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Roblox CEO ‘dreams’ of in-game cross-platform NFTs and digital objects

Roblox founder and CEO David Baszucki expects top brands and celebrities to take charge and play a key role in making the "dream" of cross-platform NFT come true.

The frontman of the popular virtual universe game Roblox, David Baszucki, has said he ‘dreams’ of having the ability to move nonfungible tokens (NFTs) and digital objects across multiple platforms. 

Following the company's Q3 2023 earnings call, Roblox founder and CEO Baszucki spoke about the role major influencers play in fueling the widespread adoption of NFTs and digital collectibles in a recent CNBC interview. He believed in the idea of users being able to move their collections across non-native platforms:

“There’s a bit of a dream here about objects and NFTs moving from platform to platform.”

For example, Baszucki stated that A-list celebrities such as Elton John could sign up on Roblox and make and sell limited edition collectibles like capes for charity. These types of collectibles could go off the Roblox platform as an NFT and could be sold in other marketplaces.

“What we do expect is that creators, whether it’s Elton John or Nike or someone else making a digital item, that they would play a key role and have a fair amount of control in that process,” Baszucki concluded.

Roblox’s latest earnings call revealed a loss in Q3; however, the company recorded a 20% year-over-year growth in booking estimates on higher in-game spending and the total number of users.

Related: MultiversX eyes metaverse scalability as CEO sheds light on spatial computing

Baszucki’s growing interest in NFTs resonates with overall market sentiment as blockchain analytics company Nansen reported spike in November NFT sales volumes.

In terms of NFT collections, Bored Ape Yacht Club (BAYC) had the highest trading volume in the last 30 days. The BAYC collection had a volume of 35,226 ETH, or around $66.7 million. NFTGo’s data also showed that there was a 12% increase in NFT traders during that timeline.

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Fintech, DeFi, GameFi, and more: Web3 startups kick off Cointelegraph Accelerator second cohort

Sixteen startups selected from over 1000 applications will present their projects to a global audience.

Cointelegraph Accelerator, a startup booster that leverages Cointelegraph’s capabilities as a media and strategic partner, announced its second cohort launching in October 2023 for up-and-coming Web3 startups.

Selected from over 1000 startup applications, the 16 participants of the second cohort of the Cointelegraph Accelerator program represent a wide array of Web3 verticals, including decentralized finance (DeFi), fintech, wallets, entertainment, social, and GameFi.

By joining Cointelegraph’s accelerator program, Web3 startups will get marketing strategy expertise, access to Cointelegraph media products, and mentorship programs with industry experts on key start-up development topics, including token design, fundraising, legal frameworks, liquidity management, security, etc. The participants will also benefit from access to Cointelegraph’s broad network of investors, foundations, infrastructure partners, and other industry leaders.

The current cohort of the Cointelegraph Accelerator program consists of 16 Web3 startups focused on bringing innovation to the biggest sectors in the blockchain space. Find out more about them below:

DeFi and trading

In a world where traditional and decentralized finance coexist, bridging the gap between them is crucial. The latest Cointelegraph Accelerator participants focused on DeFi services are pioneering solutions to enhance accessibility, transparency, and efficiency, thus redefining trading and personal finance management for mainstream users.

Changex is a personal finance mobile app that aims to bring traditional finance users to Web3 by combining centralized and decentralized finance on a single screen. As an all-in-one self-custody wallet solution, Changex offers crypto swapping, buying, selling, and staking. The platform has 2,500 monthly active users (MAU) with over $3 million in staked assets.

CryptoRobotics is a crypto trading platform with advanced tools aimed at bringing the crypto community together. Users can utilize the signals and trading strategies coming directly from professional traders and analysts, who, in return, can earn investor rebates for providing their strategies. The platform leverages trading robots powered by smart algorithms with risk management systems to enable automated trading. The team reached over $1 billion in trading volume in 2022 with over 50,000 registered users.

Clip Finance is a DeFi protocol that aggregates and benefits from the investment strategies available to the mainstream audience and other protocols. Users can deposit their stablecoins with a single click and get yield from a pool of various DeFi protocols, including Aave, Thena, Stargate, and Biswap. The platform aims to simplify the creation of risk-analyzed yield portfolios and is currently preparing for the main launch based on feedback from the private beta phase.

Renegade is bridging the gap between traditional banking and cryptocurrencies. The user-friendly platform offers both a full IBAN account and a Visa card, allowing users to pay in top cryptocurrencies like BTC and ETH effortlessly. A central product element is the noncustodial wallet, ensuring users maintain full control over their crypto assets. After a promising beta test with 2,500 users, the company is gearing up for an open market launch in Q4 2023.

MC² Finance is a noncustodial, cross-chain token strategy platform. It aims to democratize access to on-chain crypto wealth management through easy-to-use tools and access to aggregated crypto portfolio strategies with a user-friendly UI. The European-based MC² Finance team aims to launch its mainnet after hosting over a thousand users during the platform’s testnet.

