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Computer Scientist: China’s Crypto Crackdown Spurred Decentralization of Asia’s Web3 Infrastructure

Computer Scientist: China’s Crypto Crackdown Spurred Decentralization of Asia’s Web3 InfrastructureSangmin Seo, chairman of the Kaia DLT Foundation, asserts that China’s crackdown on the crypto industry, which led to its loss of dominance in bitcoin mining, has resulted in the decentralization of Asia’s crypto infrastructure. He adds that the rapid development of the Asian market outside of China has further solidified the region’s position as […]

Cosmos co-founder proposes peer-to-peer clearing system in white paper

Puma partners with Web3 mobile game in ‘pivotal moment’ for mainstream adoption

Puma’s latest partnership could be a “pivotal moment for mainstream crypto adoption” and play-to-earn gaming.

Puma, the global sports brand giant, continues its journey into blockchain with its latest partnership in Web3 gaming.

The German footwear conglomerate has partnered with Web3 mobile game UNKJD Soccer to leverage Puma-licensed content within the game.

Through the partnership with Puma, UNKJD hopes to unlock more player experiences, according to Tal Friedman, CEO of UNKJD. 

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Cosmos co-founder proposes peer-to-peer clearing system in white paper

Iranian officials decry blockchain game ‘Hamster Kombat’ as soft power tool

The deputy chief of the Iranian military claimed the game was a way of distracting Iranians from the country's upcoming presidential elections.

The growing popularity of the play-to-earn blockchain game "Hamster Kombat" has drawn sharp criticism from Iranian government officials and hardliners, who claimed the simple play-to-earn tap game is an instrument of soft power projected by Western nations.

Habibollah Sayyari, the deputy chief of the Iranian military, claimed the game was meant to distract the Iranian population from the country's upcoming elections. Sayyari's comments were echoed by religious authority Ayatollah Nasser Makarem Shirazi, who characterized the entire field of cryptocurrencies as fraud-ridden.

These comments from Iranian officials don't acknowledge the dire financial situation many Iranians find themselves in while the country is beset by Western sanctions and soaring inflation. To put Iran's economic problems into sharper perspective, the current exchange rate is 1 U.S. dollar to 580,000 Iranian rial.

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Cosmos co-founder proposes peer-to-peer clearing system in white paper

GameFi airdrops are here to stay but won’t save a bad game: Execs

Blockchain gaming tokenomics may have got a bad wrap last cycle, but GameFi execs say it’s not going away anytime soon as it’s one of the key ways to build a player base.

Despite lingering resistance from some gamers over “tokenomics,” gaming studios will most likely continue to use airdrops and other incentives to attract players, according to industry executives.

“It’s a very easy way to get market share, said Kieran Warwick, founder of gaming studio Illuvium in an interview with Cointelegraph.

However, games that fail to deliver on the fun, or gameplay aspect, are still doomed to fail, said Warwick.

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Cosmos co-founder proposes peer-to-peer clearing system in white paper

‘Tens of millions’ to enter Web3 through gaming in 2024 — GameFi execs

Gaming studio founders Yat Siu and Johnson Yeh think more people are coming to Web3 next year — and blockchain games are why.

Crypto market hype and the “commercial release” of several highly anticipated blockchain games will likely onboard “tens of millions” gamers to Web3 in 2024, according to Web3 gaming execs.

“2024 is a growth year in terms of bringing people on to Web3,” said Yat Siu, co-founder of gaming and venture firm Animoca Brands, in an interview with Cointelegraph.

In the last three months, around 1 million — or more — unique active wallets have played Web3 games daily, according to DappRadar data. However, Siu believes there could be up to 100 million more next year.

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Cosmos co-founder proposes peer-to-peer clearing system in white paper

Game review: Immutable’s Guild of Guardians offers mobile dungeon adventures

Guild of Guardians is a dungeon-crawling mobile adventure game with a play-to-earn twist.

From Oct. 9–20, Immutable invited playtesters to try out an early demo of its upcoming mobile game, Guild of Guardians.

