
An under-the-radar virtual reality metaverse altcoin teased an upcoming app release on the new Apple Vision Pro headset and surged by more than 24% in a matter of hours on Friday. Victoria VR (VR) is a blockchain-based virtual reality metaverse powered by the 3D creation tool Unreal Engine. The massively multiplayer online role-playing game (MMORPG) […]
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The Web3 metaverse developer Improbable sold its gaming venture, The Multiplayer Group, as a part of its venture strategy for 2024.
Metaverse technology company Improbable announced in an end-of-the-year statement on Dec. 18 that it had sold its Web3 gaming venture, The Multiplayer Group (MPG), to Keywords Studios for £76.5 million ($97.1 million).
Herman Narula, co-founder and CEO of Improbable, called Keywords “a like-minded business partner” and said he was delighted to see MPG embark on a new chapter. Keywords works with large names in the gaming industry, such as Activision Blizzard, Bethesda, Zenimax, Epic Games and 2K.
Narula said this deal is a part of its venture strategy for 2024. Improbable originally acquired MPG in 2019 for around £30 million.
The American thrash-metal band Megadeth released a new NFT collection aiming to connect with its community in both physical and digital reality.
Legendary American thrash metal band Megadeth announced a new nonfungible token (NFT) collection on Dec. 5, allowing fans exclusive access to content and physical experiences.
The band announced the NFTs on social media through a post on X, formerly Twitter, saying the 5000-piece collection features the band’s digital mascot, Vic Rattlehead.
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While acknowledging the need for collaboration in reshaping the financial services to accommodate metaverse, the FSC Mauritius asked seven questions to the public.
The Financial Services Commission (FSC) of Mauritius started collecting feedback from industry stakeholders and the general public regarding the inclusion of metaverse within the financial services industry.
The FSC Mauritius dedicated the entire month of November to amass comments on the strategic developments and repercussions of the metaverse, a recent consultation paper, “Reshaping the financial services sector,” showed.
Mauritius intends “to ensure that the regulatory and business environments in Mauritius are appropriately ready and re-engineered” as metaverse adoption continues to amplify on a global scale. FSC Mauritius highlighted metaverse-centric efforts from offshore regulators from the European Commission, the UK, Dubai, Indonesia, China, South Korea and Singapore and how they have made significant efforts to accommodate the new technology.
“As the nations across different continents increasingly continue to take steps forward, a future can be anticipated whereby the metaverse will transform into a space that not only unleashes boundless imagination, but also upholds fundamental values of consumer protection and individual empowerment.”
While acknowledging the need for collaboration in reshaping the financial services to accommodate metaverse, the FSC Mauritius asked seven questions to the public, as shown below:
Respondents are expected to share their opinions on the relevant questions by Nov. 30. The comments and feedback will be considered to establish a multidisciplinary working group to further address the future policy and regulatory orientations in relation to the metaverse.
Related: Metaverse projects failed on lack of correct business model: MetaMinds CEO
Mauritius is also expected to launch the pilot phase of a digital rupee in November 2023. However, an official release is still pending.
On April 28, the governor of the Bank of Mauritius, Harvesh Kumar Seegolam, said he prioritized CBDC development when he took office in 2020:
“As a central banker, I need not stress upon the determining role that CBDCs can play, not only in protecting monetary sovereignty but also in assisting central banks and regulatory authorities on the front of AML/CFT [Anti-Money Laundering/Combatting the Financing of Terrorism].”
Seegolam said the Bank of Mauritius “is contemplating” launching a digital rupee pilot phase in November.
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As the metaverse loses its appeal to some global tech leaders, MetaMinds Group CEO Sandra Helou argues that failures in metaverse initiatives resulted from a lack of proper business models.
The metaverse may no longer have mainstream appeal to some global tech leaders compared to two years ago. However, weaknesses in the testing of the various investments and initiatives in the emerging technology may have resulted in some of them failing.
On the sidelines of the recent Cardano Summit in Dubai, Sandra Helou, CEO of MetaMinds Group, told Cointelegraph that the lack of tailor-fit business models for enterprises “have been the biggest failure in the metaverse,” and turning to them for short-term wins is not the right approach. She said:
“When it comes to applying technology similar to the metaverse, that in itself requires a massive overhaul and shift in the business vision, teams and business models… The biggest thing that we’re seeing is that people did not get their business model right, which is why a lot of them failed.”
Helou’s comments come after KPMG recently released a report that found only 29% of tech leaders in the United Arab Emirates and 37% globally believe that the metaverse will play a crucial role in helping their businesses achieve short-term success. According to the survey, most tech leaders are leaning toward artificial intelligence (AI) instead over the next three years.
“The metaverse is not for short-term goals. It’s definitely a long-term vision that requires a lot of effort, a lot of strategy, teams dedicated to it and funding,” the executive added.
Earlier this year, Business Insider published a report titled “RIP metaverse, we hardly knew ye.” The article, written by EZPR CEO Ed Zitron, claimed that the “once-buzzy technology” had “died after being abandoned by the business world.”
The narrative, however, did not faze builders in the space, who mostly remained optimistic about the technology’s potential to create new user experiences.
When asked about how companies can ensure the longevity and relevance of metaverse projects, Helou said the industry should address accessibility and interoperability:
“The space is pretty fragmented… Like a segment that if you want to use Roblox, you have your own avatar, you have your own identity. Then, if you want to move to another area, you have a [different] avatar and identity. It’s very difficult.”