Nolus is a semi-permissioned, blockchain-powered platform that bridges lenders and borrowers in a DeFi money market. With its DeFi Lease, borrowers can secure 3x leveraged yield-generating capital. Inspired by traditional leasing, where one pays a fraction upfront and gains ownership after repayment, Nolus' approach cuts down the DeFi sector's high overcollateralization standards, which boosts capital efficiency and offers borrowers better loan terms.

Velvet Capital is a DeFi platform on the BNB Chain that helps create and manage on-chain funds and structured products. Asset managers can create portfolios of digital assets and mint synthetic tokens representing them. Users can invest in tokenized portfolios and earn yield from lending, staking, capital gains, or providing liquidity. The company offers a Web3 app for regular users and “DeFi-as-a-Service” (with SDK and APIs) for institutional clients. The platform has a live MVP with over 550 active investors.

WhiteList Zone is a marketplace where crypto investors and enthusiasts can buy “front-row seats” for upcoming Web3 projects. Its mission is to democratize the market of early Web3 investments in the most efficient and accessible way. Users can buy and trade whitelists, which grant exclusive rights to participate in launch events such as initial DEX offerings (IDOs). The platform hosts over 50 projects and over 7,000 whitelist submissions, attracting nearly 4,000 users.

Data storage and digital assets

Data sovereignty and security are paramount in the digital age. By offering decentralized data storage and robust digital asset management solutions, these projects ensure a seamless transition toward digital ownership and secure data management.

GhostDrive is a Web3 native data storage platform and user application on the InterPlanetary File System (IPFS) and Filecoin, a decentralized alternative to Google Drive where users can store, share, and access data. Users can join by logging in with MetaMask or the traditional email and password combination and start storing data in a decentralized cloud securely.

NGRAVE is the first complete solution for full control of digital assets, focusing on self-custody, maximum security, and ease of use. The hardware wallet, Ngrave Zero, is the world’s only financial product featuring a secure OS with the highest security certification: EAL7, developed with world-renowned cryptography and security experts. The company also offers its users a stainless steel encrypted backup for their keys and a mobile app to track their digital assets.

SocialFi and Marketing tech

The conventional social media landscape often overlooks fair revenue distribution and user control. However, innovative platforms are being developed to merge social interactions with financial incentives, creating a more equitable social media ecosystem for both content creators and consumers.

Pop Social is an AI-powered social gateway to Web3. The platform explores a new approach to social media where users create and share their content, interact with each other, and get rewards with native Pop Tokens for active engagement with the app. AI algorithms are used in the content creation features and in the process of generating individual post feeds. Pop Social has already reached over 250,000 downloads on the App Store and Google Play Store and has over 40,000 daily active users.

ReadON is a social app with a Web3 sharing economy where content is owned by creators, and part of the ad revenue is distributed back to them. Creators earn tokens for sharing, users earn tokens for reading, and advertisers buy and burn tokens to place ads and access users' interests targeting data. The app has reached over 510,000 user registrations and app downloads, 45,000 daily active users, and over 563,000 content pieces.

GAMI is a Web3-focused venture builder that hosts a variety of products tailored to the blockchain industry. Gami’s flagship product is Midle, an all-in-one marketing platform that helps optimize user acquisition and community engagement, working with 100+ partners from the Web3 space. Midle has already reached over 22,000 unique users who have completed over 400,000 quests.

EdTech and HRTech

Exclusivity and a lack of verified talent pools hinder the growth of the Web3 domain. Some projects, however, are working on democratizing access to Web3 solutions and education, bridging the gap between academic institutions and the blockchain industry, and facilitating continuous innovation.

Talentre is a Web3 talent platform where users have access to blockchain education courses, events, certifications, and a traceable tokenized achievement system. At the same time, Web3 companies and projects get access to a verified talent pool. More than 50 universities have already partnered with Talentre, and the platform has reached over 170,000 registered wallets and over 50 business clients, including Circle, BNB Chain, Solana, and many others.

Entertainment

Monetization and user engagement are pressing challenges in the entertainment sector. By embedding blockchain technology in streaming and gaming platforms, these innovative projects are crafting a rewarding and engaging entertainment ecosystem for modern audiences.

Replay has developed a blockchain-powered streaming service called RewardedTV that empowers viewers and creators to take control of their video streaming experience. RewardedTV uses blockchain tech to reward viewers with digital tokens and collectibles to drive engagement. The platform has over 100,000 registered users, and more than 4,000 videos-on-demand (VOD) live TV channel options, with more partnered streaming apps on the way.

Fanton is a Web3 fantasy football game playable on Telegram and integrated with The Open Network (TON) blockchain. Similar to traditional fantasy sports games, which comprise a $25 billion market, the game allows players to create their dream team with NFT cards of soccer superstars and earn points based on the players’ real-life performances. The product has had a successful launch reaching more than 11,000 registered users to date.

