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UK risks regulating NFTs the wrong way, says Mintable CEO

“It’s not just a piece of artwork”: Mintable CEO Zach Burks argues that the United Kingdom government still hasn’t caught up on what NFTs are becoming.

The United Kingdom’s government is in danger of regulating nonfungible tokens (NFTs) in a way that doesn’t suit the true nature of the nascent technology, says Mintable CEO and founder Zach Burks.  

In an interview with Cointelegraph, Burks said he believes a recent report from a U.K. parliamentary committee significantly exaggerates the role NFTs play in copyright infringement and fails to recognize that they are more than just volatile digital pictures.

“NFTs are in a transition phase where they’re moving away from the speculative boom of PFPs, and now it’s going into utilities of brands implementing NFTs across a whole range of different things,” Burks explained.

In the Oct. 11 report, the Culture, Media and Sport Committee urged the government to take action to protect artists and content creators from copyright infringement associated with NFTs.

Burks acknowledged that copyright protections and intellectual property rights for artists are of paramount importance, pointing to Mintable’s own IP protection algorithm it uses to prevent plagiarism on its platform.

However, he explained that while these issues should be a top priority for all NFT platforms, they’re not exactly NFT-specific concerns.

“These are problems inherent to the internet, not to NFTs.”

“Regulators say, ‘Well now, NFTs are being used for copyright infringement.’ Well yeah, so is WordPress. So is YouTube. So is Spotify,” he said. “And how do you combat that? Well, you have some of the largest, most advanced companies in the world, like Google, working on this.”

“They’ve got hundreds of billions of dollars, and they can’t solve the problem of combating copyrighted material on YouTube. It’s not like this problem just came up out of thin air because NFTs were created.” 

Burks, who personally corresponds with U.K. government officials on NFTs on a weekly basis, said that while NFT platforms should be doing their utmost to protect artists, it falls on regulators to embrace a more nuanced view of NFTs as a whole.

“There are so many ways that you can utilize NFTs, whether it’s for your car records, for your property records, whether it’s a bank settlement document, whether it’s a backup layer, whether it’s a full supply chain system or a biofuels company,” he said.

“It’s not just a piece of artwork or a financial instrument. […] An NFT is effectively a website.”

“If my website is used to sell books, I’m governed by the laws that are used to sell books. If I sell drugs on my website, then you don’t need new laws. I’m still just selling drugs, right?” he said, laughing.

In Burks’ view, NFTs are an extremely broad technology capable of a vast array of different functions, and having a committee declare that they be regulated as pieces of digital art could be a significant setback to unveiling the true utility of the technology.

“The [committee] said the government should implement the EU 17 copyright directive on NFTs, which is bad in the sense that it’s a really broad umbrella,” he said.

Related: NFTs aren’t dead — they’re just resting

In the report, the committee said the “most pressing issue” raised by NFTs was the risk to artists’ intellectual property rights arising from the ease and speed at which tokens can be minted. It suggested they be regulated under a relatively narrow copyright directive: Article 17 of the European Union Directive on Copyright.

The committee’s recommendations to the U.K. government. Source: U.K. Parliament

“When you say all NFTs need to have this one element of regulatory coverage, this is the equivalent of saying, ‘We need this one piece of legislation that covers this piece of technology,’ which might’ve started at the Edison light bulb but now we’re dealing with Teslas,” Burks said.

“So, we have to be very careful when it comes to these kinds of overarching regulatory frameworks that we apply to NFTs as a system, as opposed to looking at NFT for what they really are.” 

Ultimately, Burks believes the U.K. government could take some notes from regulators in Singapore, where the government judges NFTs by their specific use cases.

“Regulators in Singapore look at what an NFT actually is, and then they go from there,” he explained. “Say you’ve got an NFT of a Tesla stock. Well then, that’s a security. Oh, this is an NFT of a bag of cocaine that’s facilitating the sale of drugs? Then they regulate the same way they would illicit drugs.”

Web3 Gamer: Minecraft bans Bitcoin P2E, iPhone 15 & crypto gaming, Formula E

Bitcoin sinks below $100,000, altcoins tumble following Fed’s hawkish signals

Epic Games ‘definitely won’t’ follow Minecraft NFT ban

Epic Games CEO Tim Sweeney has said that the firm will not ban NFTs, as devs “should be free to decide how to build their games.”

Epic Games founder and CEO Tim Sweeney says his firm “definitely won’t” follow Minecraft's developers in banning non-fungible tokens (NFTs).

As previously reported, Minecraft developers Mojang Studios banned NFT integrations on July 20 as it believes the speculative aspect of NFTs, along with scarcity and risks of exclusion and scams supposedly associated with NFTs being against the game’s principles.

The move was seen as highly controversial in the NFT community, while it has been met with praise by the cohort of crypto-skeptic gamers.

Sweeney’s company is the creators of the widely successful battle royal game Fortnite, which is also seen as a Metaverse platform. While Epic Games isn’t necessarily pro-crypto or NFTs, the CEO said the firm isn’t looking to enforce any views on the subject on its users:

“Developers should be free to decide how to build their games, and you are free to decide whether to play them. I believe stores and operating system makers shouldn’t interfere by forcing their views onto others. We definitely won’t.”

In response to the post, Twitter user @Low5ive asked Sweeney Epic Games’ policy on prohibiting “hateful/discriminatory content” differs from this. In response, Sweeney suggested that Epic Games does make “editorial” judgements, but NFTs don’t currently fall under them.

“A store could choose to make no such judgments and host anything that's legal, or choose to draw the line at mainstream acceptable norms as we do, or accept only games that conform to the owner's personal beliefs,” he said.

The NFT ban by Mojang Studios has left one particular project dubbed “NFT Worlds” with a major problem to solve, given that it was built on one of Minecraft’s open source servers.

Related: Delphi Digital: How to get gamers to accept the integration of NFTs

The community driven play-to-earn (P2E) platform has an entire crypto and NFT ecosystem built around it, with its NFTs generating 51,000 Ether (ETH), or $80.8 million worth of trading volume to date. However, since the news dropped, the floor price of its NFTs has dropped from 3.33 ETH to 1.01 ETH at the time of writing, while its native token WRLD has plunged by 55% within that time frame.

After the Mojang announcement, the NFT Worlds team stated it is now “brainstorming solutions” on how to move forward. The team mentioned that it is working to get in contact with Minecraft to see if a possible solution can be found, otherwise a pivot to a “Minecraft-like game engine” or GameFi platform has been outlined as possible options.

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Shelling Out $30K or More in Ethereum — A Look at the Top 5 NFT Floor Prices

Shelling Out K or More in Ethereum — A Look at the Top 5 NFT Floor PricesNon-fungible token (NFT) assets have been very popular for well over 12 months and a great number of collections have skyrocketed in value. While interest in NFTs has slid to a four-month low according to Google Trends search queries, a vast quantity of NFTs are still selling for hundreds of thousands or even millions of […]

Bitcoin sinks below $100,000, altcoins tumble following Fed’s hawkish signals