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More than 90% of consumers are curious about the Metaverse: Capgemini

More than 90% of consumers are curious about the Metaverse: Capgemini

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Source: Coin Telegraph

The volatility of the crypto market hasn’t stopped the metaverse from gaining potential as a utility for businesses and consumers alike.

Despite turbulent market conditions over the last year, the metaverse and its potential utility remain steady in the minds of consumers.

According to data from a new survey by Capgemini, a business and technology strategy advisor, over three-quarters of consumers expect their interactions with brands and individuals to be impacted by the metaverse

This also goes for organizations, as 7 out of 10 believe that the metaverse and immersive experiences will be a market differentiator in terms of customer experience.

The report surveyed 8,000 consumers, along with 1,000 organizations in 12 countries across different sectors to understand metaverse competency, interest and impact.

Included in the mix was a group of 380 consumers who self-identified as “metaverse-experienced,” of which three-quarters said they actively participate in the metaverse.

Data revealed that 93% of surveyed consumers said they are curious about the metaverse. Of that number, 51% said they would use the metaverse as it becomes more accessible to them.

Charlton Monsanto, the global immersive experiences offer leader at Capgemini, said the “consumer-facing metaverse” needs to address the challenges of accessibility and privacy among other things in order to move forward.

“The potential of the metaverse is transformative and consumer curiosity remains high.”

Education and accessibility go hand in hand for emerging technologies and remain the biggest challenges for tech-savvy brands to communicate with consumers.

Related: DeFi sparks new investments despite turbulent market: Finance Redefined

The survey also touched on the type of metaverse interactions consumers look for, to which 43% of respondents said they would like to interact with friends and family. This was followed by interactions with colleagues (39%), gaming-related experiences (33%), and commercial activity (28%).

With such an emphasis on connectivity, development in the metaverse has seen a rise in events which allow people to connect with one another, such as festivals and concerts.

Entire nations have even begun using the metaverse to preserve their heritage for future communities to interact with.

Recently, the metaverse developer Animoca Brands announced they will open up a billion-dollar metaverse development fund for startups in the space.

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Author: Savannah Fortis