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Neon Machine raises $20M Series A for blockchain-based Call of Duty competitor ‘Shrapnel’

The company claims a cast of employees whose collective entertainment industry resume contains titles such as Halo, Call of Duty, and Westworld.

Web3 gaming developer Neon Machine raised $20 million in series A funding toward the development of its highly-anticipated extraction shooter “Shrapnel.” 

This round follows a $10.5 million seed round completed in June of 2021. It was led by Polychain Capital and included funding from Griffin Gaming Partners, Brevan Howard Digital, Franklin Templeton, IOSG Ventures, and Tess Ventures.

Shrapnel is an ambitious gaming project touted by Neon Machine as a “AAA game” — a non-standard designation used to indicate a video game with top-tier production value, budgeting, and marketing.

According to gameplay footage shown on Neon Machine’s YouTube page and documentation on the game’s website, Shrapnel is a first-person perspective shooter (FPS) featuring multiplayer components. Competition in the game — which currently has yet to enter pre-alpha testing — will purportedly come in the form of “extraction” mechanics requiring the player to escape with any loot they find in game in order to retain those items.

Early gameplay videos show what appears to be a gameplay loop consistent with Call of Duty: Warzone, a popular free-to-play extraction shooter developed by Microsoft’s Activision-Blizzard-King studios.

What separates Shrapnel from similar AAA competition is its reliance on Web3 and blockchain. While other games, such as The Division 2 have mechanics in place where players can “extract” valuable items in order to apply them to their character and profiles, the assets in Shrapnel are connected to the blockchain.

According to the studio, this allows the players full ownership over the assets.

Related: Shrapnel Web3 shooter won’t let US users cash out, thanks to Gensler

Shrapnel will also feature a modding toolset that, theoretically, could allow players or developers to insert other blockchain assets into the game world for players to interact with. This could, hypothetically, create an intriguing scenario for both seasonal competition and tournament play.

The game is slated for early-access testing for paid subscribers in December, according to a press release from Neon Machine. Once the initial evaluation period ends the company intends to launch the game as a free-to-play title “sometime” in 2024.

Beyond the development and launch of Shrapnel, Neon Machine has also said that it intends to eventually license its Web3 developer’s API platform, GameBridge, after the launch.

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Binance Q3 report appraises crypto market as ‘challenging’ amid high interest rates

The world’s largest cryptocurrency exchange painted a somber picture of the market, with occasional bright spots for individual players.

It’s been a challenging quarter for crypto, Binance has confirmed in its Q3 market pulse report. The market was down in many sectors, the report found, although the entry of institutional players such as Deutsche Bank, Sony and PayPal helped offset some of the pain. 

The global crypto market capitalization was down 8.6% quarter-on-quarter (QoQ) “with the ‘higher for longer’ interest rate rhetoric set to persist.” Fundraising was at its lowest since Q4 2020 and down 21.4% QoQ, with infrastructure doing significantly better than other sectors.

Activity was down slightly on blockchains, with NEAR being the big exception. It saw an increase of about 120% QoQ. NEAR also saw a spike in active addresses that started in August. BNB fell sharply, while Ethereum rose slightly and Solana fell slightly.

Related: Q3 2023 crowned most ‘damaging’ quarter for crypto amid $700M losses: Report

Total value locked (TVL) dropped 13.1% across decentralized finance despite an influx of real-world assets, while liquid staking saw a 10.5% increase. Ethereum was the leading blockchain with 55.1% of TVL, despite an 18.6% decline. Tron’s TVL rose by 17.9% QoQ. Tether (USDT) accounted for 67.2% of the stablecoin market's share.

Nonfungible token (NFT) sales continued their slide. September was the worst month for NFT sales since January 2021 at around $300 million. Their average sale price that month was $38.17, down from a high of $791.84 in August 2021. However, transactions with NFTs were up overall despite a sharp downturn in September.

Gaming tokens led the way in NFT sales, even though they were also the loss leaders in price with a 44.9% decrease QoQ. Less than 28% of Web3 games have gone live. Google’s decision to allow NFTs in the games on its Play Store may give the market new impetus, Binance said. Sweat Economy and SuperWalk have taken the second and third places, respectively, by unique active wallets, showing increased interest in move-to-earn games.

Cryptocurrency price performance in Q3 2023. Source: Binance

Six of the ten top coins saw increases this year. Solana (SOL) had the best showing, up 113.73%, and Ton debuted on the list, down 3.11%. Bitcoin (BTC) is up 63.05% so far, and Ether (ETH) is up 39.9%. BNB (BNB) had lost 12.77% by the end of Q3 2023.

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Roblox integrates XRP as payment method

Xsolla and BitPay now support Ripple's digital currency for in-game purchases.

Roblox, an online game platform with more than 200 million monthly active users, now accepts XRP as a payment method. The announcement was made on BitPay’s Twitter on Oct. 17.

