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France considers ban on crypto betting platform Polymarket

France’s gambling regulator confirmed that it’s currently examining Polymarket and its compliance with French gambling legislation.

France’s gambling regulator is considering banning the cryptocurrency prediction platform Polymarket, which has made headlines on user demand around the 2024 presidential election in the United States.

The National Gaming Authority of France, the Autorité nationale des jeux (ANJ), is investigating Polymarket’s operation and compliance with French gambling laws, Bloomberg reported on Nov. 7.

“We are familiar with this site and are currently examining its operation and its compliance with French legislation on gambling,” a spokesperson for the ANJ confirmed to Cointelegraph.

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Will Trump pardon SBF? 6 weird Polymarket betting pools on US politics

As the US elections approach, crypto policy betting surges on Polymarket. From traditional political predictions to quirky, unexpected wagers, users are placing bets on what’s to come.

Crypto betting platform Polymarket has received mainstream attention as betting pools on the United States presidential elections have helped the platform surpass $1 billion in volume. 

Polymarket allows individuals to anonymously create market betting pools on almost any event, with outcomes determined in a binary “yes” or “no” format. While most users focus on straightforward bets, a subset of investors gravitate toward more unorthodox wagers.

As election day approaches and crypto policies become a prominent topic in the campaign, a wide range of wagers related to politicians and crypto policies are on the rise. These bets range from conventional political predictions to humorous and bizarre speculations.

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FBI Cracks Down on Illegal Gambling Network Using Fake Crypto

FBI Cracks Down on Illegal Gambling Network Using Fake CryptoA Denver resident has been convicted of running an illegal gambling business involving several parlors across Colorado. The scheme involved electronic games and a fake cryptocurrency to conceal the exchange of credits for cash, revealing fraud and money laundering. The only function of this crypto “was to be exchanged for cash at an ATM-like ‘cryptocurrency […]

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Britain’s public healthcare chief flags rise in crypto trading addiction

NHS boss Amanda Pritchard called for action, saying specialist clinics are seeing a rise in young people with crypto trading addictions.

The United Kingdom’s National Health Service chief executive Amanda Pritchard is calling on British lawmakers to take action to prevent young people from becoming addicted to crypto trading.

Speaking at the ConfedExpo of NHS managers in Manchester on June 12, Pritchard said earlier this year, the NHS opened its fifteenth specialist gambling addiction clinic in response to “a real and growing social need.”

“As a society, we need to ask: Are we okay to just continue picking up the pieces while the methods employed to keep people hooked get ever more sophisticated,” she said.

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Cypher core contributor admits to stealing $260K and gambling it away

The contributor, “hoak,” said their actions were due to a “crippling gambling addiction” and “psychological factors that went by unchecked.”

An anonymous core contributor to the Solana exchange Cypher Protocol has confessed to stealing and gambling away around $260,000 worth of the project’s cryptocurrency recovered from a $1 million exploit last year.

“The allegations are true, I took the funds and gambled them away. I didn’t run away with it, nor did anyone else,” the contributor, who goes by “hoak” wrote in a public statement they shared in a May 14 X post.

Anonymous Cypher contributor “Barrett” had earlier posted a document to X alleging that a wallet owned by hoak made 36 transactions withdrawing various amounts of Ether (ETH), Bonk (BONK), Wrapped Solana (wSOL) and other cryptocurrencies from Cypher’s redemption contract — totaling around $260,000.

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Latam Insights: Brazil Bans Crypto for Gambling, Worldcoin Battles Buenos Aires

Latam Insights: Brazil Bans Crypto for Gambling, Worldcoin Battles Buenos AiresWelcome to Latam Insights, a compendium of Latin America’s most relevant crypto and economic news during the last week. In this issue: Brazil bans the use of cryptocurrency for gambling-related payments, and Worldcoin faces fines for alleged abusive behavior in Buenos Aires. Brazil Passes Rules Banning Cryptocurrency Payments for Gambling Brazil has legalized the use […]

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Underdogs Defy Odds, Shaking up NCAA Tournament Brackets

Underdogs Defy Odds, Shaking up NCAA Tournament BracketsWith the dust settling from Thursday’s upsets, attention shifts to an equally promising lineup of games in the South and Midwest Regions, where teams like Marquette, NC State, Houston, and Duke vie for dominance in their quest for the Final Four. March Madness Delivers Rising Underdogs and Steadfast Favorites Statistically, this tournament has been one […]

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Gambling Takes Center Stage in This Year’s March Madness

Gambling Takes Center Stage in This Year’s March MadnessIn a year where legal wagering on sports shattered previous records, the NCAA men’s and women’s basketball tournaments are the pinnacle of sports betting, with an estimated $2.7 billion expected to be wagered through legal channels. Crypto gambling offers fans the ability to pick their winners with crypto. March Madness Betting Increases, With $2.7 Billion […]

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Mainstream approval critical for blockchain games — Gaming execs

Three gaming executives believe mainstream audiences will play a factor in the overall success and future of Web3 games.