Guild of Guardians was first announced in 2021. Its utility token, Guild of Guardians Gems (GOG), went up for sale in December 2021, raising over $5.3 million for the game’s development. In addition, over 800,000 individuals registered for the token sale, which Immutable claimed was an “oversubscription” of 82 times vs. the expected demand. It is being developed by Mineloader, which is the same company that created the Final Fantasy VII remake and Final Fantasy XIV: Endwalker. Gods Unchained creator Immutable is publishing the game.

According to the game’s roadmap, it is expected to be released in open beta sometime in the fourth quarter of 2023. The Guild of Guardians documents state that it will be a free-to-play and play-to-earn mobile game. Players will not need to make any purchases to begin playing the game and start earning nonfungible tokens (NFTs) or game tokens. To finance the game’s further development after launch, Immutable will sell “seasonal content” consisting of limited edition NFTs, including “heroes, pets, guilds and energy boosters.” They will also charge a percentage fee on secondary sales of some of the game’s items.

Guild of Guardians demo opening screen. Source: Guild of Guardians demo

The play-to-earn aspect of Guild of Guardians will revolve around crafting equipment and summoning heroes. Players will be able to earn crafting materials as they progress through dungeons, which they’ll be able to use to mint NFTs that represent gear. They’ll also be able to collect “common” heroes that can be combined into higher rarities and minted on the blockchain. Guild of Guardians NFTs are minted on the Immutable X network, while the GOG token is on Ethereum.

Ever since the fundraise, details about the state of the game’s development have been scarce. But Immutable invited members of the media to playtest the game From Oct. 9 to 20, and this writer was one of the persons invited. 

An Android and iOS mobile game

Guild of Guardians is designed entirely for mobile. You can play it on a mobile phone or tablet, and it’s available for both iOS and Android. But there’s no way currently to play it on a PC or console, and the team doesn’t appear to be planning to make a PC version anytime soon, if ever. The controls of the game are optimized for mobile gameplay, as the battles are mostly automated, with very little real-time control during fights.

Related: What is Gods Unchained, and how to play it.

In the Guild of Guardians docs, the team emphasized that mobile games are more accessible than any other type of video game. The number of people in the world who own smartphones is much greater than the number who own PCs, which is why they chose to make Guild of Guardians strictly a mobile game with touch-screen controls.

A dungeon-crawling adventure

Guild of Guardians is a classic “dungeon-crawl” game. The main gameplay consists of progressing through various dungeons, fighting monsters and opening treasure chests for loot. Players can choose which dungeon to explore by clicking on it from within an in-game world map.

Once a dungeon is chosen, the player’s party of heroes loads into the first room, which usually contains monsters that can be fought. After each room is cleared, the player can choose which room to go to next. Different rooms contain different enemy strengths and rewards, and the player is presented with these metrics when making the decision. Some rooms contain treasure chests, healing or other boosts that may help the party to progress.

Once a player progresses through all of the choices and defeats all the monsters, the dungeon ends. In this case, the main menu pops back up, and the heroes who died in the dungeon are resurrected. If all party members die before the dungeon is completed, the player fails the dungeon. However, they still get to keep the items they acquired from their partial completion.

New dungeons become unlocked as old ones are completed. If the player completes all of the dungeons, they unlock a new “infinite” mode. This mode apparently allows a player to play through never-ending randomly generated dungeons for even more loot. I unfortunately didn’t make it far enough to test out infinite mode.

Automated battles

The game has mostly automated battles. To start a battle, the player clicks on a “fight” button and watches the fight play out. They can choose to activate characters’ ultimate abilities manually, in which case there is some interaction during battles. However, they can also choose to have these abilities activated automatically, making the battles a completely passive experience.

Battle from an earlier build of Guild of Guardians. Source: Guild of Guardians

The challenge to winning a battle comes from decisions made before it begins. Before entering a dungeon, the player chooses which heroes to put into a party. Each hero has different abilities. Some are tanks or healers, while others are focused on damage-dealing. To succeed, the player needs to create a party out of characters whose abilities complement each other. In addition, characters can be placed in various positions within the party’s formation before a battle begins. Tanks should go in the front, while ranged damage dealers and healers should be placed in the back. Players also influence their ability to win by deciding which gear to outfit their characters with.

