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Top US Crypto Exchange Coinbase Rolls Out Support for New Native Token of Pirate-Themed RPG Built on Ethereum

Top US Crypto Exchange Coinbase Rolls Out Support for New Native Token of Pirate-Themed RPG Built on Ethereum

Coinbase has launched support for the newly issued native token of a pirate-themed, role-playing game built on the blockchain. The top US crypto exchange’s customers can now trade PIRATE, a utility and staking token for the game Pirate Nation. The Ethereum (ETH)-based token first went live on Wednesday and is up nearly 90% in its […]

The post Top US Crypto Exchange Coinbase Rolls Out Support for New Native Token of Pirate-Themed RPG Built on Ethereum appeared first on The Daily Hodl.

Most Bullish Part of Altcoin Cycle Hasn’t Even Begun Yet, According to Analyst Kevin Svenson

Pixelverse Raises $5.5 Million to Expand Web3 Gaming Ecosystem

Pixelverse Raises .5 Million to Expand Web3 Gaming EcosystemPixelverse, a developing entertainment studio and game ecosystem, has secured $5.5 million in a private funding round led by prominent Web3 venture capital firms. The funds are intended to support the growth of Pixelverse’s gaming platform, which has seen significant user engagement since its launch. Pixelverse Secures $5.5 Million Pixelverse‘s recent funding round saw participation […]

Most Bullish Part of Altcoin Cycle Hasn’t Even Begun Yet, According to Analyst Kevin Svenson

Don’t waste $6,400 on random gaming — Spend it on GameFi

Today's gamers are going to spend — on average — more than $6,400 on purchases they can't use outside of the platforms on which they were purchased.

Today’s gamers have spent hundreds — sometimes thousands — on in-game purchases that are supposedly theirs to keep. The reality is that they often have nothing that is lasting, and that isn’t fair.

New research shows the horrible reality of the situation. Gamers are set to spend $6,425.13 on virtual items over their adult lifetime without ever receiving anything physical to show for it, according to a study commissioned by Unstoppable Games and conducted by OnePoll.com. The survey asked 2,000 gamers and found that the average gamer will spend $8.74 per month — that’s $104.90 per year — on a total of three purchases. Character skins, weapons and extra lives were the most commonly bought items.

Statistics like these leave gamers feeling furious, or worse, like suckers. Of course, it’s fair to pay for entertainment — for experiences. But if you’re buying the virtual equivalent of a sword, skin, cloak or whatever else, it should be analogous to such an item in a physical game. You should be able to do with it as you wish.

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Most Bullish Part of Altcoin Cycle Hasn’t Even Begun Yet, According to Analyst Kevin Svenson

Blockchain gaming investments reached nearly $1B in April

The investment figures come alongside a record high 2.9 million daily unique active wallets (dUAW) for the month.

Blockchain gaming saw investments totaling $988 million in the month of April, the highest since January 2021. The number of daily unique active wallets also reached a record-setting 2.9 million for blockchain gaming. 

DappRadar, in partnership with the Blockchain Gaming Alliance, released its April blockchain gaming report on 17 May. The banner month for the sector accompanies similar trends in the overall decentralized applications (Dapp) market.

According to the report, the recent boon can be attributed to several factors including renewed consumer interest in digital assets within the context of gaming:

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Most Bullish Part of Altcoin Cycle Hasn’t Even Begun Yet, According to Analyst Kevin Svenson

OKX Ventures invests in Web3 ‘play ARPG to train AI’ game Blade of God X

The game is currently available in early access on the Epic Games Store.

Crypto and Web3 investment fund OKX Ventures recently invested in the Void Labs action role-playing game “Blade of God X,” an early access title with a purported ‘play … to train” feature allowing gamers to steer an artificial intelligence (AI) model’s training through gameplay.

According to a press release from OKX Ventures, the play-to-train concept “not only merges advanced AI agents with blockchain technology, but also allows players to train their AI agents through gameplay.”

Related: Experimental DAO with ‘leadership-as-a-service’ strategy to launch on live event

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Most Bullish Part of Altcoin Cycle Hasn’t Even Begun Yet, According to Analyst Kevin Svenson

Web3 gaming reception shifts from skepticism to enthusiasm: Shrapnel’s Head of Studio

Excitement among PC gamers for Web3 gaming is growing, as revealed by Ultra's survey and insights from Shrapnel's Don Norbury.

The post Web3 gaming reception shifts from skepticism to enthusiasm: Shrapnel’s Head of Studio appeared first on Crypto Briefing.

Most Bullish Part of Altcoin Cycle Hasn’t Even Begun Yet, According to Analyst Kevin Svenson

VC Roundup: Gaming investments surge 94% in Q124 as market rebounds

This edition of Cointelegraph’s VC Roundup highlights Tevaera, AVALON, Uncharted, Contango, and Movement Labs.

Venture capital is seeing a strong comeback in the gaming industry, with a surge in both funding and deal volume. 

According to Konvoy Ventures, a venture capital firm specializing in the video gaming industry, the first quarter of 2024 saw $594 million in gaming VC funding, marking a 94% increase from the previous quarter. Deal volume also rose 28%, with 124 deals completed.

Konvoy predicts the gaming market is projected to reach $225 billion by 2029, from $189 billion in 2023.

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Most Bullish Part of Altcoin Cycle Hasn’t Even Begun Yet, According to Analyst Kevin Svenson