Web3 game developers have been battling to gain the attention of mainstream audiences for years, and according to three former gaming executives, that market is essential for the industry’s future. 

Video games have become a favorite pastime for a lot of people all over the world and have even evolved into a sport. Overall, there are more than three billion Web2 gamers worldwide as of 2023, according to Exploding Topics. Most are considered casual gamers who play regularly but rarely invest significant time.

Jennifer Poulson, who has worked in the gaming industry for 18 years, including at Web2 gaming companies Bandai Namco (Tekken, Elden Ring, PacMan) and Riot Games (League of Legends), believes mainstream audiences are “absolutely” important for the future of Web3 games.

Speaking to Cointelegraph, Poulson, who is currently vice president of game partnerships at Immutable Games, said in her mind, “Bringing mainstream players into the Web3 space will be essential in the coming years.”

“However, it isn’t so much that we need to entice mainstream players to take the leap into Web3; rather, we need to be building games that are fun to play and will appeal to all gamers,” she added.

Mainstream gamers aren’t particularly fond of crypto, especially when nonfungible tokens (NFTs) are involved.

Blockchain entertainment firm Coda Labs released its Global Web3 Gamer Study in 2022 and found traditional gamers were not fans of crypto or NFTs. Respondents rated their feelings about them at 4.5 and 4.3 out of 10, respectively.

Poulson believes working with mainstream publishers and studios will be crucial for the future of Web3 games.

Because “it’s less about attracting mainstream audiences, and more about working with publishers and studios to understand how and why to integrate Web3 elements into their games.”

Related: Grinding out a living: Can blockchain games really offer a sustainable income?

“The reality is that these are all just games. Some have Web3 elements, and some don’t; as long as they are fun to play, this is what, in essence, determines whether a game is successful or not,” Poulson added.

Web2 gaming companies have also been hesitant to adopt Web3. According to a Nov. 13 State of Web3 Gaming report released by Game7 — a decentralized autonomous organization dedicated to accelerating the adoption of blockchain technology in gaming — six out of 10 Web3 games are being excluded from mainstream distribution platforms.

However, the report found some progress in marrying the mainstream with Web3 and blockchain games. Video game digital distribution service Epic Games Store has been listing more Web3 games every year, peaking at an all-time high of 69 in October 2023.

Could Web3 games survive without a mainstream audience?

Mainstream audiences are important for the future of Web3 and blockchain games, but if the bulk of those players don’t ever make the switch, Poulson believes they will survive and likely “continue as they are today.” 

Related: Web3 gaming investors more ‘choosy’ in crypto winter — Animoca’s Robby Yung

However, she thinks that eventually, all games will have elements of Web3, whether gamers are aware of them or not.

“More than likely, the underlying technology will morph into the mainstream gaming world where the average gamer can finally realize the benefits it offers, especially when it comes to ownership of in-game digital assets,” Poulson said.

“Eventually, gamers will not know they are even playing a blockchain game; the Web3 elements will be so seamlessly integrated into gameplay that it will be a similar experience to what playing a game is today.” 

Daniel Paez, a former senior manager at major gaming company Blizzard (Warcraft, Diablo, Starcraft), also thinks mainstream audiences are critical for the future of Web3 games because of the sheer size of the player base. 

According to an Oct. 9 report from CoinGecko, over 800,000 people play Web3 games daily, regardless of market conditions. However, on average, the Web2 game Minecraft has over 11.9 million daily players.

Paez, the current vice president and executive director for the Web3 card game Gods Unchained, told Cointelegraph that while mainstream audiences are necessary for Web3 and blockchain games to thrive, he is not convinced they are required to survive.

According to Paez, the key to longevity for Web3 games will be to focus more on the player experience instead of blockchain elements.

“This, of course, puts them into direct competition with thousands of other games, but the benefits greatly outweigh the cons,” he said. 

“The market for gamers is significantly larger, and you begin to build out communities of players who share the game experience with each other, as opposed to communities of users who hold assets from the same game.”

Paez says Web3 games in search of “longer lifespans” will need the mainstream audience long term because selling content and experiences to players is the foundation of the games industry.