I found that the battles were pretty balanced in terms of difficulty. My party cleaved its way through lots of small trash packs with ease, while there were a few bosses that slaughtered them without mercy. I was happy to see that heroes are automatically resurrected after a dungeon failure.

Collecting heroes and crafting

Two of the most important goals in Guild of Guardians are to collect heroes and craft equipment. To get a new hero, the player must obtain a “summon,” which allows them to roll for a randomly selected hero. There seems to be a wide variety of heroes that can be collected, each with different artwork, ultimate abilities and stats.

Some of the “summons” can be obtained as rewards for exploring dungeons, while a certain number are also given out as login rewards. Players get two heroes in the tutorial: one tank and one healer.

I found that the hero-collecting system was a pretty satisfying reward mechanic. The heroes had a lot of variety in terms of stats and abilities, which made getting a new hero feel significant.

To craft gear, the player needs to collect crafting materials within dungeons. I crafted a single item throughout my playtest sessions but couldn’t gain more experience than that. The game’s documents state that gear items differ in terms of rarity, with more rare items requiring more rare materials to craft. Different pieces of crafted gear provide different unique buffs; some items are parts of sets that give bigger bonuses if a character wears more than one piece from the set, the documents stated.

Related: Game review: Axie Infinity currently rules the Pay-to-Win-to-Earn roost

In conclusion

The Guild of Guardians demo that I played was an early version of the game. The public release will likely have more features and content. But so far, the game’s development seems to be on the right track. The battles are challenging, and there are a variety of strategic decisions the player has to make in order to succeed. This is not a run-of-the-mill play-to-earn game featuring mindless grinding for cryptocurrency. The gameplay is engaging and requires significant thought from the player. Fans of turn-based RPGs may enjoy Guild of Guardians, as it scratches their itch for strategic challenges.

On the other hand, players who are looking for Diablo-style real-time action may want to pass over Guild of Guardians when it’s released. The battles in the game are almost entirely automated, so there’s no test of reflexes in this particular dungeon-crawler.

The views, thoughts and opinions expressed here are the author’s alone and do not necessarily reflect or represent the views and opinions of Cointelegraph.

Cosmos co-founder proposes peer-to-peer clearing system in white paper

Web3 game Gods Unchained releases ‘Sealed Mode’ to mimic paper card games

Immutable’s Gods Unchained game launched a new tournament mode that allows players to build a deck with random cards.

Web3 game Gods Unchained released a new gameplay format that allows players to compete with semi-random cards they receive at the start of a tournament. Called “Sealed Mode,” the format is intended to reward highly skilled players, even if they don’t have a large or expensive card collection. The new format was announced via a blog post on Sept. 13.

“Sealed deck” tournaments are common in paper collectible trading card games such as Magic: The Gathering, but are relatively rare in digital trading card games.

According to the post, players can participate in sealed mode if they pay an entry fee of 15 Gods Unchained ($GODS) tokens, worth approximately $2.65 at the time of publication. Once they pay this fee, they receive a random selection of three gods they can choose to build a deck around. In addition, they receive 60 random cards drawn from multiple Gods Unchained card sets, including Etherbots, Mortal Judgement, Winter Wanderlands, and others.

Although the pool of cards is semi-random, it also contains a minimum number of cards of specific types to ensure that a viable deck can be built with it. For example, each pool has at least 12 cards that cost 3 mana or less.

Related: What is Gods Unchained, and how to play it

Out of each player’s pool of 60 cards, they must build a minimum 30-card deck, the post stated. The players must build their decks entirely out of the cards provided and cannot use cards from their own personal collection.

After building a deck, players compete until they either lose three matches or win seven. The players with better records at the end of the tournament receive more rewards than the players who have worse records. Some cosmetic rewards are only available in sealed mode and can only be obtained by players who win four matches or more.

'Sealed mode' in Gods Unchained is meant to be similar to 'sealed deck' or 'draft' tournaments for face-to-face card games like Yu-Gi-Oh!, Pokemon, and Magic: The Gathering. Players of these games often use sealed formats to collect cards. However, because most digital card games do not allow players to 'own' their cards in any meaningful sense, sealed tournaments were virtually unknown in the digital card game world. In Gods Unchained, each card is represented by a nonfungible token stored on the Immutable X network, a layer-2 of Ethereum.

