible assets such as SAND and MANA. Before that, it wasn’t top of mind for most market participants.”

It also represents part of an ongoing evolution of the crypto industry. Perfumo said earlier in a press release that “it expands from financial utility into creative expression and community building.”

Still, $320 million for 55,000 parcels of “virtual land” seems a bit pricey. Mark Stapp, the Fred E. Taylor chaired professor of real estate at Arizona State University’s W. P. Carey School of Business, was asked if "virtual land" has any special qualities or uses that may be commonly overlooked — and could explain the considerable outlays for Otherdeeds and their ilk. He told Cointelegraph:

“I view the ‘virtual land’ as having value for marketing purposes so the platform/world it exists within adjacencies to others. Relative location for capturing visitors and awareness would be desirable attributes.”

In other words, it could enhance your own personal or commercial brand or game, if that is what you’re creating, having Snoop Dogg, for example, as a neighbor in your online eco-system. This happened recently when someone reportedly paid $450,000 for a virtual parcel bordering Dogg’s The Sandbox estate. 

Recent: Mixing reality with the Metaverse: Fashion icon Phillip Plein goes crypto

It all seems a new application of the traditional real-estate adage: “location, location, location.” As Sandbox notes on its website:

“LANDs which are closer to major partners or social hubs will likely get higher traffic from gamers, which can potentially mean more income through monetisation.” 

Along these lines, some grumbling attended last week’s Otherdeed launch about the quality of “land” that was offered to the public. The really good patches were being kept by insiders like existing BAYC holders, while others were charged. According to Crypto Twitter celebrity CryptoFinally:

Is a bubble forming?

What about the notion that the astronomical prices being paid for metaverse real estate is indicative of a developing bubble — one that could burst at any moment?

Lex Sokolin, head economist at ConsenSys, told Cointelegraph that he wouldn’t call anything a bubble. Rather, he prefers to talk about instances of “over-valuing future appreciation.” But, in this case, as with crypto generally, a different dynamic may be at play. Sokolin said:

“In traditional markets, you would discount future expectations based on some probability of hitting those expectations, and some cost of capital. In crypto, enterprise value is immediately capitalized through tokens and becomes very volatile as sentiment changes.”

That doesn’t mean that the entrepreneurial ideas here are wrong or misleading, he added, just that there can be “long-term disconnects between how people project the future and how it is actually built.” 

Why is Ethereum gas so expensive?

Then, there’s the matter of Ethereum’s gas fees, which by one estimation may have reached as high as $14,000 during the Otherdeed sale. Should one worry about the world’s second-largest blockchain network? 

“There’s no debate that gas fees as high as $6,000 per transaction is indicative of the ongoing scaling challenges Ethereum faces,” Perfumo told Cointelegraph. “But, it’s important to note that ordinary transfer transactions and minting NFTs are not fully comparable activities on the Ethereum blockchain,” he said, adding:

“In this specific example, too many people appear to have minted at the same time. As such, smart contract optimization by itself would likely not have changed much.” 

Sokolin added that Ethereum provides a scarce computational resource and is a natural destination for high-value transactions “since capacity is limited per block.” And, there were also scaling solutions available that could have avoided the transaction crunch, but Yuga Labs chose not to use them. “That said, having NFTs that are on Ethereum gives them higher perceived status and the largest secondary market, which is likely why Yuga Labs went this route.”

Presight Capital crypto venture adviser Patrick Hansen went even further, asserting that the launch in a sense showcased Ethereum’s current status. “Ethereum has massive challenges ahead, yet again visible in yesterday's crazy gas fees spike,” he tweeted on May 2. “But the fact that some people are ready to spend mind-boggling +4k$ for #Ethereum transactions also shows how valuable its blockspace is. No other blockchain comes close in that regard.”

Sokolin agreed. “Exactly. If people weren't willing to pay transaction fees, they wouldn’t pay.” It is one of the peculiarities of crypto economics that the arbitrage activity in such events is so high that even the long-term players “have to pay a very high price to scalpers,” he observed.

