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Epic wants Fortnite, Minecraft, Roblox to become interoperable metaverse

Unreal 6 is being designed as a platform for metaverse development.

Epic Games CEO Tim Sweeney recently described a long-term plan for Unreal Games and Fortnite that could finally create the kind of game-agnostic digital assets marketplace Web3 gamers have been dreaming of since the advent of the metaverse.

In a recent interview with The Verge, Sweeney discussed the company’s upcoming Unreal Engine 6.

Unreal is among the most popular game engines in the world. It’s used by developers around the world to make titles such as Epic’s own Fortnite as well as the Mass Effect series and dozens of other AAA gaming franchises and titles. 

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Roam Surpasses One Million WiFi Nodes and Unveils 2025 Roadmap

Crypto-friendly gaming giant Tencent considering Ubisoft buyout: Report

The Guillemot family and Tencent would likely take the company private if the deal happens. 

Chinese technology and gaming giant Tencent and the Guillemot family are reportedly in talks to purchase French games publisher and developer Ubisoft in a deal that would take the company private. 

The report comes via Bloomberg citing “people familiar with the matter,” but follows months of speculation over Ubisoft’s future after the company was forced to lower its revenue expectations for its upcoming flagship gaming title, “Assassin’s Creed: Shadows.” 

Ubisoft is a publicly traded company whose primary shareholders are its founders, members of the Guillemot family, and Tencent.

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Roam Surpasses One Million WiFi Nodes and Unveils 2025 Roadmap

Hamster Kombat Outlines Gaming-Focused Post-Airdrop Roadmap

Hamster Kombat Outlines Gaming-Focused Post-Airdrop RoadmapHamster Kombat, one of the games capitalizing on the “clicker” mania of applications distributed via Telegram, has updated its roadmap after its airdrop on Thursday. The roadmap outlines the inclusion of new elements, such as NFTs, into the game and the release of major gaming titles tied to the game’s token economy. Hamster Kombat to […]

Roam Surpasses One Million WiFi Nodes and Unveils 2025 Roadmap

Solana Labs partners with Google Cloud to launch Web3 API

The new “Gameshift” service will serve as a Web2-to-Web3 bridge for developers. 

Solana Labs and Google Cloud recently launched Gameshift, a gaming development API that aims to bridge traditional Web2 experiences with Web3 services such as blockchain technology and digital asset management.

The new suite of tools was announced at the 2024 Solana Breakpoint conference during the “Gamer Village” side stage events. Gameshift is the next stage of the two companies’ extended partnership and is currently available on the Google Cloud Marketplace. 

According to a blog post from Google Cloud, Gameshift is an API that provides a full suite of foundational Web3 services to projects hosted within the cloud ecosystem. 

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Roam Surpasses One Million WiFi Nodes and Unveils 2025 Roadmap

Puma partners with Web3 mobile game in ‘pivotal moment’ for mainstream adoption

Puma’s latest partnership could be a “pivotal moment for mainstream crypto adoption” and play-to-earn gaming.

Puma, the global sports brand giant, continues its journey into blockchain with its latest partnership in Web3 gaming.

The German footwear conglomerate has partnered with Web3 mobile game UNKJD Soccer to leverage Puma-licensed content within the game.

Through the partnership with Puma, UNKJD hopes to unlock more player experiences, according to Tal Friedman, CEO of UNKJD. 

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Roam Surpasses One Million WiFi Nodes and Unveils 2025 Roadmap

China’s Anti-Crypto Policies Threaten to Ripple Through Its Gaming Market

China’s Anti-Crypto Policies Threaten to Ripple Through Its Gaming MarketChinese authorities’ recent actions to define crypto as a money laundering tool could influence the performance of its billion-dollar gaming industry. SCMP’s Hugh Harsono argues that these measures may affect games like Metacene, which has introduced cryptocurrencies as in-game currency. In addition, games that include play-to-earn components and non-fungible tokens (NFTs) could also be impacted […]

Roam Surpasses One Million WiFi Nodes and Unveils 2025 Roadmap

Consumer watchdogs call for EU action on in-game digital money

Consumers fall prey to many deceptive practices when buying and using in-game currencies in video games, claims BEUC.

A group representing European consumer protection organizations has filed a complaint with the European Commission about the video game industry’s use and marketing of in-game digital currencies.

The European Consumer Organisation (BEUC) and 22 member organizations from 17 countries on Sept. 12 called for the European Commission and the European Network of Consumer Authorities (CPC-Network) to take stronger enforcement against video game companies that maximize consumer spending by using in-game currencies. 

A report from the watchdogs noted the growth of in-game purchases using in-game digital currencies, especially in free-to-play games and those played by children, a practice they claimed now generates significant revenues for game companies.

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Roam Surpasses One Million WiFi Nodes and Unveils 2025 Roadmap

Young consumers may be getting bored with blockchain loyalty reward programs

Mini-dApps, microgames, and the burgeoning prediction markets sector appear to be the most popular methods for retaining engagement.

The number of blockchain loyalty rewards programs has increased significantly in recent years as both the Web3 and decentralized application (DApp) sectors have begun maturing. But the most coveted consumer demographic, young adults, have shown a clear preference for participate-to-earn paradigms with focused ecosystems. 

Statistics show that participation in the majority of Web3 and cryptocurrency products in the past decade has peaked during periods such as airdrops or other limited incentive windows. While there are numerous exceptions, the majority of projects that fail to gain traction with consumers in the first few months post-launch tend to trend poorly. 

Self-contained economies meant to incentivize consumers have been around since the advent of currency and competition. From earning airline miles with credit card purchases to earning gift cards with Microsoft’s pay-to-browse incentivization program, there’s little that businesses haven’t tried when it comes to customer retention programs. 

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Roam Surpasses One Million WiFi Nodes and Unveils 2025 Roadmap