XRP as a payment option is now supported by the company, which manages the in-game payments in Roblox, a Los Angeles-based Xsolla. BitPay will act as a partner, responsible for the seamless connection with crypto wallets.

Available on all mainstream platforms, such as Windows, macOS, Android, iOS, Xbox One and PlayStation 4, Roblox counts 65.5 million daily active users, 44% of whom are under the age of 13. Roblox users spent around $773 million on the in-game purchases in Q1 2023.

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Xsolla has been quite active in its efforts to integrate crypto into its payment system. In August 2022, it partnered with automated crypto management platform Coinchange Financials Inc. and live-streaming social Web3 platform TradeZing to develop a non-fungible tokens (NFTs) payment solution. In August 2023, it joined forces with Crypto.com to integrate the latter’s checkout solution into Xsolla’s Pay Station platform.

The partnership between Xsolla and BitPay goes back as far as 2014 when the service started to accept payments in BTC. In Sept. 2023, BitPay and Xsolla rolled out PayPal USD (PYUSD) payments for merchants and consumers.

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Microsoft’s Activision buy may see more metaverse in the office and crypto in gaming

More signs say the acquisition will boost metaverse applications in business than in gaming as CEO Nadella talks about productivity and metaverse enthusiast Kotick leaves Activision.

A lot was said about the metaverse when the Microsoft deal to acquire Activision Blizzard was announced in January 2022. The attention mainly was on business communications, rather than gaming. If public statements and leaked documents are any guide, the Activision deal could promise more for the future of crypto than the metaverse.

The metaverse had high visibility in Microsoft’s announcement of its deal for Activision in January 2002. “This acquisition will accelerate the growth in Microsoft’s gaming business […] and will provide building blocks for the metaverse,” Microsoft said in the first paragraph. Microsoft CEO Satya Nadella said, “Gaming […] will play a key role in the development of metaverse platforms” a few paragraphs later.

Nadella elaborated on his vision for metaverse development in an interview the following month. Nadella told the Financial Times:

“We are building, quite frankly, metaverse applications, if I could call them that. Or experiences in business applications, in productivity tools, and meetings and games — all three on a common platform.”

Nadella’s emphasis on work is telling. He listed four things and referred to them as “all three” – apparently “meetings and games” count as one. Microsoft’s metaverse platform, Mesh, which began previews this month, is positioned as a complement to its Teams business communications platform.

Mesh contains a gaming component too. While promising “you will transform your two-dimensional (2D) meeting into a 3D immersive experience,” it added:

“Play built-in interactive games for team bonding within immersive spaces. To get started, you can see a few designated areas to roast marshmallows, throw beanbags, answer fun icebreaker questions, and more.”

The metaverse went unmentioned in the Microsoft Gaming statements at the beginning and completion of the deal on Oct. 13, and Microsoft Gaming CEO Phil Spencer made it clear later in 2022 that his enthusiasm for it was weaker.

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Spencer questioned what the metaverse even is in an interview with Bloomberg in August. “My view on Metaverse is that gamers have been in the Metaverse for 30 years,” he said. He said little about the Web3 metaverse except that he was “cautious” about play-to-earn. He was later quoted as calling the metaverse "a poorly built videogame” and saying "Building a metaverse that looks like a meeting room, I just find that's not where I want to spend most of my time."

Activision CEO Bobby Kotick is enthusiastic about the metaverse. He said in 2021, “We're going to get to a place where that original vision that Neil Stephenson had in Snow Crash or what you see in [Ernest Cline’s] Ready Player One is going to start to materialize as something that is very real."

In an interview on CNBC on the day the Activision deal was announced, Kotick and Spencer appeared together on CNBC. Kotick said, “We’re beginning to see what the metaverse will be like, and in that race for the metaverse, it started to become apparent that there were a variety of resources and talent that we needed,” Kotick said. Spencer did not mention the metaverse.

Kotick will remain with Activision through the end of the year.

Spencer may be more bullish on cryptocurrency, however. Leaked internal documents reportedly revealed that Microsoft planned to integrate crypto wallets into Xbox. Spencer downplayed the leak, saying “so much has changed,” but did not deny any of the information. If the plans to incorporate crypto have not changed, they could potentially be expanded throughout the new Microsoft games holdings.

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How the actor model could enable better blockchain gaming apps

Can developments in computing help fix blockchain gaming’s quality problem?

Decentralized applications (DApps), including apps for gaming, have gained traction for their transparency, security and user asset ownership. However, delivering high-quality AAA gaming experiences through DApps presents challenges.

Existing 2D gaming DApps operate on blockchain networks using smart contracts for asset management. While they’re favored for their simple mechanics and resource efficiency, their limitations become evident as the complexity of the gaming experience increases.

Scalability is a primary hurdle for traditional blockchains like Ethereum, impacting real-time interactive gaming due to constraints surrounding transaction throughput and latency.

Performance is also an issue. AAA games require high-performance computing and superior graphics rendering. Yet, existing DApps struggle to meet these demands, resulting in subpar visual experiences.