Leaving a bad taste

Still, the record launch left a sour aftertaste for some. “I think the Otherdeeds sale was botched, leading to user backlash,” Aaron Brown, a crypto investor, told Bloomberg. 

But, maybe a certain amount of manipulation just seems to come with the virtual turf? “I believe that what many companies are calling ‘ownership’ in the metaverse is not the same as ownership in the physical world, and consumers are at risk of being swindled,” wrote legal scholar João Marinotti recently.

Land swindles occur in the physical real estate world, of course, so maybe one shouldn’t over-react here, but there are some differences. “Normally a prudent and informed buyer of real property would conduct due diligence, and the offeror would be subject to regulatory controls including required disclosures,” Stapp told Cointelegraph. In the case of virtual real estate, “I’m unaware of any required disclosures or regulatory oversight,” he said, adding:

“Regulation is intended to prevent fraud, misrepresentation and keep the uninformed out of trouble. The current environment for selling these ‘opportunities’ is ripe for fraud or at least disappointment.”

A betrayal of crypto’s roots?

Finally, what about inclusivity and the crypto world’s cherished democratic ethos. What does it say if it takes $10,000 or more just to participate in a blockchain-based community?

“There’s always been a freedom in the idea that anyone could participate with any amount they wanted,” Mark Beylin, co-founder of Myco, told Cointelegraph. Bitcoin is divisible to eight decimal places, after all, so even if you owned just a tiny fraction of a Bitcoin, you still got the same benefits as someone who owned a lot, such as control of your own funds or freedom to transact, for instance, said Beylin, adding:

“That isn’t true for NFTs, though, since owning a fraction of an NFT doesn’t usually confer any rights to holders, beyond the speculative upside potential.”

There were other sorts of disappointments too. Some would-be investors, for instance, lost all their Ethereum transaction fees and still didn’t come up with any land tokens. These “gas” losses ran into thousands of dollars in some cases. When Yuga Labs announced on May 1 that it was working on refunding gas fees to all Otherdeed minters whose transactions failed, some were skeptical. 

Recent: Eager to work: Bitcoin switch to proof-of-stake remains unlikely

Nevertheless, on May 4, the developer posted this message:

“We have refunded gas fees to everyone who made a transaction that failed due to network conditions caused by the mint. The fees have been sent back to the wallets used for the initial transaction.”

The developer refunded some 500 transactions worth collectively 90.566 ETH, or about $244,000 at the time of the refund. The largest single refund was for 2.679 ETH, worth about $7,877 on May 4 when refunds were sent, according to Etherscan.

Meanwhile, Beylin, who had some bitter things to say about Yuga Labs early last week, struck a more positive and philosophical note by the week’s end. “In the long run, the best projects will figure out a way to open up access for the many instead of just the few,” he told Cointelegraph.

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ApeCoin (APE) hits a new all-time high ahead of this week’s Otherside land auction

APE price continues to hit new all-time highs as BAYC, MAYC and NFT investors prepare for the highly anticipated Otherside land auction.

The nonfungible token (NFT) and Metaverse sectors have been the bright spots in an otherwise sideways crypto market in 2022 and proof of this comes as the APE token hit a new all-time high at $22.60 on April 28.

The steady bullish momentum for APE is, in large part, due to the upcoming The Otherside land auction being held by Yuga Labs and Animoca Brands in conjunction Bored Ape Yacht Club NFT project on April 30.

APE/USDT 4-hour chart. Source: TradingView

The Otherside launch will consist of a Dutch auction-style sale and only Know Your Customer (KYC)-approved wallets will be allowed to participate in the sale of the first 100,000 land parcels. All sales will be paid for using APE, which is clearly helping to drive demand for the token higher as interested parties accumulated the token in anticipation of the sale.

Related: ApeCoin price breakout stalls after $2.4M BAYC NFT robbery — What's ahead?