“It’s kind of like every time you enter a store, you’d need to change your physical wallet and clothes you’re wearing. It just doesn’t make sense,” Helou explained.
The executive explained that builders should ensure metaverse product lines are aligned with what the users, their clients and the market need, including the proper blockchain network, assets to use and understanding the safety and security behind digital identities. She added:
“We truly believe that once you get that right, you’ll be able to make an interoperable world where everyone can freely move around.”
Dubai and the wider UAE have been working to attract global crypto firms with their crypto-friendly policies. According to Helou, the jurisdiction’s approach toward emerging technologies has made it easier for builders to realize their vision:
“Technology is universal… But if you look at the rules and regulations and the ease of commerce that Dubai has given the founders, CEOs and builders, it does put it in a prime position for the metaverse to be extremely successful for people who do lift off from the region.”
Helou believes that the UAE, in general, will not take a similar approach to what the United States Securities and Exchange Commission employs toward the sector, which the community has described as “regulation by enforcement.”
With the establishment of Dubai’s Virtual Assets Regulatory Authority, which pushes forward those necessary policies, the executive said the regulator hasn’t come down to Web3 projects to micromanage the industry.
MultiversX announced an array of new features on its xPortal super-app with tools to build next-gen metaverse features on the same day of the Google Cloud partnership.
Google Cloud has teamed up with blockchain infrastructure firm MultiversX (formerly Elrond) to boost its Web 3 presence. Google Cloud has integrated MultiversX into the platform which will in turn help Web3 projects and users derive valuable insights from powerful data analytics and artificial intelligence tools within the Google Cloud ecosystem.
MultiversX claims that the partnership between the two firms has the potential to immediately streamline the execution of large-scale, data-first blockchain projects. This should help developers easily access data about addresses, transacted amounts, smart contract interactions, and increased on-chain analytics, the company said.
On the other hand, the Google Cloud involvement in the MultiversX network will enable ecosystem builders to utilize advanced tools and services available on the platform to bring high performance and scalability to their decentralized application dApps’ non-blockchain components. Daniel Rood, Head of Web3 EMEA at Google Cloud, added:
“There are exciting opportunities to enable Web3 developers to build and scale faster and as we explore new verticals within the space, our partnership with MultiversX will allow us to expand our strategy and reach further and solidify our position as one of the main innovation drivers in the blockchain world.”
MultiverseX has forged multiple partnerships with mainstream brands in the past as well to push the Web3 use cases in the traditional world. The first European institutional marketplace for digital assets, ICI D|SERVICES, as well as Audi's platform for in-car virtual reality, holoride, have both chosen MultiversX as their platform of choice.
The blockchain infrastructure firm focused on metaverse scalability also announced a set of new scalable features for its decentralized digital asset wallet xPortal SuperApp. The updated features will allow users to handle money easily in both fiat and cryptocurrency. Users of the xPortal will have access to peer-to-peer fiat payments as well as European IBANs, SEPA, and SWIFT by the beginning of 2024.
The platform also announced the launch of the xWorlds Developer Kit, which offers an array of unique tools that creators can use to build the next generation of augmented reality experiences through leveraging xPortal as a wallet and distribution hub. The kit includes highly realistic AI-powered 3D avatars as well.
The United States Federal Communications Commission made the decision amid a flurry of mixed reality devices that are hitting the market.
Low-power wearable technology, including virtual and augmented reality devices crucial to the metaverse, will be permitted to tap into the 6 GHz frequency band following a rule change from the United States communications regulator.
In an Oct. 19 press release, the Federal Communications Commission said it opened up the 6 GHz frequency band to “very low power devices” without needing a license, permitting a total of 850 megahertz of spectrum.
The band boasts faster speeds, more bandwidth and lower lag — or “latency” in technical terms.
“These rules will spur an eco-system of cutting-edge applications, including wearable technologies and augmented and virtual reality,” it said in a statement.
The 6 GHz band is, as the FCC claims, “important for next-generation Wi-Fi operations” and was first opened for use for some devices by the regulator in late 2020.
The Commission has adopted new rules to allow very low power devices to operate in the 6 GHz band alongside other Wi-Fi-enabled devices: https://t.co/HFaf2Hbh4M
— The FCC (@FCC) October 19, 2023
The FCC said its decision would “enrich consumer experiences and bolster the nation’s economy.”
Meta, Apple and Google have been working on AR or VR wearables — the latest to drop was Meta’s Quest 3 in early October, while Apple’s Vision Pro is expected to ship in early 2024.
Meta also released a second version of its Rayban-partnered AR glasses in September. According to a Bloomberg report at the time, Apple and Google are also working on AR-enabled glasses.
The three Big Tech players first petitioned the FCC in early 2020 to open up the frequency spectrum so they could use it for very low-power devices such as their wearables.
Uses for the 6GHz band highlighted by Bloomberg included connecting AR/VR devices to a smartphone or sharing navigation data with a vehicle.
Related: MultiversX eyes metaverse scalability as CEO sheds light on spatial computing
In its statement, the FCC said the new rules were careful to limit permitted devices to very low power levels subject to other requirements that would allow their operation across the country while protecting licensed services that operate on the same band.
The 6 GHz band is also used by services that manage the U.S. electric grids, long-distance phone services, and backhaul — the links between core and subnetworks — hence the need for FCC oversight.
The regulator also proposed expanding the low-power devices to use the remaining 6 Ghz band and the ability to use higher power levels if they are geofenced to stop interference with licensed operations on the same band.
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