Moreover, developing AAA gaming DApps is costly due to resource-intensive tasks and blockchain execution fees. Balancing immersive experiences with user-friendly expenses complicates the use of traditional DApp frameworks for AAA games.

What is the actor model?

The “actor model” is a communication model that enables parallel computing and asynchronous messaging within a blockchain protocol, making it possible for developers to build complex DApps with less difficulty.

The actor model is used within the Gear Protocol, and development was led by Nikolay Volf, founder of the Gear Protocol and Vara and one of the key developers of Polkadot and the Substrate framework.

Within the model are actors — programs or users that send messages to other programs in the protocol. Each actor has a mailbox and a private state that cannot be changed directly by another actor, rather they can only change states by receiving a message from another actor.

Messages between actors are taken from the mailboxes and processed in cycles. Once an actor has received and processed a message, they can either send a message to another actor, create an actor or change its state.

How is this beneficial for DApp development?

Asynchronous message handling in blockchain programming offers several significant benefits that contribute to the overall efficiency, scalability and reliability of DApps.

Firstly, asynchronous message handling allows for non-blocking processing of transactions and smart contracts.

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Unlike synchronous processing, where each transaction must be executed sequentially, asynchronous messaging enables concurrent execution of multiple tasks.

This parallel processing capability enhances the performance of the blockchain network, as it can handle a larger number of transactions and computations simultaneously, resulting in reduced transaction processing times and improved overall throughput.

Jack Platts, co-founder of Hypersphere — a crypto venture capital fund that has invested in gaming projects — told Cointelegraph, “In traditional synchronous systems, multiple tasks often have to wait for each other, leading to a slowdown when processing a high volume of transactions.”

Platts continued, “In the context of blockchain networks, this parallel processing capability becomes vital for maintaining high transaction throughput. As more transactions are initiated by users, the system can handle them concurrently, ensuring faster confirmation times and overall improved network performance. This is particularly crucial for blockchain gaming, where real-time interactions and quick processing are essential for providing a smooth and enjoyable gaming experience.”

Some blockchain games, such as Ember Sword, have already integrated parallel processing into their development processes. Mark Laursen, co-founder and CEO of game development company Bright Star Studios, told Cointelegraph, “In the development of Ember Sword, we employ parallel processing utilizing our ECS [entity component system] solution. Typically, there would be a necessity to manually integrate multithreading and make intricate decisions on a system-by-system basis.”

Laursen continued, “However, in our scenario, the requirements for reads, writes and ordering dependencies are specified, allowing our engine to discern the most efficient method to schedule and parallelize those systems.”

Let’s say a player of a blockchain game wants to transfer an in-game item in the form of a nonfungible token, like moving a legendary sword from their chest (wallet for long-term storage) to their inventory (wallet used for gaming).

The transfer process can happen instantly with low or near-zero fees, the same way a player can simply click and drag a sword from their inventory and move it to a merchant or chest in a traditional game.

Additionally, with asynchronous messaging, blockchain developers can design DApps that are more resilient to fluctuations in network conditions and temporary failures.

Pavel Salas, chief growth officer at Gear Foundation — the organization behind the Gear Protocol — told Cointelegraph, “The actor model actually boosts the dependability of applications that run on blockchain,” adding:

“Since actors process messages independently, failure or issues with one actor do not affect others, preventing cascading failures and improving the overall robustness of the system. And suppose there are disruptions or network trouble, the actor model allows the system to recover quickly and continue functioning seamlessly.”

This can be beneficial for blockchain gaming DApps if there is a network outage, allowing the game to continue running despite any issues on its blockchain.

Moreover, asynchronous message handling enhances the scalability of blockchain networks. Traditional synchronous approaches may lead to bottlenecks and performance degradation as the number of users and transactions increases.

In contrast, asynchronous messaging allows for the distribution of tasks across multiple nodes, enabling the system to scale more efficiently and handle higher transaction volumes without sacrificing performance.

Salas said, “As the user base and activity within the DApp grow, the system can easily manage increased message traffic without causing bottlenecks or slowdowns. Even if a single application grows, it will still manage messages sequentially.”

This scalability is crucial as blockchain networks aim to support a growing user base and accommodate diverse use cases.

Salas continued to explain how the process works: “Through the actor model, individual actor-programs act as shards, ensuring that the system can be shared by design as the number of programs grows. [...] Vara processes all transactions without sharding across bunches of nodes; each node handles everything. However, within Vara, each program operates independently, containing its own state, processing and sending messages according to its specific logic.”

“In blockchain gaming, where real-time interactions and quick processing are crucial, the actor model’s sharding capability ensures fast processing of game-related actions and events, supporting a seamless gameplay experience.”

“As the number of actor-programs increases, the system shards and distributes the workload, effectively accommodating the growing user base and maintaining a responsive and efficient network.”