Gods Unchained was one of the first Web3 video games released by Immutable. In May, Immutable stated it was developing a wallet application called “Passport” that would allow gamers to log in without needing to copy down seed words. On Aug. 15, Immutable released its zkEVM testnet, which it claimed will help scale Ethereum for video game players.

Cosmos co-founder proposes peer-to-peer clearing system in white paper

Why is Grand Theft Auto 6 unlikely to incorporate cryptocurrencies?

From time to time, rumors surface that Grand Theft Auto 6 will integrate cryptocurrency, fueling expectations that the franchise may make its way to Web3.

Rumors suggesting that Grand Theft Auto 6 will incorporate cryptocurrencies surface every once in a while, fueling expectations that the highly awaited game may incorporate digital assets as rewards for players, nonfungible tokens (NFTs) as in-game goods, or even as part of the storyline's humor.

The most recent speculations in the crypto community emerged last week on Twitter, but so far, there's no indication that Rockstar Games, publisher of the Grand Theft Auto franchise, plans to jump into Web3. Cointelegraph looked at the latest rumors and facts about the possibility of an upcoming crypto GTA.

Play-to-Earn is no longer seen as an efficient business model

Play-to-earn (P2E) games allow users to earn cryptocurrencies by playing games. The business model, however, has been deemed as unsustainable, despite the excitement over blockchain-based games.

During the NFT.NYC in April, game publishers and developers highlighted that the industry is exploring alternatives to replace the P2E business model amid the crypto prices downturn.

“It’s a model that is not sustainable at all,” said Chase Freo, CEO of gaming platform OP Games during a panel at the event, giving the example of Axie Infinity’s shift in some of its flagship titles.

During the panel discussion, Paul Flanagan, the head of business development at CM Games, an Estonian mobile game developer, voiced his opinion on the core issue surrounding P2E models. He described them as "zero-sum" and highlighted their resemblance to Ponzi schemes. Flanagan mentioned that while branding sponsorship could potentially serve as a viable revenue source, its effectiveness in practice remains to be seen.

According to Statista, Grand Theft Auto 5 has sold over 180 million units worldwide since 2015, making it one of the most successful game titles ever released. Based on estimates on the revenue of Rockstar's parent company Take-Two Interactive, over $8 billion has been generated by the franchise over the last decade. Considering these figures, Grand Theft Auto has been a profitable title so far. Shifting to a P2E model would be a risky venture for Rockstar.

Lifetime unit sales generated by Grand Theft Auto 5 worldwide as of May 2023. Source: Take-Two Interactive, Statista.

Rockstar's NFT ban

Last November, Rockstar updated its website to make clear that fan-operated servers for Grand Theft Auto 5 could no longer utilize crypto assets, specifically NFTs.

A fan-operated server allows modifications to a PC game and interaction between players. As for Grand Theft Auto, some servers implemented NFTs to give players ownership of in-game goods, such as cars and weapons. Rockstar's ban was a setback to fans hoping for NFTs in the franchise.

Lastly, the franchise is known for its humorous style. Many crypto enthusiasts believe that the next Grand Theft Auto could include crypto elements in its narrative, which would justify the years of rumors about the game taking a crypto approach. 

Cointelegraph reached out to Rockstar regarding the rumors, but did not receive an immediate response. As of now, the company has neither denied nor confirmed GTA6's crypto status. The title is expected to be released in 2024.

Magazine: Why join a blockchain gaming guild? Fun, profit and create better games

Cosmos co-founder proposes peer-to-peer clearing system in white paper

Axie Infinity Origins Breaks Through Apple’s App Store Barrier, Now Accessible to Select iOS Users

Axie Infinity Origins Breaks Through Apple’s App Store Barrier, Now Accessible to Select iOS UsersAxie Infinity Origins, the blockchain-based, play-to-earn (P2E) game, has successfully cleared Apple’s rigorous App Store review process and the game’s app is now available for Apple iOS users. Sky Mavis, the creator behind Axie Infinity, has adopted a strategic approach by rolling out the game’s app in stages, with targeted release plans for various Latin […]

Cosmos co-founder proposes peer-to-peer clearing system in white paper