Wallets that already hold a BAYC or Mutant Ape Yacht Club (MAYC) NFT will be able to claim a land parcel for free for 21 days after the auction without needing to be KYC-approved to claim.

Ongoing governance votes within the ApeCoin community have also helped increase demand for APE, a clear demonstration that BAYC and MAYC holders are looking to get more engaged with the direction the ecosystem will take in the years ahead.

The views and opinions expressed here are solely those of the author and do not necessarily reflect the views of Cointelegraph.com. Every investment and trading move involves risk, you should conduct your own research when making a decision.

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Meta will open physical metaverse-themed store in San Francisco Bay Area

The store, which will be located on the company campus in Burlingame, California, will feature a wall-to-wall curved LED screen that displays what users see using Meta VR headsets.

Social media giant Facebook's parent company, Meta, will be opening a retail store in the San Francisco Peninsula offering hardware for the virtual reality space.

In a Monday announcement, Meta said it would be opening a retail store in Burlingame, California on May 9 aimed at providing interactive demos for the company’s hardware products, including virtual reality headsets, video communications displays and smart glasses. The store, which will be located on the Meta campus — its headquarters is in Menlo Park — will feature a wall-to-wall curved LED screen that displays what users see using Meta headsets.

“The Meta Store is going to help people make that connection to how our products can be the gateway to the Metaverse in the future,” said Martin Gilliard, the store head. “We’re not selling the Metaverse in our store, but hopefully people will come in and walk out knowing a little bit more about how our products will help connect them to it.”

Meta retail store. Source: Meta

Facebook rebranded to Meta in October 2021, saying at the time that its focus was expanding beyond social media and later announcing its Metaverse vision for connecting online social experiences and the physical world. Though tech giants including Apple have brick and mortar stores across the world, Facebook’s roughly 2.9 billion users have not had the opportunity to enter a company retail store since the company was founded in 2004. 

Related: Basic and weird: What the Metaverse is like right now

In the Metaverse, however, many firms are scooping up virtual properties, with electronics giant Samsung launching a metaverse store in the blockchain-powered world Decentraland in January. Reports have also suggested that major retailers like Walmart may also be preparing to go Meta.

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US Air Force files trademark application for ‘SpaceVerse’ initiative

SpaceVerse was defined as “a secure digital metaverse that converges terrestrial and space physical and digital realities" as well as provides a simulated environment for training.

The United States Air Force has filed a trademark application hinting at the military branch potentially expanding into the metaverse.

According to a Thursday application submitted to the U.S. Patent and Trademark Office, the Department of the Air Force trademarked the word "SpaceVerse," defined as “a secure digital metaverse that converges terrestrial and space physical and digital realities and provides synthetic and simulated extended-reality (XR) training, testing and operations environments.” It’s unclear if the initiative is connected to the U.S. Space Force, which according to its website is “organized under” the Air Force, but operates as a “separate and distinct branch of the armed services.”

The trademark application connected to activities in the metaverse followed several from a variety of firms including credit card companies Mastercard and American Express, footwear and apparel manufacturer Nike and the New York Stock Exchange. The various applications included trademarks on the use of logos and branding in a virtual environment as well as authenticating certain files with nonfungible tokens, or NFTs.

Some major brand names have launched virtual stores or other environments for users following Facebook’s announcement in October 2021 that the social media giant would be rebranding to Meta. In February, U.S. bank JPMorgan entered the metaverse by launching a virtual lounge in the blockchain-based online world Decentraland. Samsung also launched a virtual store modeled after a real-world shop in New York City.

Related: Meta files 8 digital asset and Web 3 trademark applications

Of the six branches of the U.S. military — Marines, Coast Guard, Army, Navy, Air Force and Space Force — the latter half have previously announced major initiatives aimed at incorporating blockchain technology or otherwise adopting digital assets. In June 2021, Space Force said it would be releasing NFT versions of patches and coins designed for the launch of one of its vehicles. The U.S. Navy also inked a $1.5-million deal with Consensus Networks to develop a blockchain-enabled logistics system named HealthNet.

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