Another benefit of asynchronous message handling is its support for event-driven architectures in DApps. Instead of continuously polling for updates, DApps can subscribe to specific events or messages, allowing them to respond promptly and efficiently to changes on the blockchain.

This event-driven model reduces unnecessary computational overhead and conserves network resources, leading to more efficient and responsive applications.

Moreover, implementing actor messaging capabilities can significantly enhance the overall user experience by mitigating extended waiting periods for transaction validation. Adopting asynchronous processing allows the actor to receive a message acknowledgment of their transaction along with a pending transaction ID.

Subsequently, any computational tasks or external data dependencies can be managed by the same or alternate actor in a subsequent block, ensuring efficient processing without compromising the responsiveness of the blockchain network.

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This real-time feedback is especially crucial for applications requiring quick confirmations.

As the blockchain ecosystem continues to grow and diversify, leveraging asynchronous message handling becomes essential for creating powerful, AAA-style gaming DApps that can cater to the demands of an expanding user base and meet various use cases across industries.

By adopting this methodology, developers have the opportunity to expand the limits of decentralized gaming and potentially realize the complete capabilities of blockchain technology within the gaming sector.

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AI a powerful tool for devs to change gaming, says former Google gaming head

Ryan Wyatt deciphers the the possibilities for AI to help gamers and game developers achieve.

The world embraced artificial Intelligence (AI), hoping to see it transform complex and day-to-day processes. While generative AI models won millions of users, discussions around the transformative potential of AI in all walks of life became mainstream. 

Today, AI is being tested across all business verticals as entrepreneurs challenge the status quo, streamlining and automating processes in varying industries. This drive also resurrects ecosystems that have lost their vigor over years of trial and error.

In the quest to find the true potential of this technology, humanity continues to infuse AI elements into existing systems in the hopes of outperforming current limitations.

The gaming ecosystem sees AI as a means to supersede incremental upgrades. From reutilizing seasoned hardware to squeezing out the price-performance ratio from the latest graphics processing units (GPUs), the gaming industry sees AI’s potential to redefine how gamers of the future will consume their products.

“AI will be one of the most important tools for game developers to improve their work output and production, and unlock rich and new experiences for gamers,” said Ryan Wyatt, the former global head of gaming partnerships at Google and former head of gaming at YouTube.

Wyatt’s exposure to gaming — on both professional and personal fronts — allowed him a special viewpoint at the intersection of a gamer’s wishful thinking and an entrepreneur’s reality check.

Wyatt garnered over two decades of gaming experience before entering crypto as the CEO of Polygon Labs, eventually retiring as the president to take up an advisory role for the blockchain company.

Speaking to Cointelegraph, Wyatt reveals how AI could potentially transform the gaming ecosystem and what it could mean for the future of blockchain gaming.

Cointelegraph: What is the role of AI in the gaming ecosystem?

Ryan Wyatt: The term “AI in gaming” has been overused to the point of exhaustion. In my opinion, it is simply another powerful tool in the developer’s toolkit, which is already extensive and continues to grow. This expansion of toolsets — AI being one of them — will enable a variety of new gaming experiences that we have never seen before and allow game developers to do more. We often talk about AI as a replacement for the work being done in gaming, but I strongly disagree. I see it as a powerful tool that will allow game teams, both small and large, to do more than they ever could before, which may require human resources to be leveraged differently but not minimize or diminish the importance of the many roles required to make a game. And in return, gamers will get to experience games that were never deemed possible before.

CT: Can AI potentially take up the heavy computational tasks that currently rely solely on GPUs? Do you think AI could allow us to repurpose legacy systems that contribute to e-waste, or is it just wishful thinking?

RW: This is a tough one. I do think it is wishful thinking to assume that AI can repurpose all these legacy systems and reduce e-waste. Based on the track record of how hardware has grown and advanced so much over the last two decades, there’s no indication to believe we’re moving in the right direction here, as we’ve continued to increase e-waste over the last 10 years. From a technology standpoint, we’re constantly evolving, and the necessity and demand to expand on hardware, specifically with the GPU, continues to increase significantly. I believe there will be a number of optimizations that AI can introduce to the problem: offloading more resources to the CPU, optimizing for legacy systems, etc., but I think it’s wishful thinking to assume we can reduce e-waste as we continue to push the limits of technology and hardware to create things that were never imaginable before. This seems like a problem that isn’t going to be meaningfully resolved over the next decade, and, in fact, I anticipate it to get worse before it gets better, with AI exacerbating the issue in a 5–10 year time horizon. 

CT: If AI could be used for graphics optimization, unlimited (free world) map rendering or a storyline that never ends, but you could choose only one, which one would you choose as a gamer, and why?

RW: This is a matter of personal preference, but I hope we see both. I believe that storylines and NPCs [non-player characters] could evolve greatly from where they are today. We have seen amazing and beautiful open worlds expand in parallel with computational and hardware improvements. While not unlimited, expanding worlds have played a meaningful role in games over the last decade.

