The rapid decline in Hamster Kombat's user base highlights the volatile nature of the gaming market and the impact of emerging competitors.
The post Hamster Kombat loses 259 million players in less than 3 months appeared first on Crypto Briefing.
The rapid decline in Hamster Kombat's user base highlights the volatile nature of the gaming market and the impact of emerging competitors.
The post Hamster Kombat loses 259 million players in less than 3 months appeared first on Crypto Briefing.
PARAVOX secures $4.5M for Solana blockchain launch, fueling development and marketing for enhanced gameplay and trading features.
The post Solana welcomes PARAVOX as shooter secures $4.5M for blockchain expansion appeared first on Crypto Briefing.
The show, which is based on the "Space Nation" game, plans to use non-traditional distribution channels such as second-window broadcasts for streamers.
A live-action TV series based on the “Space Nation” Web3 game is in development with Hollywood director Roland Emmerich and producer Marco Weber leading the project.
According to an exclusive report from Variety, the duo intend to explore the game’s history, lore, and setting through a live-action series, but they’re not developing it for a network or streaming site.
Instead, the report indicates Emmerich and Weber are pursuing non-traditional distribution methods such as licensing series content for “second window streaming” — a picture-in-picture format where gamers would ostensibly stream the TV show while also streaming their live gameplay and/or commentary.
MetalCore will use Solana Labs' GameShift platform, which incorporates a storefront and payment systems for in-game purchases.
Game development company Studio369 is moving its mech shooter title MetalCore to the Solana blockchain.
According to an Oct. 24 announcement, the migration seeks to enhance gamers’ experience with faster transactions onchain. The Solana blockchain is currently processing an average of about 3,000 transactions per second — one of the key metrics to measure the network’s performance.
MetalCore will also use Solana Labs’ GameShift platform, which integrates a storefront and payment systems for in-game purchases. The game — a free-to-play open world with player-versus-player (PvP) and player-versus-environment (PvE) battles — allows users to obtain assets from defeated opponents and convert them into Web3 assets for trading.
Unreal 6 is being designed as a platform for metaverse development.
Epic Games CEO Tim Sweeney recently described a long-term plan for Unreal Games and Fortnite that could finally create the kind of game-agnostic digital assets marketplace Web3 gamers have been dreaming of since the advent of the metaverse.
In a recent interview with The Verge, Sweeney discussed the company’s upcoming Unreal Engine 6.
Unreal is among the most popular game engines in the world. It’s used by developers around the world to make titles such as Epic’s own Fortnite as well as the Mass Effect series and dozens of other AAA gaming franchises and titles.
The Guillemot family and Tencent would likely take the company private if the deal happens.
Chinese technology and gaming giant Tencent and the Guillemot family are reportedly in talks to purchase French games publisher and developer Ubisoft in a deal that would take the company private.
The report comes via Bloomberg citing “people familiar with the matter,” but follows months of speculation over Ubisoft’s future after the company was forced to lower its revenue expectations for its upcoming flagship gaming title, “Assassin’s Creed: Shadows.”
Ubisoft is a publicly traded company whose primary shareholders are its founders, members of the Guillemot family, and Tencent.
The new “Gameshift” service will serve as a Web2-to-Web3 bridge for developers.
Solana Labs and Google Cloud recently launched Gameshift, a gaming development API that aims to bridge traditional Web2 experiences with Web3 services such as blockchain technology and digital asset management.
The new suite of tools was announced at the 2024 Solana Breakpoint conference during the “Gamer Village” side stage events. Gameshift is the next stage of the two companies’ extended partnership and is currently available on the Google Cloud Marketplace.
According to a blog post from Google Cloud, Gameshift is an API that provides a full suite of foundational Web3 services to projects hosted within the cloud ecosystem.