“The challenge for blockchain games is figuring out how the blockchain element can really improve the perceived value a player has of the game,” Paez said.

“The payoffs from figuring this out are huge!” he added.

According to the online data gathering platform Statista, the traditional gaming market is projected to generate over $400 billion in 2023. It is expected to continue growing and reach $584 billion by 2027.

In contrast, the Web3 and blockchain game market has yet to come close to such lofty heights. According to data from market intelligence firm Grand View Research, it was valued at just over $4.8 billion in 2022, with projections predicting growth in the coming years. 

Ultimately, Paez believes there will always be room for more “GameFi-esque type games,” however, they will be at the mercy of the crypto markets, which are notoriously volatile.

GameFi, short for game finance, allows players to earn rewards in the form of tokens or NFTs. Players can then use these rewards to purchase in-game assets and cash them out for fiat currency.

One breakthrough application will be all it takes

Michael Rubinelli, who has previously worked at Disney, THQ and Electronic Arts, told Cointelegraph he thinks mass market adoption is vital for the future of Web3 gaming.

Rubinelli, who is currently the chief gaming officer at Web3 gaming platform WAX, said that to attract players, there needs to be a “guiding principle” that clearly shows the benefits of Web3 to both Web2 developers and players.

This “breakthrough application” is what Rubinelli says Web3 games are in search of right now.

“Until such a killer application emerges, conventional gaming companies are likely to remain observers, awaiting guidance from those who pioneer the path,” Rubinelli said.

Related: Free-to-play Web3 games hold the key to mass adoption — YGG co-founder

It’s anyone’s guess if mainstream gaming companies will ever come on board with Web3 games. According to a 2022 survey of Web2 game developers by Coda Labs, three out of four expect to work on Web3 games in the future but did not provide a firm timeline.

Overall, Rubinelli thinks Web2 gamers are important but feels a key indicator of whether Web3 games will stand the test of time will be whether the industry can achieve specific objectives.

“It’s not about whether a mainstream audience is drawn in or not; rather, it’s about reaching a pivotal moment that enables all stakeholders to achieve their product and business objectives,” he said.

“Even if the audience doesn’t materialize, the enduring concept remains: players desire ownership and control over their digital assets.”

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Director YOLO’d $4M of Netflix budget into Dogecoin, made $27M: Report

Carl Erik Rinsch reportedly used nearly $11 million of his Netflix show’s budget to gamble with stocks and crypto and made millions on a single Dogecoin bet.

The director of Netflix’s sci-fi series Conquest reportedly used $4 million from the show’s budget to bet on Dogecoin (DOGE) and made $27 million in the process.

Now the director, Carl Erik Rinsch, wants another $14 million from Netflix, according to a Nov. 22 report in The New York Times citing a confidential arbitration proceeding.

The Times report details the behind-the-scenes drama of Rinsch’s sci-fi Netflix series Conquest, which the streaming giant doled out $55 million to make, but is yet to receive an episode.

In March 2020, 16 months after Netflix bought Rinsch’s idea and provided him with an initial budget of $44 million, the director asked for more funds. Netflix obliged and wired him $11 million on the condition he finished the show.

According to financial statements obtained by the Times Rinsch used $10.5 million from the fresh funding to gamble on the stock market and allegedly lost nearly $6 million in just a few weeks by placing options bets on pharmaceutical companies and the S&P 500,

With a little over $4 million left, Rinsch transferred the money to the crypto exchange Kraken and went all in on DOGE. When he liquidated in May 2021, he withdrew around $27 million, per an account statement seen by the Times

“Thank you and god bless crypto,” Rinsch wrote in a chat with a Kraken representative.

With the proceeds, Rinsch allegedly spent nearly $9 million on high-end furniture, designer clothing, an over $380,000 luxury watch, five Rolls-Royces and a Ferrari, according to a forensic accountant hired by Rinsch’s ex-wife for divorce proceedings.

Related: Crypto traders are looking at Dogecoin (DOGE) again — Here’s why

The Times said Rinsch launched a confidential arbitration proceeding against Netflix, claiming the streaming service breached its contract and owes him $14 million in damages. Netflix denies owing Rinsch anything and hasreferred to his demands as a shakedown.

A scene from 47 Ronin, Rinsch's breakout 2013 film starring Keanu Reeves. Source: Universal Pictures

In a deposition, Rinsch said the items in his almost $9 million spending spree were props for Conquest. He later argued in his case against Netflix that the money was actually his and he’s owed another $14 million.

A ruling on the case is expected soon as it was heard before an arbitrator earlier in November.

Magazine: Cryptocurrency trading addiction — What to look out for and how it is treated

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