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To me, one area that needs to evolve is how we engage with NPCs in games. This has been rather archaic for quite some time and has largely relied on linear lines of pre-programmed communication and dialogue. This is already changing with companies like Inworld AI and the work they are doing; their tech helps a game developer craft unique and memorable AI NPCs with its fully integrated character engine.

Their engine goes beyond large language models (LLMs) by adding configurable safety, knowledge, memory and other controls in place. The characters then have distinct personalities and contextual awareness, which is insane to see from a gamer’s perspective.

We haven’t had these kinds of dialogue interactions inside of games before, so it’s hard to wrap your head around how it will change the industry because it’s just something that was once unfathomable. Once these developer tools are seamlessly integrated into proprietary engines of large AAA publishers, you’ll see a new era of immersive game experiences. I also believe you’ll see a huge burden lift on the game development cycle that will allow for expansive worlds by not just large studios with companies like Kaedim; you effectively reduce all of the hours lost in modeling by simply generating stunning 3D art with nothing more than an image. These are the types of tools that are going to advance and multiply game development and usher us into a new era of gaming.

The interesting thing is the collision of both of these topics over the next decade!

CT: What are your thoughts on blockchain gaming? How did you find it different from traditional/mainstream titles?

Blockchain gaming is another tool in the toolbelt for game developers and gamers to change the way we interact with games. By storing assets and information on a blockchain, which is not owned by any intermediary, we can expand upon value exchange between game developers, users and gamers (peer-to-peer). This is done inefficiently today, and although some examples come close, such as CS:GO, it is still far from perfect.

The entire crypto space is going through a much-needed reset, washing away bad actors, and from the dust, you will see true, well-intended pioneers and innovators emerge. The unfortunate abuse of the financial aspects of crypto has made many game developers, especially in the West, apprehensive about incorporating blockchain technology into their gaming infrastructure stack, which I believe is temporary.

However, in the East, we are seeing top gaming developers (e.g., Square Enix and Nexon) fully commit to blockchain gaming due to the new game mechanics and relationships that can be created between gamers and developers. I fully expect the re-emergence of blockchain conversations being driven by the application layer in 2024 to 2025, which will do a better job of illustrating the power of launching games on blockchain infrastructure stacks, even if only certain aspects of games are built on them. The last three years of crypto have been dominated in conversation at the infrastructure (blockchain) layer and finance (decentralized finance (DeFi) sector, and ironically, the abuse has come from bad actors of centralized platforms (such as FTX) that don’t even embrace the core values of decentralization.

CT: From a gamer’s perspective, what do you think AI can do to help the widespread adoption of blockchain gaming?

RW: I’m not sure if blockchain gaming will become widely adopted anytime soon; we’re still years out from this, and there are great companies that are pushing the envelope here, like Immutable, but I do think that as AI becomes materially indistinguishable from reality, there is value in blockchains holding accountability over the advancement of AI. This is because blockchains are transparent and immutable, meaning that they can be used to track and verify the provenance of AI-generated content. This is important because it will help to ensure that AI is used ethically and responsibly and that it does not create harmful or misleading content.

I am certain that we will see blockchains in the future host authentic and verifiable information in a world where things coming from AI become indistinguishable from reality. This is because blockchains provide a secure and tamper-proof way to store data, which is essential for ensuring the authenticity and reliability of AI-generated content.

CT: Despite the involvement of the people behind mainstream titles, the blockchain gaming industry has not taken off, unlike other crypto sub-ecosystems. What could have been done differently?

RW: I think this is largely misguided due to timing expectations and the underwhelming first iteration of blockchain games. Game development cycles are so long, and the first batch of blockchain games were either rudimentary, rushed to market, had the wrong incentive mechanisms, were not highly produced or had other issues. There also have been blockchain infrastructure woes that have needed time to overcome, [such as] gas costs, difficult user journeys to navigate and other infrastructure challenges that are just now starting to be resolved by layer-1 and layer-2 protocols.

However, I’ve seen a lot of amazing blockchain games in development that will be released in 2024 to 2025. These games will truly explore the uniqueness that blockchain games have to offer. Games are such a monumental lift to create, and the ones that go deep with either small or large teams will ultimately need more time to show their work. There has been an outsized amount of capital deployed into blockchain games, in the several billions of dollars, and we’ve only seen a single-digit percentage of releases from that cohort of investment.

CT: What went wrong with blockchain gaming? Why don’t gamers buy into the idea of play-to-earn?

Play-to-earn as a philosophy isn’t that crazy. Game developers are always looking to reward gamers for spending more time in their game because longer session times equate to more value, which is captured by the game developer. So, conceptually, this idea of putting time into a game and being rewarded for it isn’t a new game mechanic.

Play-to-earn in blockchain games tries to expand upon this concept of value exchange from developer to player.

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However, the economies are really difficult to balance when you don’t have the autonomy over every aspect of them due to the nature of them being decentralized. Ultimately, this has either led to pure abuse of the category, unfortunate attempts to do right and fail or will need more tinkering to ultimately find the right token and economic strategy.

CT: Speaking from a different angle, what benefit could AI and blockchain bring to mainstream gaming? What could compel developers to adopt and infuse the tech into their existing gameplay?

RW: There is certainly a chicken-and-egg issue here. Game developers need to push the limits of what these technologies can do, learn from it, iterate on it and then showcase it to gamers to see if this is what they truly want. But at the end of the day, the large games continue to dominate viewership on YouTube and Twitch.

Steam’s top games, such as DotA and CS, have remained juggernauts, and breakout hits like Minecraft and Roblox are generational unicorns. Both of these games took over a decade to materialize into what we know them to be today. In order to achieve mass adoption, you will need to see these games permeated with the technology. I believe that both of these technologies — AI and blockchain — will have breakout moments from native app developers and indie game devs. However, for true mass adoption, larger players will inevitably need to incorporate the technology.

Disclaimer: Wyatt is an angel investor in many AI, Gaming and blockchain companies, including Immutable and Kaedim, both of which are mentioned in his responses.

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Farmville co-creator-led company raises $33M to create Web3 games

Proof of Play raised $33 million to create fully on-chain games that “quickly immerse players in fun gameplay.“

Proof of Play, a company led by Farmville co-creator Amitt Mahajan, raised $33 million to create Web3 games, according to a Sept. 21 announcement. Majahan is the CEO of Proof of Play, and Twitch co-founder Emmett Shear is a board member.

The funding was co-led by Chris Dixon at Andreessen Horowitz (a16z) and Neil Mehta at Greenoaks. Investors Naval Ravikant, Balaji Srinivasan and the founders of streaming platform Twitch also participated, as well as Web3 firms Anchorage Digital, Mercury, Firebase, Zynga and Alchemy.

Proof of Play released a closed beta of its first game, Pirate Nation, in December 2022.

Pirate Nation Web3 game. Source: Proof of Play

In its announcement, the company claimed it can overcome many roadblocks players commonly encounter when attempting to play Web3 games. It stated that it possesses “a set of technological and product innovations” that will “quickly immerse players in fun gameplay” without learning about blockchain first.

Related: Atari founder sees Web3 games as vital for virtual ownership and education

Proof of Play also stated that it is committed to decentralization. Pirate Nation is a “Forever Game” that can be run without external servers or creator intervention, adding that the company intends to open-source its technology framework in the future to decentralize further.

The Proof of Play team includes members from several large gaming and web companies, including Epic Games, Zynga, EA, Activision and Google.

Multimillion-dollar funding rounds from Web3 companies have become the norm in 2023. EVE Online developer CCP Games raised $40 million in March to develop a new spinoff EVE game, and Hyperplay raised $12 million in June to further develop its distribution platform and Steam competitor.

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Animoca plans to develop digital IDs and point system for Web3

Animoca Brands closed a funding round supporting the acceleration of the Mocaverse to create digital IDs and point system for Web3 culture, gaming and entertainment.

The gaming and Web3 company Animoca Brands announced on Sept. 11 the closing of a funding round to accelerate the development of its Mocaverse platform. 

Animoca raised $20 million in an effort to push forward its goal of building out the “Mocaverse” project to be the identity and point system for Web3 gaming, culture and entertainment.

Yat Siu, the co-founder and CEO of Animoca Brands said the DAO-based approach of the project put community first to allow collaboration across the entire Animoca ecosystem.

He highlighted that it will also serve as “the digital identity, reputation and loyalty system for other decentralized organizations.”

Moca ID, which will take the form of a non-transferable nonfungible token (NFT) collection will allow users to create a digital identity, “accrue reputation, earn and spend loyalty points.”

The funding round was led by CMCC Global, one of Asia’s first and primary VC investors in the blockchain space, along with the founder of Sky Mavis Aleksander Larsen and the founder of Yield Guild Games Gabby Dizon, among others.

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The ID will also be used to access the larger ecosystem which makes up over 450 companies in Animoca’s portfolio. According to the announcement, this would be access to a network of over 700 million user addresses.

Martin Baumann, the co-found of CMCC Global said:

“​​The project will unify the unique portfolio of companies within the Animoca Brands umbrella… [becoming] a portal for hundreds of millions of new users to access Web3 and metaverse ecosystems.”

Cointelegraph reached out to Animoca Brands for additional information on its plans to develop digital IDs for Web3.

This development comes after a period of decreased attention to the metaverse. With a huge hype in 2022, the following year the metaverse lost the limelight to emerging technologies like artificial intelligence (AI). 

Nonetheless, it continues to hold opportunities for connection in the digital realm. Wikileaks founder Julian Assange held a political rally in the metaverse against his extradition on Aug. 26.

Back in July the British Museum and the Sandbox partnered to bring the museum into the digital realm.

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